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Fix outdated mob settings help

This commit is contained in:
Wuzzy 2019-10-03 12:12:50 +02:00
parent 5ed278717f
commit 0e733f1677
3 changed files with 4 additions and 10 deletions

View File

@ -3141,7 +3141,7 @@ minetest.register_entity(name, {
lifetimer = def.lifetimer or 57.73, lifetimer = def.lifetimer or 57.73,
hp_min = scale_difficulty(def.hp_min, 5, 1), hp_min = scale_difficulty(def.hp_min, 5, 1),
hp_max = scale_difficulty(def.hp_max, 10, 1), hp_max = scale_difficulty(def.hp_max, 10, 1),
breath_max = scale_difficulty(def.breath_max, 15, 1, -1), breath_max = def.breath_max or 15,
breathes_in_water = def.breathes_in_water or false, breathes_in_water = def.breathes_in_water or false,
physical = true, physical = true,
collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},

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@ -596,15 +596,9 @@ External Settings for "minetest.conf"
is false) is false)
'mobs_spawn_protected' if set to false then mobs will not spawn in protected 'mobs_spawn_protected' if set to false then mobs will not spawn in protected
areas (default is true) areas (default is true)
'remove_far_mobs' if true then untamed mobs that are outside players 'mob_difficulty' [EXPERIMENTAL] sets difficulty level (health and hit damage
visual range will be removed (default is true)
'mobname' can change specific mob chance rate (0 to disable) and
spawn number e.g. mobs_animal:cow = 1000,5
'mob_difficulty' sets difficulty level (health and hit damage
multiplied by this number), defaults to 1.0. multiplied by this number), defaults to 1.0.
'mob_show_health' if false then punching mob will not show health status 'mob_spawn_chance' multiplies chance of all mobs spawning and can be set
(true by default)
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
to 0.5 to have mobs spawn more or 2.0 to spawn less. to 0.5 to have mobs spawn more or 2.0 to spawn less.
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
spawning. spawning.

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@ -70,7 +70,7 @@ mobs_drop_items (Mobs drop items) bool true
# If enabled, mobs can take, place, change and destroy blocks around them. # If enabled, mobs can take, place, change and destroy blocks around them.
mobs_griefing (Mobs change blocks) bool true mobs_griefing (Mobs change blocks) bool true
# If enable, mobs won't damage particles when they got hurt. # If enabled, mobs won't damage particles when they got hurt.
mobs_disable_blood (Disable mob damage particles) bool false mobs_disable_blood (Disable mob damage particles) bool false
[Audio] [Audio]