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local S = minetest.get_translator ( " mcl_potions " )
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mcl_potions = { }
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mcl_potions.DURATION = 180
mcl_potions.DURATION_PLUS = mcl_potions.DURATION * ( 8 / 3 )
mcl_potions.DURATION_2 = mcl_potions.DURATION * ( 1 / 2 )
mcl_potions.INV_FACTOR = 0.25
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local modpath = minetest.get_modpath ( " mcl_potions " )
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dofile ( modpath .. " /functions.lua " )
dofile ( modpath .. " /splash.lua " )
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dofile ( modpath .. " /lingering.lua " )
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dofile ( modpath .. " /potions.lua " )
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local brewhelp = S ( " Try different combinations to create potions. " )
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minetest.register_craftitem ( " mcl_potions:fermented_spider_eye " , {
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description = S ( " Fermented Spider Eye " ) ,
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_doc_items_longdesc = brewhelp ,
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wield_image = " mcl_potions_spider_eye_fermented.png " ,
inventory_image = " mcl_potions_spider_eye_fermented.png " ,
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1 , not_in_creative_inventory = 0 , not_in_craft_guide = 0 } ,
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stack_max = 64 ,
} )
minetest.register_craft ( {
type = " shapeless " ,
output = " mcl_potions:fermented_spider_eye " ,
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recipe = { " mcl_mushrooms:mushroom_brown " , " mcl_core:sugar " , " mcl_mobitems:spider_eye " } ,
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} )
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minetest.register_craftitem ( " mcl_potions:glass_bottle " , {
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description = S ( " Glass Bottle " ) ,
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_tt_help = S ( " Liquid container " ) ,
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_doc_items_longdesc = S ( " A glass bottle is used as a container for liquids and can be used to collect water directly. " ) ,
_doc_items_usagehelp = S ( " To collect water, it on a cauldron with water (which removes a level of water) or any water source (which removes no water). " ) ,
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inventory_image = " mcl_potions_potion_bottle_empty.png " ,
wield_image = " mcl_potions_potion_bottle_empty.png " ,
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groups = { brewitem = 1 } ,
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liquids_pointable = true ,
on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type == " node " then
local node = minetest.get_node ( pointed_thing.under )
local def = minetest.registered_nodes [ node.name ]
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer : get_player_control ( ) . sneak then
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if def and def.on_rightclick then
return def.on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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-- Try to fill glass bottle with water
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local get_water = false
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local from_liquid_source = false
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local river_water = false
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if not def then
-- Unknown node: no-op
elseif def.groups and def.groups . water and def.liquidtype == " source " then
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-- Water source
get_water = true
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from_liquid_source = true
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river_water = node.name == " mclx_core:river_water_source "
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-- Or reduce water level of cauldron by 1
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elseif string.sub ( node.name , 1 , 14 ) == " mcl_cauldrons: " then
local pname = placer : get_player_name ( )
if minetest.is_protected ( pointed_thing.under , pname ) then
minetest.record_protection_violation ( pointed_thing.under , pname )
return itemstack
end
if node.name == " mcl_cauldrons:cauldron_3 " then
get_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_2 " } )
elseif node.name == " mcl_cauldrons:cauldron_2 " then
get_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_1 " } )
elseif node.name == " mcl_cauldrons:cauldron_1 " then
get_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron " } )
elseif node.name == " mcl_cauldrons:cauldron_3r " then
get_water = true
river_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_2r " } )
elseif node.name == " mcl_cauldrons:cauldron_2r " then
get_water = true
river_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_1r " } )
elseif node.name == " mcl_cauldrons:cauldron_1r " then
get_water = true
river_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron " } )
end
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end
if get_water then
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local creative = minetest.settings : get_bool ( " creative_mode " ) == true
if from_liquid_source or creative then
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-- Replace with water bottle, if possible, otherwise
-- place the water potion at a place where's space
local water_bottle
if river_water then
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water_bottle = ItemStack ( " mcl_potions:river_water " )
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else
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water_bottle = ItemStack ( " mcl_potions:water " )
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end
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local inv = placer : get_inventory ( )
if creative then
-- Don't replace empty bottle in creative for convenience reasons
if not inv : contains_item ( " main " , water_bottle ) then
inv : add_item ( " main " , water_bottle )
end
elseif itemstack : get_count ( ) == 1 then
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return water_bottle
else
if inv : room_for_item ( " main " , water_bottle ) then
inv : add_item ( " main " , water_bottle )
else
minetest.add_item ( placer : get_pos ( ) , water_bottle )
end
itemstack : take_item ( )
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end
end
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minetest.sound_play ( " mcl_potions_bottle_fill " , { pos = pointed_thing.under , gain = 0.5 , max_hear_range = 16 } , true )
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end
end
return itemstack
end ,
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} )
minetest.register_craft ( {
output = " mcl_potions:glass_bottle 3 " ,
recipe = {
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{ " mcl_core:glass " , " " , " mcl_core:glass " } ,
{ " " , " mcl_core:glass " , " " }
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}
} )
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-- Template function for creating images of filled potions
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-- - colorstring must be a ColorString of form “#RRGGBB”, e.g. “#0000FF” for blue.
-- - opacity is optional opacity from 0-255 (default: 127)
local potion_image = function ( colorstring , opacity )
if not opacity then
opacity = 127
end
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return " mcl_potions_potion_overlay.png^[colorize: " .. colorstring .. " : " .. tostring ( opacity ) .. " ^mcl_potions_potion_bottle_drinkable.png "
end
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-- Cauldron fill up rules:
-- Adding any water increases the water level by 1, preserving the current water type
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local cauldron_levels = {
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-- start = { add water, add river water }
{ " " , " _1 " , " _1r " } ,
{ " _1 " , " _2 " , " _2 " } ,
{ " _2 " , " _3 " , " _3 " } ,
{ " _1r " , " _2r " , " _2r " } ,
{ " _2r " , " _3r " , " _3r " } ,
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}
local fill_cauldron = function ( cauldron , water_type )
local base = " mcl_cauldrons:cauldron "
for i = 1 , # cauldron_levels do
if cauldron == base .. cauldron_levels [ i ] [ 1 ] then
if water_type == " mclx_core:river_water_source " then
return base .. cauldron_levels [ i ] [ 3 ]
else
return base .. cauldron_levels [ i ] [ 2 ]
end
end
end
end
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-- Itemstring of potions is “mcl_potions:potion_<NBT Potion Tag>”
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minetest.register_craftitem ( " mcl_potions:water " , {
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description = S ( " Water Bottle " ) ,
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_tt_help = S ( " No effect " ) ,
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_doc_items_longdesc = S ( " Water bottles can be used to fill cauldrons. Drinking water has no effect. " ) ,
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_doc_items_usagehelp = S ( " Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron. " ) ,
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stack_max = 1 ,
inventory_image = potion_image ( " #0000FF " ) ,
wield_image = potion_image ( " #0000FF " ) ,
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groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , water_bottle = 1 } ,
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on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type == " node " then
local node = minetest.get_node ( pointed_thing.under )
local def = minetest.registered_nodes [ node.name ]
-- Call on_rightclick if the pointed node defines it
if placer and not placer : get_player_control ( ) . sneak then
if def and def.on_rightclick then
return def.on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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local cauldron = fill_cauldron ( node.name , " mcl_core:water_source " )
if cauldron then
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local pname = placer : get_player_name ( )
if minetest.is_protected ( pointed_thing.under , pname ) then
minetest.record_protection_violation ( pointed_thing.under , pname )
return itemstack
end
-- Increase water level of cauldron by 1
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minetest.set_node ( pointed_thing.under , { name = cauldron } )
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minetest.sound_play ( " mcl_potions_bottle_pour " , { pos = pointed_thing.under , gain = 0.5 , max_hear_range = 16 } , true )
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if minetest.settings : get_bool ( " creative_mode " ) == true then
return itemstack
else
return " mcl_potions:glass_bottle "
end
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end
end
-- Drink the water by default
return minetest.do_item_eat ( 0 , " mcl_potions:glass_bottle " , itemstack , placer , pointed_thing )
end ,
on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
} )
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minetest.register_craftitem ( " mcl_potions:river_water " , {
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description = S ( " River Water Bottle " ) ,
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_tt_help = S ( " No effect " ) ,
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_doc_items_longdesc = S ( " River water bottles can be used to fill cauldrons. Drinking it has no effect. " ) ,
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_doc_items_usagehelp = S ( " Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron. " ) ,
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stack_max = 1 ,
inventory_image = potion_image ( " #0044FF " ) ,
wield_image = potion_image ( " #0044FF " ) ,
groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , water_bottle = 1 } ,
on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type == " node " then
local node = minetest.get_node ( pointed_thing.under )
local def = minetest.registered_nodes [ node.name ]
-- Call on_rightclick if the pointed node defines it
if placer and not placer : get_player_control ( ) . sneak then
if def and def.on_rightclick then
return def.on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
local cauldron = fill_cauldron ( node.name , " mclx_core:river_water_source " )
if cauldron then
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local pname = placer : get_player_name ( )
if minetest.is_protected ( pointed_thing.under , pname ) then
minetest.record_protection_violation ( pointed_thing.under , pname )
return itemstack
end
-- Increase water level of cauldron by 1
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minetest.set_node ( pointed_thing.under , { name = cauldron } )
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minetest.sound_play ( " mcl_potions_bottle_pour " , { pos = pointed_thing.under , gain = 0.5 , max_hear_range = 16 } , true )
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if minetest.settings : get_bool ( " creative_mode " ) == true then
return itemstack
else
return " mcl_potions:glass_bottle "
end
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end
end
-- Drink the water by default
return minetest.do_item_eat ( 0 , " mcl_potions:glass_bottle " , itemstack , placer , pointed_thing )
end ,
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on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
} )
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minetest.register_craftitem ( " mcl_potions:speckled_melon " , {
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description = S ( " Glistering Melon " ) ,
_doc_items_longdesc = S ( " This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else. " ) ,
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stack_max = 64 ,
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groups = { brewitem = 1 , not_in_creative_inventory = 0 , not_in_craft_guide = 1 } ,
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inventory_image = " mcl_potions_melon_speckled.png " ,
} )
minetest.register_craft ( {
output = " mcl_potions:speckled_melon " ,
recipe = {
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{ ' mcl_core:gold_nugget ' , ' mcl_core:gold_nugget ' , ' mcl_core:gold_nugget ' } ,
{ ' mcl_core:gold_nugget ' , ' mcl_farming:melon_item ' , ' mcl_core:gold_nugget ' } ,
{ ' mcl_core:gold_nugget ' , ' mcl_core:gold_nugget ' , ' mcl_core:gold_nugget ' } ,
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}
} )
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-- duration effects of redstone are a factor of 8/3
-- duration effects of glowstone are a time factor of 1/2 and effect of 14/12
-- splash potion effects are reduced by a factor of 3/4
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local water_table = {
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[ " mcl_nether:nether_wart_item " ] = " mcl_potions:awkward " ,
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[ " mcl_potions:fermented_spider_eye " ] = " mcl_potions:weakness " ,
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[ " mcl_potions:speckled_melon " ] = " mcl_potions:mundane " ,
[ " mcl_core:sugar " ] = " mcl_potions:mundane " ,
[ " mcl_mobitems:magma_cream " ] = " mcl_potions:mundane " ,
[ " mcl_mobitems:blaze_powder " ] = " mcl_potions:mundane " ,
[ " mesecons:wire_00000000_off " ] = " mcl_potions:mundane " ,
[ " mcl_mobitems:ghast_tear " ] = " mcl_potions:mundane " ,
[ " mcl_mobitems:spider_eye " ] = " mcl_potions:mundane " ,
[ " mcl_mobitems:rabbit_foot " ] = " mcl_potions:mundane "
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}
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local awkward_table = {
[ " mcl_potions:speckled_melon " ] = " mcl_potions:healing " ,
[ " mcl_farming:carrot_item_gold " ] = " mcl_potions:night_vision " ,
[ " mcl_core:sugar " ] = " mcl_potions:swiftness " ,
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[ " mcl_mobitems:magma_cream " ] = " mcl_potions:fire_resistance " , --add craft
[ " mcl_mobitems:blaze_powder " ] = " mcl_potions:strength " , --add craft
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[ " mcl_fishing:pufferfish_raw " ] = " mcl_potions:water_breathing " ,
[ " mcl_mobitems:ghast_tear " ] = " mcl_potions:regeneration " ,
[ " mcl_mobitems:spider_eye " ] = " mcl_potions:poison " ,
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[ " mcl_mobitems:rabbit_foot " ] = " mcl_potions:leaping " ,
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}
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local output_table = {
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[ " mcl_potions:river_water " ] = water_table ,
[ " mcl_potions:water " ] = water_table ,
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[ " mcl_potions:awkward " ] = awkward_table ,
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}
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local enhancement_table = { }
local extension_table = { }
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local potions = { " awkward " , " mundane " , " thick " }
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for i , potion in ipairs ( { " healing " , " harming " , " swiftness " , " slowness " , " leaping " , " poison " , " regeneration " , " invisibility " , " weakness " , " water_breathing " , " night_vision " } ) do
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table.insert ( potions , potion )
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if potion ~= " invisibility " and potion ~= " night_vision " and potion ~= " weakness " and potion ~= " water_breathing " and potion ~= " fire_resistance " then
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enhancement_table [ " mcl_potions: " .. potion ] = " mcl_potions: " .. potion .. " _2 "
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enhancement_table [ " mcl_potions: " .. potion .. " _splash " ] = " mcl_potions: " .. potion .. " _2_splash "
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table.insert ( potions , potion .. " _2 " )
end
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if potion ~= " healing " and potion ~= " harming " then
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extension_table [ " mcl_potions: " .. potion .. " _splash " ] = " mcl_potions: " .. potion .. " _plus_splash "
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extension_table [ " mcl_potions: " .. potion ] = " mcl_potions: " .. potion .. " _plus "
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table.insert ( potions , potion .. " _plus " )
end
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end
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local inversion_table = {
[ " mcl_potions:healing " ] = " mcl_potions:harming " ,
[ " mcl_potions:healing_2 " ] = " mcl_potions:harming_2 " ,
[ " mcl_potions:swiftness " ] = " mcl_potions:slowness " ,
[ " mcl_potions:swiftness_plus " ] = " mlc_potions:slowness_plus " ,
[ " mcl_potions:leaping " ] = " mcl_potions:slowness " ,
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[ " mcl_potions:leaping_plus " ] = " mcl_potions:slowness_plus " ,
[ " mcl_potions:night_vision " ] = " mcl_potions:invisibility " ,
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[ " mcl_potions:night_vision_plus " ] = " mcl_potions:invisibility_plus " ,
[ " mcl_potions:poison " ] = " mcl_potions:harming " ,
[ " mcl_potions:poison_2 " ] = " mcl_potions:harming_2 " ,
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[ " mcl_potions:healing_splash " ] = " mcl_potions:harming_splash " ,
[ " mcl_potions:healing_2_splash " ] = " mcl_potions:harming_2_splash " ,
[ " mcl_potions:swiftness_splash " ] = " mcl_potions:slowness_splash " ,
[ " mcl_potions:swiftness_plus_splash " ] = " mlc_potions:slowness_plus_splash " ,
[ " mcl_potions:leaping_splash " ] = " mcl_potions:slowness_splash " ,
[ " mcl_potions:leaping_plus_splash " ] = " mcl_potions:slowness_plus_splash " ,
[ " mcl_potions:night_vision_splash " ] = " mcl_potions:invisibility_splash " ,
[ " mcl_potions:night_vision_plus_splash " ] = " mcl_potions:invisibility_plus_splash " ,
[ " mcl_potions:poison_splash " ] = " mcl_potions:harming_splash " ,
[ " mcl_potions:poison_2_splash " ] = " mcl_potions:harming_2_splash " ,
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}
local splash_table = { }
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local lingering_table = { }
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for i , potion in ipairs ( potions ) do
splash_table [ " mcl_potions: " .. potion ] = " mcl_potions: " .. potion .. " _splash "
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lingering_table [ " mcl_potions: " .. potion .. " _splash " ] = " mcl_potions: " .. potion .. " _lingering "
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end
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for i , potion in ipairs ( { " awkward " , " mundane " , " thick " , " water " , " river_water " } ) do
splash_table [ " mcl_potions: " .. potion ] = " mcl_potions: " .. potion .. " _splash "
lingering_table [ " mcl_potions: " .. potion .. " _splash " ] = " mcl_potions: " .. potion .. " _lingering "
end
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local mod_table = {
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[ " mesecons:wire_00000000_off " ] = extension_table ,
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[ " mcl_potions:fermented_spider_eye " ] = inversion_table ,
[ " mcl_nether:glowstone_dust " ] = enhancement_table ,
[ " mcl_mobitems:gunpowder " ] = splash_table ,
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[ " mcl_potions:dragon_breath " ] = lingering_table ,
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}
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-- Compare two ingredients for compatable alchemy
function mcl_potions . get_alchemy ( ingr , pot )
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if output_table [ pot ] ~= nil then
local brew_table = output_table [ pot ]
if brew_table [ ingr ] ~= nil then
return brew_table [ ingr ]
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end
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elseif mod_table [ ingr ] ~= nil then
local brew_table = mod_table [ ingr ]
if brew_table [ pot ] ~= nil then
return brew_table [ pot ]
end
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end
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return false
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end