forked from VoxeLibre/VoxeLibre
fix walking and running animation for horse donkey and mule (#4053)
no more gliding horses Co-authored-by: bakawun <bakawun@getnada.com> Reviewed-on: MineClone2/MineClone2#4053 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: Bakawun <bakawun@noreply.git.minetest.land> Co-committed-by: Bakawun <bakawun@noreply.git.minetest.land>
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@ -122,10 +122,10 @@ local horse = {
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stand_speed = 25,
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stand_speed = 25,
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stand_start = 0,
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stand_start = 0,
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stand_end = 0,
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stand_end = 0,
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walk_speed = 25,
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walk_speed = 100,
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walk_start = 0,
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walk_start = 0,
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walk_end = 40,
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walk_end = 40,
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run_speed = 60,
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run_speed = 200,
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run_start = 0,
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run_start = 0,
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run_end = 40,
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run_end = 40,
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},
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},
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@ -543,11 +543,6 @@ donkey.description = S("Donkey")
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donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
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donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
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donkey.spawn_in_group = 3
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donkey.spawn_in_group = 3
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donkey.spawn_in_group_min = 1
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donkey.spawn_in_group_min = 1
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donkey.animation = {
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speed_normal = 25,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40,
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}
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donkey.sounds = {
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donkey.sounds = {
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random = "mobs_mc_donkey_random",
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random = "mobs_mc_donkey_random",
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damage = "mobs_mc_donkey_hurt",
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damage = "mobs_mc_donkey_hurt",
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