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local S = minetest.get_translator ( minetest.get_current_modname ( ) )
mcl_campfires = { }
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local COOK_TIME = 30 -- Time it takes to cook food on a campfire.
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local food_entity = { nil , nil , nil , nil }
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local campfire_spots = {
vector.new ( - 0.25 , - 0.04 , - 0.25 ) ,
vector.new ( 0.25 , - 0.04 , - 0.25 ) ,
vector.new ( 0.25 , - 0.04 , 0.25 ) ,
vector.new ( - 0.25 , - 0.04 , 0.25 ) ,
}
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local drop_inventory = mcl_util.drop_items_from_meta_container ( " main " )
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local function campfire_drops ( pos , digger , drops , nodename )
local wield_item = digger : get_wielded_item ( )
local silk_touch = mcl_enchanting.has_enchantment ( wield_item , " silk_touch " )
local is_creative = minetest.is_creative_enabled ( digger : get_player_name ( ) )
local inv = digger : get_inventory ( )
if not is_creative then
if silk_touch then
minetest.add_item ( pos , nodename )
else
minetest.add_item ( pos , drops )
end
elseif is_creative and inv : room_for_item ( " main " , nodename ) and not inv : contains_item ( " main " , nodename ) then
inv : add_item ( " main " , nodename )
end
end
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local function drop_items ( pos , node , oldmeta )
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local meta = minetest.get_meta ( pos )
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drop_inventory ( pos , node , oldmeta )
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local entites = minetest.get_objects_inside_radius ( pos , 0.5 )
if entites then
for _ , food_entity in ipairs ( entites ) do
if food_entity then
if food_entity : get_luaentity ( ) . name == " mcl_campfires:food_entity " then
food_entity : remove ( )
for i = 1 , 4 do
meta : set_string ( " food_x_ " .. tostring ( i ) , nil )
meta : set_string ( " food_y_ " .. tostring ( i ) , nil )
meta : set_string ( " food_z_ " .. tostring ( i ) , nil )
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end
end
end
end
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end
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end
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local function on_blast ( pos )
local node = minetest.get_node ( pos )
drop_items ( pos , node )
minetest.remove_node ( pos )
end
function mcl_campfires . light_campfire ( pos )
local campfire = minetest.get_node ( pos )
local name = campfire.name .. " _lit "
minetest.set_node ( pos , { name = name , param2 = campfire.param2 } )
end
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-- on_rightclick function to take items that are cookable in a campfire, and put them in the campfire inventory
function mcl_campfires . take_item ( pos , node , player , itemstack )
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local food_entity = { nil , nil , nil , nil }
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local is_creative = minetest.is_creative_enabled ( player : get_player_name ( ) )
local inv = player : get_inventory ( )
local campfire_meta = minetest.get_meta ( pos )
local campfire_inv = campfire_meta : get_inventory ( )
local timer = minetest.get_node_timer ( pos )
local stack = itemstack : peek_item ( 1 )
if minetest.get_item_group ( itemstack : get_name ( ) , " campfire_cookable " ) ~= 0 then
local cookable = minetest.get_craft_result ( { method = " cooking " , width = 1 , items = { itemstack } } )
if cookable then
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for space = 1 , 4 do -- Cycle through spots
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local spot = campfire_inv : get_stack ( " main " , space )
if not spot or spot == ( ItemStack ( " " ) or ItemStack ( " nil " ) ) then -- Check if the spot is empty or not
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if not is_creative then itemstack : take_item ( 1 ) end -- Take the item if in creative
campfire_inv : set_stack ( " main " , space , stack ) -- Set the inventory itemstack at the empty spot
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campfire_meta : set_int ( " cooktime_ " .. tostring ( space ) , COOK_TIME ) -- Set the cook time meta
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food_entity [ space ] = minetest.add_entity ( pos + campfire_spots [ space ] , " mcl_campfires:food_entity " ) -- Spawn food item on the campfire
local food_luaentity = food_entity [ space ] : get_luaentity ( )
food_luaentity.wield_item = campfire_inv : get_stack ( " main " , space ) : get_name ( ) -- Set the wielditem of the food item to the food on the campfire
food_luaentity.wield_image = " mcl_mobitems_ " .. string.sub ( campfire_inv : get_stack ( " main " , space ) : get_name ( ) , 14 ) .. " _raw.png " -- Set the wield_image to the food item on the campfire
food_entity [ space ] : set_properties ( food_luaentity ) -- Apply changes to the food entity
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campfire_meta : set_string ( " food_x_ " .. tostring ( space ) , tostring ( food_entity [ space ] : get_pos ( ) . x ) )
campfire_meta : set_string ( " food_y_ " .. tostring ( space ) , tostring ( food_entity [ space ] : get_pos ( ) . y ) )
campfire_meta : set_string ( " food_z_ " .. tostring ( space ) , tostring ( food_entity [ space ] : get_pos ( ) . z ) )
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break
end
end
end
timer : start ( 1 ) -- Start cook timer
end
end
-- on_timer function to run the cook timer and cook items.
function mcl_campfires . cook_item ( pos , elapsed )
local meta = minetest.get_meta ( pos )
local inv = meta : get_inventory ( )
local continue = 0
-- Cycle through slots to cook them.
for i = 1 , 4 do
local time_r = meta : get_int ( " cooktime_ " .. tostring ( i ) )
local item = inv : get_stack ( " main " , i )
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local food_entity = nil
local food_x = tonumber ( meta : get_string ( " food_x_ " .. tostring ( i ) ) )
local food_y = tonumber ( meta : get_string ( " food_y_ " .. tostring ( i ) ) )
local food_z = tonumber ( meta : get_string ( " food_z_ " .. tostring ( i ) ) )
if food_x and food_y and food_z then
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local entites = minetest.get_objects_inside_radius ( vector.new ( food_x , food_y , food_z ) , 0 )
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if entites then
for _ , entity in ipairs ( entites ) do
if entity then
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local luaentity = entity : get_luaentity ( )
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if luaentity then
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local name = luaentity.name
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if name == " mcl_campfires:food_entity " then
food_entity = entity
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food_entity : set_properties ( { wield_item = inv : get_stack ( " main " , i ) : get_name ( ) } )
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end
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end
end
end
end
end
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if item ~= ( ItemStack ( " " ) or ItemStack ( " nil " ) ) then
-- Item hasn't been cooked completely, continue cook timer countdown.
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if time_r > 0 then
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meta : set_int ( " cooktime_ " .. tostring ( i ) , time_r - 1 )
-- Item cook timer is up, finish cooking process and drop cooked item.
elseif time_r <= 0 then
local cooked = minetest.get_craft_result ( { method = " cooking " , width = 1 , items = { item } } )
if cooked then
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if food_entity then
food_entity : remove ( ) -- Remove visual food entity
meta : set_string ( " food_x_ " .. tostring ( i ) , nil )
meta : set_string ( " food_y_ " .. tostring ( i ) , nil )
meta : set_string ( " food_z_ " .. tostring ( i ) , nil )
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minetest.add_item ( pos , cooked.item ) -- Drop Cooked Item
-- Throw some Experience Points because why not?
-- Food is cooked, xp is deserved for using this unique cooking method. Take that Minecraft ;)
local dir = vector.divide ( minetest.facedir_to_dir ( minetest.get_node ( pos ) . param2 ) , - 1.95 )
mcl_experience.throw_xp ( vector.add ( pos , dir ) , 1 )
inv : set_stack ( " main " , i , " " ) -- Clear Inventory
continue = continue + 1 -- Indicate that the slot is clear.
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end
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end
end
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else
continue = continue + 1
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end
end
-- Not all slots are empty, continue timer.
if continue ~= 4 then
return true
-- Slots are empty, stop node timer.
else
return false
end
end
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local function destroy_particle_spawner ( pos )
local meta = minetest.get_meta ( pos )
local part_spawn_id = meta : get_int ( " particle_spawner_id " )
if part_spawn_id and part_spawn_id > 0 then
minetest.delete_particlespawner ( part_spawn_id )
end
end
local function create_smoke_partspawner ( pos , constructor )
if not constructor then
destroy_particle_spawner ( pos )
end
local haybale = false
local node_below = vector.offset ( pos , 0 , - 1 , 0 )
if minetest.get_node ( node_below ) . name == " mcl_farming:hay_block " then
haybale = true
end
local smoke_timer
if haybale then
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smoke_timer = 4
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else
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smoke_timer = 2.4
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end
local spawner_id = minetest.add_particlespawner ( {
amount = 3 ,
time = 0 ,
minpos = vector.add ( pos , vector.new ( - 0.25 , 0 , - 0.25 ) ) ,
maxpos = vector.add ( pos , vector.new ( 0.25 , 0 , 0.25 ) ) ,
minvel = vector.new ( - 0.2 , 0.5 , - 0.2 ) ,
maxvel = vector.new ( 0.2 , 1 , 0.2 ) ,
minacc = vector.new ( 0 , 0.5 , 0 ) ,
maxacc = vector.new ( 0 , 0.5 , 0 ) ,
minexptime = smoke_timer ,
maxexptime = smoke_timer * 2 ,
minsize = 6 ,
maxsize = 8 ,
collisiondetection = true ,
vertical = false ,
texture = " mcl_campfires_particle_1.png " ,
texpool = {
" mcl_campfires_particle_1.png " ;
{ name = " mcl_campfires_particle_1.png " , fade = " out " } ,
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{ name = " mcl_campfires_particle_2.png " , fade = " out " } ,
{ name = " mcl_campfires_particle_3.png " , fade = " out " } ,
{ name = " mcl_campfires_particle_4.png " , fade = " out " } ,
{ name = " mcl_campfires_particle_5.png " , fade = " out " } ,
{ name = " mcl_campfires_particle_6.png " , fade = " out " } ,
{ name = " mcl_campfires_particle_7.png " , fade = " out " } ,
{ name = " mcl_campfires_particle_8.png " , fade = " out " } ,
{ name = " mcl_campfires_particle_9.png " , fade = " out " } ,
{ name = " mcl_campfires_particle_10.png " , fade = " out " } ,
{ name = " mcl_campfires_particle_11.png " , fade = " out " } ,
{ name = " mcl_campfires_particle_11.png " , fade = " out " } ,
{ name = " mcl_campfires_particle_12.png " , fade = " out " } ,
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}
} )
local meta = minetest.get_meta ( pos )
meta : set_int ( " particle_spawner_id " , spawner_id )
end
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function mcl_campfires . register_campfire ( name , def )
-- Define Campfire
minetest.register_node ( name , {
description = def.description ,
_tt_help = S ( " Cooks food and keeps bees happy. " ) ,
_doc_items_longdesc = S ( " Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap. " ) ,
inventory_image = def.inv_texture ,
wield_image = def.inv_texture ,
drawtype = " mesh " ,
mesh = " mcl_campfires_campfire.obj " ,
tiles = { { name = " mcl_campfires_log.png " } , } ,
use_texture_alpha = " clip " ,
groups = { handy = 1 , axey = 1 , material_wood = 1 , not_in_creative_inventory = 1 , campfire = 1 , } ,
paramtype = " light " ,
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paramtype2 = " 4dir " ,
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_on_ignite = function ( player , node )
mcl_campfires.light_campfire ( node.under )
return true
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end ,
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drop = " " ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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selection_box = {
type = ' fixed ' ,
fixed = { - .5 , - .5 , - .5 , .5 , - .05 , .5 } , --left, bottom, front, right, top
} ,
collision_box = {
type = ' fixed ' ,
fixed = { - .5 , - .5 , - .5 , .5 , - .05 , .5 } ,
} ,
_mcl_blast_resistance = 2 ,
_mcl_hardness = 2 ,
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after_dig_node = function ( pos , node , oldmeta , digger )
campfire_drops ( pos , digger , def.drops , name .. " _lit " )
end ,
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} )
--Define Lit Campfire
minetest.register_node ( name .. " _lit " , {
description = def.description ,
_tt_help = S ( " Cooks food and keeps bees happy. " ) ,
_doc_items_longdesc = S ( " Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap. " ) ,
inventory_image = def.inv_texture ,
wield_image = def.inv_texture ,
drawtype = " mesh " ,
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mesh = " mcl_campfires_campfire.obj " ,
tiles = {
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{
name = def.fire_texture ,
animation = {
type = " vertical_frames " ,
aspect_w = 32 ,
aspect_h = 16 ,
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length = 0.8
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} }
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} ,
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overlay_tiles = {
{
name = def.lit_logs_texture ,
animation = {
type = " vertical_frames " ,
aspect_w = 32 ,
aspect_h = 16 ,
length = 2.0 ,
}
} ,
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} ,
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use_texture_alpha = " clip " ,
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groups = { handy = 1 , axey = 1 , material_wood = 1 , lit_campfire = 1 } ,
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paramtype = " light " ,
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paramtype2 = " 4dir " ,
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on_construct = function ( pos )
local meta = minetest.get_meta ( pos )
local inv = meta : get_inventory ( )
inv : set_size ( " main " , 4 )
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create_smoke_partspawner ( pos , true )
end ,
on_destruct = function ( pos )
destroy_particle_spawner ( pos )
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end ,
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on_rightclick = function ( pos , node , player , itemstack , pointed_thing )
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local meta = minetest.get_meta ( pos )
local inv = meta : get_inventory ( )
if not inv then inv : set_size ( " main " , 4 ) end
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if minetest.get_item_group ( itemstack : get_name ( ) , " shovel " ) ~= 0 then
local protected = mcl_util.check_position_protection ( pos , player )
if not protected then
if not minetest.is_creative_enabled ( player : get_player_name ( ) ) then
-- Add wear (as if digging a shovely node)
local toolname = itemstack : get_name ( )
local wear = mcl_autogroup.get_wear ( toolname , " shovely " )
if wear then
itemstack : add_wear ( wear )
end
end
node.name = name
minetest.set_node ( pos , node )
minetest.sound_play ( " fire_extinguish_flame " , { pos = pos , gain = 0.25 , max_hear_distance = 16 } , true )
end
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elseif minetest.get_item_group ( itemstack : get_name ( ) , " campfire_cookable " ) ~= 0 then
mcl_campfires.take_item ( pos , node , player , itemstack )
else
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if not pointed_thing then
return itemstack
end
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minetest.item_place_node ( itemstack , player , pointed_thing )
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end
end ,
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on_timer = mcl_campfires.cook_item ,
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drop = " " ,
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light_source = def.lightlevel ,
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sounds = mcl_sounds.node_sound_wood_defaults ( ) ,
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selection_box = {
type = " fixed " ,
fixed = { - .5 , - .5 , - .5 , .5 , - .05 , .5 } , --left, bottom, front, right, top
} ,
collision_box = {
type = " fixed " ,
fixed = { - .5 , - .5 , - .5 , .5 , - .05 , .5 } ,
} ,
_mcl_blast_resistance = 2 ,
_mcl_hardness = 2 ,
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damage_per_second = def.damage , -- FIXME: Once entity burning is fixed, this needs to be removed.
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on_blast = on_blast ,
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after_dig_node = function ( pos , node , oldmeta , digger )
drop_items ( pos , node , oldmeta )
campfire_drops ( pos , digger , def.drops , name .. " _lit " )
end ,
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_mcl_campfires_smothered_form = name ,
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} )
end
local function burn_in_campfire ( obj )
local p = obj : get_pos ( )
if p then
local n = minetest.find_node_near ( p , 0.4 , { " group:lit_campfire " } , true )
if n then
mcl_burning.set_on_fire ( obj , 5 )
end
end
end
local etime = 0
minetest.register_globalstep ( function ( dtime )
etime = dtime + etime
if etime < 0.5 then return end
etime = 0
for _ , pl in pairs ( minetest.get_connected_players ( ) ) do
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local armor_feet = pl : get_inventory ( ) : get_stack ( " armor " , 5 )
if pl and pl : get_player_control ( ) . sneak or ( minetest.global_exists ( " mcl_enchanting " ) and mcl_enchanting.has_enchantment ( armor_feet , " frost_walker " ) ) or ( minetest.global_exists ( " mcl_potions " ) and mcl_potions.player_has_effect ( pl , " fire_proof " ) ) then
return
end
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burn_in_campfire ( pl )
end
for _ , ent in pairs ( minetest.luaentities ) do
if ent.is_mob then
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burn_in_campfire ( ent.object ) -- FIXME: Mobs don't seem to burn properly anymore.
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end
end
end )
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minetest.register_lbm ( {
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label = " Campfire Smoke " ,
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name = " mcl_campfires:campfire_smoke " ,
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nodenames = { " group:lit_campfire " } ,
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run_at_every_load = true ,
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action = function ( pos , node )
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create_smoke_partspawner ( pos )
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end ,
} )