forked from VoxeLibre/VoxeLibre
Change y range calculation to use outer zone distance and not middle to let mobs spawn far away from the player
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@ -648,7 +648,7 @@ local function get_next_mob_spawn_pos(pos)
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end
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end
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-- Calculate upper/lower y limits
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-- Calculate upper/lower y limits
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local R1 = MOB_SPAWN_ZONE_MIDDLE
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local R1 = MOB_SPAWN_ZONE_OUTER
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local d = vector_distance( pos, vector.new( goal_pos.x, pos.y, goal_pos.z ) ) -- distance from player to projected point on horizontal plane
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local d = vector_distance( pos, vector.new( goal_pos.x, pos.y, goal_pos.z ) ) -- distance from player to projected point on horizontal plane
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local y1 = math_sqrt( R1*R1 - d*d ) -- absolue value of distance to outer sphere
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local y1 = math_sqrt( R1*R1 - d*d ) -- absolue value of distance to outer sphere
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