forked from VoxeLibre/VoxeLibre
Import new torches mod by BlockMen and sofar
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|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -1,29 +1,62 @@
|
|||
Minetest mod "Torches"
|
||||
=======================
|
||||
version: 1.1
|
||||
======================
|
||||
|
||||
License of source code: WTFPL
|
||||
-----------------------------------------
|
||||
(c) Copyright BlockMen (2013)
|
||||
(c) Copyright BlockMen (2013-2015)
|
||||
(C) Copyright sofar <sofar@foo-projects.org> (2016)
|
||||
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
About this mod:
|
||||
~~~~~~~~~~~~~~~
|
||||
This mod changes the default torch drawtype from "torchlike" to "mesh",
|
||||
giving the torch a three dimensional appearance. The mesh contains the
|
||||
proper pixel mapping to make the animation appear as a particle above
|
||||
the torch, while in fact the animation is just the texture of the mesh.
|
||||
|
||||
Originally, this mod created in-game alternatives with several
|
||||
draw styles. The alternatives have been removed and instead of
|
||||
providing alternate nodes, this mod now directly modifies the existing
|
||||
nodes. Conversion from the wallmounted style is done through an LBM.
|
||||
|
||||
The wield light part is inspired, but not copied from "walking light",
|
||||
a mod by "echo". After looking at the code I decided to implement
|
||||
it from scratch as I found it to be too resource intensive and not
|
||||
implemented efficiently enough. Still, echo deserves the credit for
|
||||
the excellent idea.
|
||||
|
||||
Torches is meant for minetest-0.4.14, and does not directly support
|
||||
older minetest releases. You'll need a recent git, or nightly build.
|
||||
|
||||
|
||||
Using the mod:
|
||||
--------------
|
||||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2013-2015)
|
||||
|
||||
This mod adds 3D torches to Minetest. They also have real flames and look much more realistic.
|
||||
Textures and Meshes/Models:
|
||||
CC-BY 3.0 BlockMen
|
||||
Note that the models were entirely done from scratch by sofar.
|
||||
|
||||
Notice: Already placed old torches wont be changed.
|
||||
Code:
|
||||
Licensed under the GNU LGPL version 2.1 or higher.
|
||||
You can redistribute it and/or modify it under
|
||||
the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation;
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/torches
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
https://forum.minetest.net/viewtopic.php?id=6099
|
||||
|
||||
|
||||
Changelog:
|
||||
----------
|
||||
- Torches on wall dont fall when node under it is dug
|
||||
- Torches fall directly when not placed on floor or wall
|
||||
- fixed different placing bugs
|
||||
~~~~~~~~~~
|
||||
see changelog.txt
|
||||
|
|
|
@ -0,0 +1,37 @@
|
|||
Changelog:
|
||||
----------
|
||||
1.1 - 1.2.x:
|
||||
- Torches on wall dont fall when node under it is dug
|
||||
- Torches fall directly when not placed on floor or wall
|
||||
- fixed different placing bugs
|
||||
|
||||
1.3:
|
||||
- Torches only show flames when player is near (13 blocks)
|
||||
- Old torches are converted to new, ceiling torches are dropped
|
||||
|
||||
1.3.1:
|
||||
- fix dropping torches when digging a block next to it
|
||||
- all torches attached to a block get droped when dug
|
||||
|
||||
1.3.2:
|
||||
- fix crashes by unknown nodes
|
||||
|
||||
2.0:
|
||||
- Use new mesh drawtype to improve wallmounted torches
|
||||
- Update particle usage
|
||||
- New textures; flame texture fix by Yepoleb
|
||||
- Fix for doors, chests, etc (rightclick support)
|
||||
|
||||
2.1
|
||||
- Fix wallmounted torch mesh
|
||||
- Clean up code, use wallmounted paramtype2
|
||||
- Fix torches being placeable on ceilings (reported by kilbith)
|
||||
|
||||
3.0
|
||||
- Minetest style added and used by default
|
||||
- style can be changed via settings
|
||||
- using Minetest style allows ceiling torches via settings
|
||||
- Minetest style supports all texturepacks (as long torch shaped)
|
||||
|
||||
3.0.1
|
||||
- Fix global variable that caused rarely placing issues (thanks to tchncs for pointing out)
|
|
@ -1,14 +0,0 @@
|
|||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "torches:torch",
|
||||
burntime = 4,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'torches:torch 4',
|
||||
recipe = {
|
||||
{'group:coal'},
|
||||
{'default:stick'},
|
||||
}
|
||||
})
|
||||
|
|
@ -0,0 +1 @@
|
|||
Mesh-based torches - three dimensional torches for minetest.
|
|
@ -1,231 +1,230 @@
|
|||
local VIEW_DISTANCE = 13
|
||||
|
||||
local null = {x=0, y=0, z=0}
|
||||
--
|
||||
-- 3d torch part
|
||||
--
|
||||
|
||||
local dirs = {{-1,0,-1},{-1,0,0},{0,0,-1},
|
||||
{1,0,1},{1,0,0},{0,0,1},{0,1,0}}
|
||||
minetest.register_node(":default:torch", {
|
||||
description = "Torch",
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_floor.obj",
|
||||
inventory_image = "default_torch_on_floor.png",
|
||||
wield_image = "default_torch_on_floor.png",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
liquids_pointable = false,
|
||||
light_source = 13,
|
||||
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
|
||||
drop = "default:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
|
||||
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
-- no interaction possible with entities, for now.
|
||||
return itemstack
|
||||
end
|
||||
|
||||
--fire_particles
|
||||
local function add_fire(pos)
|
||||
pos.y = pos.y+0.19
|
||||
minetest.add_particle(pos, null, null, 1.1,
|
||||
1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
|
||||
pos.y = pos.y +0.01
|
||||
minetest.add_particle(pos, null, null, 0.8,
|
||||
1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
|
||||
end
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_rightclick then
|
||||
return def.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack, false
|
||||
end
|
||||
|
||||
--help functions
|
||||
function check_attached_node_fdir(p, n)
|
||||
local def = minetest.registered_nodes[n.name]
|
||||
local d = {x=0, y=0, z=0}
|
||||
if def.paramtype2 == "facedir" then
|
||||
if n.param2 == 0 then
|
||||
d.z = 1
|
||||
elseif n.param2 == 1 then
|
||||
d.x = 1
|
||||
elseif n.param2 == 2 then
|
||||
d.z = -1
|
||||
elseif n.param2 == 3 then
|
||||
d.x = -1
|
||||
local above = pointed_thing.above
|
||||
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
|
||||
local fakestack = itemstack
|
||||
local retval
|
||||
if wdir <= 1 then
|
||||
retval = fakestack:set_name("default:torch")
|
||||
else
|
||||
retval = fakestack:set_name("default:torch_wall")
|
||||
end
|
||||
if not retval then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name("default:torch")
|
||||
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node(":default:torch_wall", {
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_wall.obj",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 13,
|
||||
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
|
||||
drop = "default:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
|
||||
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
|
||||
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
name = "torches:convert_wallmounted",
|
||||
nodenames = {"default:torch", "torches:floor", "torches:wall"},
|
||||
action = function(pos, node)
|
||||
if node.param2 >= 2 then
|
||||
minetest.set_node(pos, {name = "default:torch_wall",
|
||||
param2 = node.param2})
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:torch",
|
||||
param2 = node.param2})
|
||||
end
|
||||
end
|
||||
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
|
||||
local nn = minetest.env:get_node(p2).name
|
||||
local def2 = minetest.registered_nodes[nn]
|
||||
if def2 and not def2.walkable then
|
||||
})
|
||||
|
||||
--
|
||||
-- torch wield light
|
||||
--
|
||||
|
||||
if not minetest.is_yes(minetest.setting_get("torches_wieldlight_enable") or true) then
|
||||
return
|
||||
end
|
||||
local torchlight_update_interval = minetest.setting_get("torches_wieldlight_interval") or 0.25
|
||||
|
||||
minetest.register_node("torches:torchlight", {
|
||||
drawtype = "airlike",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
walkable = false,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = 11,
|
||||
pointable = false,
|
||||
buildable_to = true,
|
||||
drops = {},
|
||||
})
|
||||
|
||||
-- state tables
|
||||
local torchlight = {}
|
||||
local playerlist = {}
|
||||
|
||||
local function wields_torch(player)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
local item = player:get_wielded_item()
|
||||
if not item then
|
||||
return false
|
||||
end
|
||||
return item:get_name() == "default:torch"
|
||||
end
|
||||
|
||||
local function wielded_torch(name)
|
||||
if not torchlight[name] then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function is_wall(wallparam)
|
||||
if wallparam == 0 then return false end
|
||||
local para2 = 0
|
||||
if wallparam == 2 then
|
||||
para2 = 1
|
||||
elseif wallparam == 3 then
|
||||
para2 = 3
|
||||
elseif wallparam == 4 then
|
||||
para2 = 0
|
||||
elseif wallparam == 5 then
|
||||
para2 = 2
|
||||
end
|
||||
return para2
|
||||
local function is_torchlight(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
return node.name == "torches:torchlight"
|
||||
end
|
||||
|
||||
local function player_near(pos)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, VIEW_DISTANCE)) do
|
||||
if object:is_player() then
|
||||
return true
|
||||
end
|
||||
local function remove_torchlight(pos)
|
||||
if is_torchlight(pos) then
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
end
|
||||
end
|
||||
|
||||
local function place_torchlight(pos)
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "torches:torchlight" then
|
||||
return true
|
||||
end
|
||||
if (minetest.get_node_light(pos) or 0) > 11 then
|
||||
-- no reason to place torch here, so save a bunch
|
||||
-- of node updates this way
|
||||
return false
|
||||
end
|
||||
if name == "air" then
|
||||
minetest.swap_node(pos, {name = "torches:torchlight"})
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- abms for flames
|
||||
minetest.register_abm({
|
||||
nodenames = {"torches:wand"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos)
|
||||
if player_near(pos) then
|
||||
add_fire(pos)
|
||||
end
|
||||
local function get_torchpos(player)
|
||||
return vector.add({x = 0, y = 1, z = 0}, vector.round(player:getpos()))
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
playerlist[name] = true
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
-- don't look at wielded() here, it's likely invalid
|
||||
if torchlight[name] then
|
||||
remove_torchlight(torchlight[name])
|
||||
torchlight[name] = nil
|
||||
end
|
||||
})
|
||||
playerlist[name] = nil
|
||||
end)
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"torches:floor"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos)
|
||||
if player_near(pos) then
|
||||
add_fire(pos)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craftitem("torches:torch", {
|
||||
description = "Torch",
|
||||
inventory_image = "torches_torch.png",
|
||||
wield_image = "torches_torch.png",
|
||||
stack_max = 64,
|
||||
wield_scale = {x=1,y=1,z=1+1/16},
|
||||
liquids_pointable = false,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pn = placer:get_player_name()
|
||||
if pointed_thing.type ~= "node"
|
||||
or string.find(minetest.env:get_node(pointed_thing.above).name, "group:torch")
|
||||
or string.find(minetest.env:get_node(pointed_thing.above).name, "doors:") then
|
||||
return itemstack
|
||||
end
|
||||
if minetest.is_protected(pointed_thing.above, pn) then
|
||||
return itemstack
|
||||
end
|
||||
local above = pointed_thing.above
|
||||
local under = pointed_thing.under
|
||||
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
|
||||
local pos = {x = above.x, y = above.y, z = above.z}
|
||||
local u_n = minetest.get_node(under)
|
||||
local udef = minetest.registered_nodes[u_n.name]
|
||||
if u_n and udef and not udef.walkable then above = under end
|
||||
u_n = minetest.get_node(above)
|
||||
udef = minetest.registered_nodes[u_n.name]
|
||||
if u_n and udef and udef.walkable then return itemstack end
|
||||
if wdir == 1 then
|
||||
minetest.env:add_node(above, {name = "torches:floor"})
|
||||
if minetest.env:get_node(under).name:find("wallet:wall") == 1 then
|
||||
update_wall_global(pos)
|
||||
end
|
||||
else
|
||||
minetest.env:add_node(above, {name = "torches:wand", param2 = is_wall(wdir)})
|
||||
end
|
||||
if not wdir == 0 or not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
|
||||
end
|
||||
|
||||
})
|
||||
|
||||
minetest.register_node("torches:floor", {
|
||||
inventory_image = "default_torch.png",
|
||||
wield_image = "torches_torch.png",
|
||||
wield_scale = {x=1,y=1,z=1+2/16},
|
||||
drawtype = "nodebox",
|
||||
tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_torch.png",
|
||||
"torches_torch.png^[transformfx", "torches_torch.png", "torches_torch.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "none",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
drop = "default:torch",
|
||||
walkable = false,
|
||||
light_source = 13,
|
||||
groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1},
|
||||
legacy_wallmounted = true,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
|
||||
},
|
||||
--after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
-- if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end
|
||||
--end,
|
||||
|
||||
update = function(pos,node, pos2)
|
||||
if pos2.y < pos.y then
|
||||
minetest.dig_node(pos)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local wall_ndbx = {
|
||||
{-1/16,-6/16, 6/16, 1/16, -5/16, 0.5},
|
||||
{-1/16,-5/16, 5/16, 1/16, -4/16, 7/16},
|
||||
{-1/16,-4/16, 4/16, 1/16, -3/16, 6/16},
|
||||
{-1/16,-3/16, 3/16, 1/16, -2/16, 5/16},
|
||||
{-1/16,-2/16, 2/16, 1/16, -1/16, 4/16},
|
||||
{-1/16,-1/16, 1/16, 1/16, 0, 3/16},
|
||||
{-1/16,0, 1/16, 1/16, 1/16, 2/16},
|
||||
{-1/16, 0, -1/16, 1/16, 2/16, 1/16},
|
||||
}
|
||||
|
||||
minetest.register_node("torches:wand", {
|
||||
inventory_image = "default_torch.png",
|
||||
wield_image = "torches_torch.png",
|
||||
wield_scale = {x=1,y=1,z=1+1/16},
|
||||
drawtype = "nodebox",
|
||||
tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_side.png",
|
||||
"torches_side.png^[transformfx", "default_wood.png", "torches_torch.png"},
|
||||
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 13,
|
||||
groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1},
|
||||
legacy_wallmounted = true,
|
||||
drop = "default:torch",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = wall_ndbx
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/16, -6/16, 7/16, 1/16, 2/16, 2/16},
|
||||
},
|
||||
update = function(pos,node)
|
||||
if not check_attached_node_fdir(pos, node) then
|
||||
minetest.add_item(pos, {name="torches:torch"})
|
||||
end
|
||||
end,
|
||||
|
||||
|
||||
})
|
||||
|
||||
minetest.register_on_dignode(function(pos, oldnode, digger)
|
||||
if minetest.find_node_near(pos, 1, {"group:torch"}) == nil then return end
|
||||
for i=1,#dirs do
|
||||
local v = dirs[i]
|
||||
local p = {x=pos.x+v[1],y=pos.y+v[2],z=pos.z+v[3]}
|
||||
local n = minetest.get_node_or_nil(p)
|
||||
if n and n.name then
|
||||
local def = minetest.registered_nodes[n.name]
|
||||
if def and def.update then
|
||||
def.update(p, n, pos)
|
||||
end
|
||||
end
|
||||
minetest.register_on_shutdown(function()
|
||||
for i, _ in pairs(torchlight) do
|
||||
remove_torchlight(torchlight[i])
|
||||
end
|
||||
end)
|
||||
|
||||
dofile(minetest.get_modpath("torches") .. "/crafting.lua")
|
||||
local function update_torchlight(dtime)
|
||||
for name, _ in pairs(playerlist) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local wielded = wielded_torch(name)
|
||||
local wields = wields_torch(player)
|
||||
|
||||
if not wielded and wields then
|
||||
local torchpos = get_torchpos(player)
|
||||
if place_torchlight(torchpos) then
|
||||
torchlight[name] = vector.new(torchpos)
|
||||
end
|
||||
elseif wielded and not wields then
|
||||
remove_torchlight(torchlight[name])
|
||||
torchlight[name] = nil
|
||||
elseif wielded and wields then
|
||||
local torchpos = get_torchpos(player)
|
||||
if not vector.equals(torchpos, torchlight[name]) or
|
||||
not is_torchlight(torchpos) then
|
||||
if place_torchlight(torchpos) then
|
||||
remove_torchlight(torchlight[name])
|
||||
torchlight[name] = vector.new(torchpos)
|
||||
elseif vector.distance(torchlight[name], torchpos) > 2 then
|
||||
-- player went into some node
|
||||
remove_torchlight(torchlight[name])
|
||||
torchlight[name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.after(torchlight_update_interval, update_torchlight)
|
||||
end
|
||||
|
||||
minetest.after(torchlight_update_interval, update_torchlight)
|
||||
|
||||
minetest.register_alias("default:torch", "torches:torch")
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
name = torches
|
|
@ -0,0 +1,50 @@
|
|||
# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_floor.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.062500 0.062500 -0.062500
|
||||
v 0.062500 -0.500000 -0.062500
|
||||
v 0.062500 0.062500 0.062500
|
||||
v 0.062500 -0.500000 0.062500
|
||||
v -0.062500 0.062500 -0.062500
|
||||
v -0.062500 -0.500000 -0.062500
|
||||
v -0.062500 0.062500 0.062500
|
||||
v -0.062500 -0.500000 0.062500
|
||||
v -0.353553 -0.500000 0.353553
|
||||
v -0.353553 0.500000 0.353553
|
||||
v 0.353553 -0.500000 -0.353553
|
||||
v 0.353553 0.500000 -0.353553
|
||||
v -0.353553 -0.500000 -0.353553
|
||||
v 0.353553 -0.500000 0.353553
|
||||
v -0.353553 0.500000 -0.353553
|
||||
v 0.353553 0.500000 0.353553
|
||||
vt 0.562500 0.500000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.500000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.000000
|
||||
vt 0.562500 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn -0.707100 0.000000 -0.707100
|
||||
vn -0.707100 -0.000000 0.707100
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||
f 1/3/3 3/2/3 4/6/3 2/5/3
|
||||
f 5/2/2 1/3/2 2/5/2 6/6/2
|
||||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||
usemtl Material.002
|
||||
f 9/9/4 10/10/4 12/11/4 11/12/4
|
||||
f 13/12/5 14/9/5 16/10/5 15/11/5
|
|
@ -0,0 +1,64 @@
|
|||
# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_wall.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.062469 -0.195248 0.023570
|
||||
v 0.062469 -0.476498 -0.463570
|
||||
v 0.062469 -0.303502 0.086070
|
||||
v 0.062469 -0.584752 -0.401070
|
||||
v -0.062531 -0.195248 0.023570
|
||||
v -0.062531 -0.476498 -0.463570
|
||||
v -0.062531 -0.303502 0.086070
|
||||
v -0.062531 -0.584752 -0.401070
|
||||
v -0.353584 -0.613553 0.022500
|
||||
v -0.353584 -0.613553 0.460000
|
||||
v 0.353522 0.093553 0.022500
|
||||
v 0.353522 0.093553 0.460000
|
||||
v -0.353584 0.093553 0.022500
|
||||
v 0.353522 -0.613553 0.022500
|
||||
v -0.353584 0.093553 0.460000
|
||||
v 0.353522 -0.613553 0.460000
|
||||
v 0.353553 0.056811 -0.121957
|
||||
v 0.353553 -0.224439 -0.609096
|
||||
v -0.353553 -0.555561 0.231596
|
||||
v -0.353553 -0.836811 -0.255543
|
||||
v -0.353553 0.056811 -0.121957
|
||||
v -0.353553 -0.224439 -0.609096
|
||||
v 0.353553 -0.555561 0.231596
|
||||
v 0.353553 -0.836811 -0.255543
|
||||
vt 0.562500 0.500000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.500000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.000000
|
||||
vt 0.562500 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 0.000000 0.562500
|
||||
vt 0.000000 -0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vn -0.000000 0.500000 0.866000
|
||||
vn -0.000000 0.866000 -0.500000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn -0.707100 0.612400 -0.353600
|
||||
vn -0.707100 -0.612400 0.353600
|
||||
vn -0.707100 0.707100 -0.000000
|
||||
vn -0.707100 -0.707100 -0.000000
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||
f 1/3/3 3/2/3 4/6/3 2/5/3
|
||||
f 5/2/2 1/3/2 2/5/2 6/6/2
|
||||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||
f 17/9/4 18/10/4 20/11/4 19/12/4
|
||||
f 21/9/5 22/10/5 24/11/5 23/12/5
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||
usemtl Material.002
|
||||
f 9/12/6 10/13/6 12/14/6 11/9/6
|
||||
f 13/9/7 14/12/7 16/13/7 15/14/7
|
Binary file not shown.
After Width: | Height: | Size: 35 KiB |
|
@ -0,0 +1,9 @@
|
|||
|
||||
# Enable wielded torches to light the area around it as the player moves. This is
|
||||
# somewhat resource intensive and may be disabled to reduce lag.
|
||||
torches_wieldlight_enable (Enable held torch to emit light) bool false
|
||||
|
||||
# How often the wieldlight should be moved if the player moves with a torch in their
|
||||
# hand. Reducing this makes it feel more laggy, but reduces the amount of network
|
||||
# packets sent to clients.
|
||||
torches_wieldlight_interval (Torch light from held torch update interval) float 0.25
|
Binary file not shown.
Before Width: | Height: | Size: 408 B |
Binary file not shown.
Before Width: | Height: | Size: 561 B |
Binary file not shown.
Before Width: | Height: | Size: 195 B |
Binary file not shown.
Before Width: | Height: | Size: 227 B |
Loading…
Reference in New Issue