forked from VoxeLibre/VoxeLibre
Fix shield behavior
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6afe7cfb58
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148be4ea39
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@ -271,6 +271,8 @@ local function handle_blocking(player)
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end
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end
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elseif shield_in_offhand then
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elseif shield_in_offhand then
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local offhand_can_block = (wielded_item(player) == "" or not mcl_util.get_pointed_thing(player, true))
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local offhand_can_block = (wielded_item(player) == "" or not mcl_util.get_pointed_thing(player, true))
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and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
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if not offhand_can_block then
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if not offhand_can_block then
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return
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return
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end
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end
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