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Fix mesecons crash caused by arrow

This commit is contained in:
Wuzzy 2018-05-08 18:30:57 +02:00
parent c43b8baff4
commit 19dd11dfb8
1 changed files with 4 additions and 2 deletions

View File

@ -66,7 +66,9 @@ local ARROW_ENTITY={
ARROW_ENTITY.on_step = function(self, dtime) ARROW_ENTITY.on_step = function(self, dtime)
local pos = self.object:getpos() local pos = self.object:getpos()
local node = minetest.get_node(pos) local dpos = table.copy(pos) -- digital pos
dpos = vector.round(dpos)
local node = minetest.get_node(dpos)
if self._stuck then if self._stuck then
self._stucktimer = self._stucktimer + dtime self._stucktimer = self._stucktimer + dtime
@ -178,7 +180,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
self.object:set_acceleration({x=0, y=0, z=0}) self.object:set_acceleration({x=0, y=0, z=0})
-- Push the button -- Push the button
if minetest.get_modpath("mesecons_button") and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then if minetest.get_modpath("mesecons_button") and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
mesecon.push_button(pos, node) mesecon.push_button(dpos, node)
end end
elseif (def and def.liquidtype ~= "none") then elseif (def and def.liquidtype ~= "none") then
-- Slow down arrow in liquids -- Slow down arrow in liquids