forked from VoxeLibre/VoxeLibre
Add settings to change weather particle amounts
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@ -1,5 +1,5 @@
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local PARTICLES_COUNT_RAIN = 500
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local PARTICLES_COUNT_RAIN = tonumber(minetest.settings:get("mcl_weather_rain_particles")) or 500
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local PARTICLES_COUNT_THUNDER = 900
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local PARTICLES_COUNT_THUNDER = tonumber(minetest.settings:get("mcl_weather_thunder_particles")) or 900
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local get_connected_players = minetest.get_connected_players
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local get_connected_players = minetest.get_connected_players
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@ -2,11 +2,11 @@ local get_connected_players = minetest.get_connected_players
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mcl_weather.snow = {}
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mcl_weather.snow = {}
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mcl_weather.snow.particles_count = 15
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local PARTICLES_COUNT_SNOW = tonumber(minetest.settings:get("mcl_weather_snow_particles")) or 99
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mcl_weather.snow.init_done = false
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mcl_weather.snow.init_done = false
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local psdef= {
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local psdef= {
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amount = 99,
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amount = PARTICLES_COUNT_SNOW,
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time = 0, --stay on til we turn it off
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time = 0, --stay on til we turn it off
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minpos = vector.new(-25,20,-25),
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minpos = vector.new(-25,20,-25),
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maxpos =vector.new(25,25,25),
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maxpos =vector.new(25,25,25),
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@ -20,6 +20,15 @@ enable_fire (Destructive and spreading fire) bool true
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# If enabled, the weather will change naturally over time.
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# If enabled, the weather will change naturally over time.
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mcl_doWeatherCycle (Change weather) bool true
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mcl_doWeatherCycle (Change weather) bool true
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# Amount of rain particles. You can reduce this to get better FPS (default: 500)
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mcl_weather_rain_particles (Rain particles) int 500 0
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# Amount of thunder particles. You can reduce this to get better FPS (default: 900)
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mcl_weather_thunder_particles (Thunder particles) int 900 0
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# Amount of snow particles. You can reduce this to get better FPS (default: 100)
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mcl_weather_snow_particles (Snow particles) int 100 0
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# If enabled, breaking blocks will cause them to drop as item.
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# If enabled, breaking blocks will cause them to drop as item.
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# Note that blocks never have drops when in Creative Mode.
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# Note that blocks never have drops when in Creative Mode.
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mcl_doTileDrops (Blocks have drops) bool true
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mcl_doTileDrops (Blocks have drops) bool true
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