From 33bdad095b9a206b5c48730f63314435d51968e7 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 7 May 2018 15:29:17 +0200 Subject: [PATCH] Refactor bow code in mcl_throwing --- mods/ITEMS/mcl_throwing/bow.lua | 259 +++++++++++++++++++++++++++++++ mods/ITEMS/mcl_throwing/init.lua | 255 +----------------------------- 2 files changed, 260 insertions(+), 254 deletions(-) create mode 100644 mods/ITEMS/mcl_throwing/bow.lua diff --git a/mods/ITEMS/mcl_throwing/bow.lua b/mods/ITEMS/mcl_throwing/bow.lua new file mode 100644 index 000000000..4e24a42d4 --- /dev/null +++ b/mods/ITEMS/mcl_throwing/bow.lua @@ -0,0 +1,259 @@ +mcl_throwing = {} + +dofile(minetest.get_modpath("mcl_throwing").."/arrow.lua") +dofile(minetest.get_modpath("mcl_throwing").."/throwable.lua") + +local arrows = { + ["mcl_throwing:arrow"] = "mcl_throwing:arrow_entity", +} + +local GRAVITY = 9.81 +local BOW_DURABILITY = 385 +local CHARGE_SPEED = 1 + +local bow_load = {} + +mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage) + local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item]) + if power == nil then + power = 19 + end + if damage == nil then + damage = 3 + end + obj:setvelocity({x=dir.x*power, y=dir.y*power, z=dir.z*power}) + obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3}) + obj:setyaw(yaw-math.pi/2) + local le = obj:get_luaentity() + le._shooter = shooter + le._damage = damage + le._startpos = pos + minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos}) + if shooter ~= nil then + if obj:get_luaentity().player == "" then + obj:get_luaentity().player = shooter + end + obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name() + end + return obj +end + +local get_arrow = function(player) + local inv = player:get_inventory() + local arrow_stack, arrow_stack_id + for i=1, inv:get_size("main") do + local it = inv:get_stack("main", i) + if not it:is_empty() and minetest.get_item_group(it:get_name(), "ammo_bow") ~= 0 then + arrow_stack = it + arrow_stack_id = i + break + end + end + return arrow_stack, arrow_stack_id +end + +local player_shoot_arrow = function(itemstack, player, power, damage) + local arrow_stack, arrow_stack_id = get_arrow(player) + local arrow_itemstring + if not minetest.settings:get_bool("creative_mode") then + if not arrow_stack then + return false + end + arrow_itemstring = arrow_stack:get_name() + arrow_stack:take_item() + local inv = player:get_inventory() + inv:set_stack("main", arrow_stack_id, arrow_stack) + end + local playerpos = player:getpos() + local dir = player:get_look_dir() + local yaw = player:get_look_horizontal() + + if not arrow_itemstring then + arrow_itemstring = "mcl_throwing:arrow" + end + mcl_throwing.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage) + return true +end + +local powerup_function = function(nextbow) + return function(itemstack, placer, pointed_thing) + -- Use pointed node's on_rightclick function first, if present + if pointed_thing.type == "node" then + local node = minetest.get_node(pointed_thing.under) + if placer and not placer:get_player_control().sneak then + if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then + return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack + end + end + end + + -- Check for arrow or Creative Mode + if minetest.settings:get_bool("creative_mode") or get_arrow(placer) ~= nil then + local wear = itemstack:get_wear() + itemstack:replace(nextbow) + itemstack:set_wear(wear) + end + return itemstack + end +end + +minetest.register_tool("mcl_throwing:bow", { + description = "Bow", + _doc_items_longdesc = "Bows are ranged weapons to shoot arrows at your foes.", + _doc_items_usagehelp = [[To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot. + +The arrow speed and damage increase with the charge level: +• Low charge: 1 damage +• Medium charge: 2 damage +• High charge: 4-5 damage (20% chance for 5 damage)]], + _doc_items_durability = BOW_DURABILITY, + inventory_image = "mcl_throwing_bow.png", + stack_max = 1, + -- Trick to disable melee damage to entities. + -- Range not set to 0 (unlike the others) so it can be placed into item frames + range = 1, + -- Trick to disable digging as well + on_use = function() end, + groups = {weapon=1,weapon_ranged=1}, +}) + +minetest.register_tool("mcl_throwing:bow_0", { + description = "Bow", + _doc_items_create_entry = false, + inventory_image = "mcl_throwing_bow_0.png", + stack_max = 1, + range = 0, -- Pointing range to 0 to prevent punching with bow :D + groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, +}) + +minetest.register_tool("mcl_throwing:bow_1", { + description = "Bow", + _doc_items_create_entry = false, + inventory_image = "mcl_throwing_bow_1.png", + stack_max = 1, + range = 0, + groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, +}) + +minetest.register_tool("mcl_throwing:bow_2", { + description = "Bow", + _doc_items_create_entry = false, + inventory_image = "mcl_throwing_bow_2.png", + stack_max = 1, + range = 0, + groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, +}) + +controls.register_on_release(function(player, key, time) + if key~="RMB" then return end + local inv = minetest.get_inventory({type="player", name=player:get_player_name()}) + local wielditem = player:get_wielded_item() + if (wielditem:get_name()=="mcl_throwing:bow_0" or wielditem:get_name()=="mcl_throwing:bow_1" or wielditem:get_name()=="mcl_throwing:bow_2") then + local shot = false + if wielditem:get_name()=="mcl_throwing:bow_0" then + shot = player_shoot_arrow(wielditem, player, 4, 1) + elseif wielditem:get_name()=="mcl_throwing:bow_1" then + shot = player_shoot_arrow(wielditem, player, 16, 2) + elseif wielditem:get_name()=="mcl_throwing:bow_2" then + local r = math.random(1,5) + local damage + -- Damage and range have been nerfed because the arrow charges very quickly + -- TODO: Use Minecraft damage and range (9-10 @ ca. 53 m/s) + if r == 1 then + -- 20% chance for critical hit + damage = 5 + else + damage = 4 + end + shot = player_shoot_arrow(wielditem, player, 26, damage) + end + wielditem:set_name("mcl_throwing:bow") + if shot and minetest.settings:get_bool("creative_mode") == false then + wielditem:add_wear(65535/BOW_DURABILITY) + end + player:set_wielded_item(wielditem) + bow_load[player:get_player_name()] = false + end +end) + +controls.register_on_hold(function(player, key, time) + if key ~= "RMB" then + return + end + local name = player:get_player_name() + local inv = minetest.get_inventory({type="player", name=name}) + local wielditem = player:get_wielded_item() + if wielditem:get_name()=="mcl_throwing:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_throwing:arrow")) then + wielditem:set_name("mcl_throwing:bow_0") + bow_load[name] = os.time() + else + if type(bow_load[name]) == "number" then + if wielditem:get_name() == "mcl_throwing:bow_0" and os.time() - bow_load[name] > CHARGE_SPEED then + wielditem:set_name("mcl_throwing:bow_1") + elseif wielditem:get_name() == "mcl_throwing:bow_1" and os.time() - bow_load[name] > CHARGE_SPEED*2 then + wielditem:set_name("mcl_throwing:bow_2") + end + else + wielditem:set_name("mcl_throwing:bow") + end + end + player:set_wielded_item(wielditem) +end) + +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + local wielditem = player:get_wielded_item() + --if wielditem:get_name()=="bow:bow_dropped" then + -- wielditem:set_name("bow:bow") + -- player:set_wielded_item(wielditem) + --end + local controls = player:get_player_control() + local inv = minetest.get_inventory({type="player", name = player:get_player_name()}) + if bow_load[player:get_player_name()] and (wielditem:get_name()~="mcl_throwing:bow_0" and wielditem:get_name()~="mcl_throwing:bow_1" and wielditem:get_name()~="mcl_throwing:bow_2") then + local list = inv:get_list("main") + for place, stack in pairs(list) do + if stack:get_name()=="mcl_throwing:bow_0" or stack:get_name()=="mcl_throwing:bow_1" or stack:get_name()=="mcl_throwing:bow_2" then + stack:set_name("mcl_throwing:bow") + list[place] = stack + break + end + end + inv:set_list("main", list) + bow_load[player:get_player_name()] = false + end + end +end) + +if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then + minetest.register_craft({ + output = 'mcl_throwing:bow', + recipe = { + {'', 'mcl_core:stick', 'mcl_mobitems:string'}, + {'mcl_core:stick', '', 'mcl_mobitems:string'}, + {'', 'mcl_core:stick', 'mcl_mobitems:string'}, + } + }) + minetest.register_craft({ + output = 'mcl_throwing:bow', + recipe = { + {'mcl_mobitems:string', 'mcl_core:stick', ''}, + {'mcl_mobitems:string', '', 'mcl_core:stick'}, + {'mcl_mobitems:string', 'mcl_core:stick', ''}, + } + }) +end + +minetest.register_craft({ + type = "fuel", + recipe = "mcl_throwing:bow", + burntime = 15, +}) + +-- Add entry aliases for the Help +if minetest.get_modpath("doc") then + doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_0") + doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_1") + doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_2") +end + + diff --git a/mods/ITEMS/mcl_throwing/init.lua b/mods/ITEMS/mcl_throwing/init.lua index 4e24a42d4..6b279f2a6 100644 --- a/mods/ITEMS/mcl_throwing/init.lua +++ b/mods/ITEMS/mcl_throwing/init.lua @@ -1,259 +1,6 @@ mcl_throwing = {} dofile(minetest.get_modpath("mcl_throwing").."/arrow.lua") +dofile(minetest.get_modpath("mcl_throwing").."/bow.lua") dofile(minetest.get_modpath("mcl_throwing").."/throwable.lua") -local arrows = { - ["mcl_throwing:arrow"] = "mcl_throwing:arrow_entity", -} - -local GRAVITY = 9.81 -local BOW_DURABILITY = 385 -local CHARGE_SPEED = 1 - -local bow_load = {} - -mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage) - local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item]) - if power == nil then - power = 19 - end - if damage == nil then - damage = 3 - end - obj:setvelocity({x=dir.x*power, y=dir.y*power, z=dir.z*power}) - obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3}) - obj:setyaw(yaw-math.pi/2) - local le = obj:get_luaentity() - le._shooter = shooter - le._damage = damage - le._startpos = pos - minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos}) - if shooter ~= nil then - if obj:get_luaentity().player == "" then - obj:get_luaentity().player = shooter - end - obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name() - end - return obj -end - -local get_arrow = function(player) - local inv = player:get_inventory() - local arrow_stack, arrow_stack_id - for i=1, inv:get_size("main") do - local it = inv:get_stack("main", i) - if not it:is_empty() and minetest.get_item_group(it:get_name(), "ammo_bow") ~= 0 then - arrow_stack = it - arrow_stack_id = i - break - end - end - return arrow_stack, arrow_stack_id -end - -local player_shoot_arrow = function(itemstack, player, power, damage) - local arrow_stack, arrow_stack_id = get_arrow(player) - local arrow_itemstring - if not minetest.settings:get_bool("creative_mode") then - if not arrow_stack then - return false - end - arrow_itemstring = arrow_stack:get_name() - arrow_stack:take_item() - local inv = player:get_inventory() - inv:set_stack("main", arrow_stack_id, arrow_stack) - end - local playerpos = player:getpos() - local dir = player:get_look_dir() - local yaw = player:get_look_horizontal() - - if not arrow_itemstring then - arrow_itemstring = "mcl_throwing:arrow" - end - mcl_throwing.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage) - return true -end - -local powerup_function = function(nextbow) - return function(itemstack, placer, pointed_thing) - -- Use pointed node's on_rightclick function first, if present - if pointed_thing.type == "node" then - local node = minetest.get_node(pointed_thing.under) - if placer and not placer:get_player_control().sneak then - if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then - return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack - end - end - end - - -- Check for arrow or Creative Mode - if minetest.settings:get_bool("creative_mode") or get_arrow(placer) ~= nil then - local wear = itemstack:get_wear() - itemstack:replace(nextbow) - itemstack:set_wear(wear) - end - return itemstack - end -end - -minetest.register_tool("mcl_throwing:bow", { - description = "Bow", - _doc_items_longdesc = "Bows are ranged weapons to shoot arrows at your foes.", - _doc_items_usagehelp = [[To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot. - -The arrow speed and damage increase with the charge level: -• Low charge: 1 damage -• Medium charge: 2 damage -• High charge: 4-5 damage (20% chance for 5 damage)]], - _doc_items_durability = BOW_DURABILITY, - inventory_image = "mcl_throwing_bow.png", - stack_max = 1, - -- Trick to disable melee damage to entities. - -- Range not set to 0 (unlike the others) so it can be placed into item frames - range = 1, - -- Trick to disable digging as well - on_use = function() end, - groups = {weapon=1,weapon_ranged=1}, -}) - -minetest.register_tool("mcl_throwing:bow_0", { - description = "Bow", - _doc_items_create_entry = false, - inventory_image = "mcl_throwing_bow_0.png", - stack_max = 1, - range = 0, -- Pointing range to 0 to prevent punching with bow :D - groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, -}) - -minetest.register_tool("mcl_throwing:bow_1", { - description = "Bow", - _doc_items_create_entry = false, - inventory_image = "mcl_throwing_bow_1.png", - stack_max = 1, - range = 0, - groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, -}) - -minetest.register_tool("mcl_throwing:bow_2", { - description = "Bow", - _doc_items_create_entry = false, - inventory_image = "mcl_throwing_bow_2.png", - stack_max = 1, - range = 0, - groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, -}) - -controls.register_on_release(function(player, key, time) - if key~="RMB" then return end - local inv = minetest.get_inventory({type="player", name=player:get_player_name()}) - local wielditem = player:get_wielded_item() - if (wielditem:get_name()=="mcl_throwing:bow_0" or wielditem:get_name()=="mcl_throwing:bow_1" or wielditem:get_name()=="mcl_throwing:bow_2") then - local shot = false - if wielditem:get_name()=="mcl_throwing:bow_0" then - shot = player_shoot_arrow(wielditem, player, 4, 1) - elseif wielditem:get_name()=="mcl_throwing:bow_1" then - shot = player_shoot_arrow(wielditem, player, 16, 2) - elseif wielditem:get_name()=="mcl_throwing:bow_2" then - local r = math.random(1,5) - local damage - -- Damage and range have been nerfed because the arrow charges very quickly - -- TODO: Use Minecraft damage and range (9-10 @ ca. 53 m/s) - if r == 1 then - -- 20% chance for critical hit - damage = 5 - else - damage = 4 - end - shot = player_shoot_arrow(wielditem, player, 26, damage) - end - wielditem:set_name("mcl_throwing:bow") - if shot and minetest.settings:get_bool("creative_mode") == false then - wielditem:add_wear(65535/BOW_DURABILITY) - end - player:set_wielded_item(wielditem) - bow_load[player:get_player_name()] = false - end -end) - -controls.register_on_hold(function(player, key, time) - if key ~= "RMB" then - return - end - local name = player:get_player_name() - local inv = minetest.get_inventory({type="player", name=name}) - local wielditem = player:get_wielded_item() - if wielditem:get_name()=="mcl_throwing:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_throwing:arrow")) then - wielditem:set_name("mcl_throwing:bow_0") - bow_load[name] = os.time() - else - if type(bow_load[name]) == "number" then - if wielditem:get_name() == "mcl_throwing:bow_0" and os.time() - bow_load[name] > CHARGE_SPEED then - wielditem:set_name("mcl_throwing:bow_1") - elseif wielditem:get_name() == "mcl_throwing:bow_1" and os.time() - bow_load[name] > CHARGE_SPEED*2 then - wielditem:set_name("mcl_throwing:bow_2") - end - else - wielditem:set_name("mcl_throwing:bow") - end - end - player:set_wielded_item(wielditem) -end) - -minetest.register_globalstep(function(dtime) - for _, player in pairs(minetest.get_connected_players()) do - local wielditem = player:get_wielded_item() - --if wielditem:get_name()=="bow:bow_dropped" then - -- wielditem:set_name("bow:bow") - -- player:set_wielded_item(wielditem) - --end - local controls = player:get_player_control() - local inv = minetest.get_inventory({type="player", name = player:get_player_name()}) - if bow_load[player:get_player_name()] and (wielditem:get_name()~="mcl_throwing:bow_0" and wielditem:get_name()~="mcl_throwing:bow_1" and wielditem:get_name()~="mcl_throwing:bow_2") then - local list = inv:get_list("main") - for place, stack in pairs(list) do - if stack:get_name()=="mcl_throwing:bow_0" or stack:get_name()=="mcl_throwing:bow_1" or stack:get_name()=="mcl_throwing:bow_2" then - stack:set_name("mcl_throwing:bow") - list[place] = stack - break - end - end - inv:set_list("main", list) - bow_load[player:get_player_name()] = false - end - end -end) - -if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then - minetest.register_craft({ - output = 'mcl_throwing:bow', - recipe = { - {'', 'mcl_core:stick', 'mcl_mobitems:string'}, - {'mcl_core:stick', '', 'mcl_mobitems:string'}, - {'', 'mcl_core:stick', 'mcl_mobitems:string'}, - } - }) - minetest.register_craft({ - output = 'mcl_throwing:bow', - recipe = { - {'mcl_mobitems:string', 'mcl_core:stick', ''}, - {'mcl_mobitems:string', '', 'mcl_core:stick'}, - {'mcl_mobitems:string', 'mcl_core:stick', ''}, - } - }) -end - -minetest.register_craft({ - type = "fuel", - recipe = "mcl_throwing:bow", - burntime = 15, -}) - --- Add entry aliases for the Help -if minetest.get_modpath("doc") then - doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_0") - doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_1") - doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_2") -end - -