forked from VoxeLibre/VoxeLibre
Make TNT behave like Minecraft
TNT entities are now knocked back by explosions. When a TNT block becomes triggered by an explosion, its fuse time is set to a random value between 0.5 and 1.5 seconds.
This commit is contained in:
parent
b4ea2afe77
commit
64c767ad8c
|
@ -104,7 +104,8 @@ minetest.register_node("mcl_tnt:tnt", {
|
|||
groups = { dig_immediate = 3, tnt = 1, enderman_takable=1 },
|
||||
mesecons = tnt_mesecons,
|
||||
on_blast = function(pos)
|
||||
spawn_tnt(pos, "mcl_tnt:tnt")
|
||||
local e = spawn_tnt(pos, "mcl_tnt:tnt")
|
||||
e:get_luaentity().timer = tnt.BOOMTIMER - (0.5 + math.random())
|
||||
return true
|
||||
end,
|
||||
_on_ignite = function(player, pointed_thing)
|
||||
|
@ -133,6 +134,7 @@ local TNT = {
|
|||
-- Initial value for our timer
|
||||
timer = 0,
|
||||
blinktimer = 0,
|
||||
tnt_knockback = true,
|
||||
blinkstatus = true,}
|
||||
|
||||
function TNT:on_activate(staticdata)
|
||||
|
|
Loading…
Reference in New Issue