forked from VoxeLibre/VoxeLibre
Remove unused code and variables from mob punch
This commit is contained in:
parent
9720986c4d
commit
3560bda4a5
|
@ -182,7 +182,6 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
mobs.critical_effect(self)
|
||||
end
|
||||
|
||||
local die = false
|
||||
|
||||
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
|
||||
if damage >= 0.1 then
|
||||
|
@ -223,13 +222,12 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
multiplier = knockback_enchant + 1 --(starts from 1, 1 would be no change)
|
||||
end
|
||||
|
||||
--do this to sure you can punch a mob back when
|
||||
--it's coming for you
|
||||
if self.hostile then
|
||||
multiplier = multiplier + 2
|
||||
end
|
||||
|
||||
|
||||
local luaentity
|
||||
|
||||
dir = vector_multiply(dir,multiplier)
|
||||
|
||||
dir.y = up
|
||||
|
@ -240,33 +238,6 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
--0.4 seconds until you can hurt the mob again
|
||||
self.pause_timer = 0.4
|
||||
end
|
||||
-- END if damage
|
||||
|
||||
-- if skittish then run away
|
||||
--[[
|
||||
if not die and self.runaway == true and self.state ~= "flop" then
|
||||
|
||||
local lp = hitter:get_pos()
|
||||
local s = self.object:get_pos()
|
||||
local vec = {
|
||||
x = lp.x - s.x,
|
||||
y = lp.y - s.y,
|
||||
z = lp.z - s.z
|
||||
}
|
||||
|
||||
local yaw = (atan(vec.z / vec.x) + 3 * math_pi / 2) - self.rotate
|
||||
|
||||
if lp.x > s.x then
|
||||
yaw = yaw + math_pi
|
||||
end
|
||||
|
||||
yaw = set_yaw(self, yaw, 6)
|
||||
self.state = "runaway"
|
||||
self.runaway_timer = 0
|
||||
self.following = nil
|
||||
end
|
||||
|
||||
]]--
|
||||
end
|
||||
|
||||
--do internal per mob projectile calculations
|
||||
|
|
Loading…
Reference in New Issue