forked from VoxeLibre/VoxeLibre
Fix enderman crashing
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81713a342d
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3e9bbca914
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@ -435,7 +435,7 @@ mobs:register_mob("mobs_mc:enderman", {
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self.base_texture = create_enderman_textures(block_type, self._taken_node)
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self.object:set_properties({ textures = self.base_texture })
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self.animation = select_enderman_animation("block")
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mobs:set_animation(self, self.animation.current)
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mobs.set_mob_animation(self, self.animation.current)
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if def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
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end
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@ -458,7 +458,7 @@ mobs:register_mob("mobs_mc:enderman", {
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local def = minetest.registered_nodes[self._taken_node]
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-- Update animation accordingly (removes visible block)
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self.animation = select_enderman_animation("normal")
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mobs:set_animation(self, self.animation.current)
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mobs.set_mob_animation(self, self.animation.current)
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
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end
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