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local S = minetest.get_translator ( " mcl_sponges " )
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local absorb = function ( pos )
local change = false
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-- Count number of absorbed river water vs other nodes
-- to determine the wet sponge type.
local river_water = 0
local non_river_water = 0
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local p , n
for i =- 3 , 3 do
for j =- 3 , 3 do
for k =- 3 , 3 do
p = { x = pos.x + i , y = pos.y + j , z = pos.z + k }
n = minetest.get_node ( p )
if minetest.get_item_group ( n.name , " water " ) ~= 0 then
minetest.add_node ( p , { name = " air " } )
change = true
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if n.name == " mclx_core:river_water_source " or n.name == " mclx_core:river_water_flowing " then
river_water = river_water + 1
else
non_river_water = non_river_water + 1
end
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end
end
end
end
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-- The dominant water type wins. In case of a tie, normal water wins.
-- This slight bias is intentional.
local sponge_type
if river_water > non_river_water then
sponge_type = " mcl_sponges:sponge_wet_river_water "
else
sponge_type = " mcl_sponges:sponge_wet "
end
return change , sponge_type
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end
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minetest.register_node ( " mcl_sponges:sponge " , {
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description = S ( " Sponge " ) ,
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_tt_help = S ( " Removes water on contact " ) ,
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_doc_items_longdesc = S ( " Sponges are blocks which remove water around them when they are placed or come in contact with water, turning it into a wet sponge. " ) ,
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drawtype = " normal " ,
is_ground_content = false ,
tiles = { " mcl_sponges_sponge.png " } ,
walkable = true ,
pointable = true ,
diggable = true ,
buildable_to = false ,
stack_max = 64 ,
sounds = mcl_sounds.node_sound_dirt_defaults ( ) ,
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groups = { handy = 1 , building_block = 1 } ,
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on_place = function ( itemstack , placer , pointed_thing )
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local pn = placer : get_player_name ( )
if pointed_thing.type ~= " node " then
return itemstack
end
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-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node ( pointed_thing.under )
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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if minetest.is_protected ( pointed_thing.above , pn ) then
return itemstack
end
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local pos = pointed_thing.above
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local on_water = false
if minetest.get_item_group ( minetest.get_node ( pos ) . name , " water " ) ~= 0 then
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on_water = true
end
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local water_found = minetest.find_node_near ( pos , 1 , " group:water " )
if water_found ~= nil then
on_water = true
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end
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if on_water then
-- Absorb water
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-- FIXME: pos is not always the right placement position because of pointed_thing
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local absorbed , wet_sponge = absorb ( pos )
if absorbed then
minetest.item_place_node ( ItemStack ( wet_sponge ) , placer , pointed_thing )
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if not minetest.is_creative_enabled ( placer : get_player_name ( ) ) then
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itemstack : take_item ( )
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end
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return itemstack
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end
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end
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return minetest.item_place_node ( itemstack , placer , pointed_thing )
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end ,
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_mcl_blast_resistance = 0.6 ,
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_mcl_hardness = 0.6 ,
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} )
minetest.register_node ( " mcl_sponges:sponge_wet " , {
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description = S ( " Waterlogged Sponge " ) ,
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_tt_help = S ( " Can be dried in furnace " ) ,
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_doc_items_longdesc = S ( " A waterlogged sponge can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, the water will pour into the bucket. " ) ,
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drawtype = " normal " ,
is_ground_content = false ,
tiles = { " mcl_sponges_sponge_wet.png " } ,
walkable = true ,
pointable = true ,
diggable = true ,
buildable_to = false ,
stack_max = 64 ,
sounds = mcl_sounds.node_sound_dirt_defaults ( ) ,
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groups = { handy = 1 , building_block = 1 } ,
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_mcl_blast_resistance = 0.6 ,
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_mcl_hardness = 0.6 ,
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} )
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if minetest.get_modpath ( " mclx_core " ) then
minetest.register_node ( " mcl_sponges:sponge_wet_river_water " , {
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description = S ( " Riverwaterlogged Sponge " ) ,
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_tt_help = S ( " Can be dried in furnace " ) ,
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_doc_items_longdesc = S ( " This is a sponge soaking wet with river water. It can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of the furnace, the river water will pour into the bucket. " ) .. " \n " .. S ( " A sponge becomes riverwaterlogged (instead of waterlogged) if it sucks up more river water than (normal) water. " ) ,
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drawtype = " normal " ,
is_ground_content = false ,
tiles = { " mcl_sponges_sponge_wet_river_water.png " } ,
walkable = true ,
pointable = true ,
diggable = true ,
buildable_to = false ,
stack_max = 64 ,
sounds = mcl_sounds.node_sound_dirt_defaults ( ) ,
groups = { handy = 1 , building_block = 1 } ,
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_mcl_blast_resistance = 0.6 ,
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_mcl_hardness = 0.6 ,
} )
minetest.register_craft ( {
type = " cooking " ,
output = " mcl_sponges:sponge " ,
recipe = " mcl_sponges:sponge_wet_river_water " ,
cooktime = 10 ,
} )
end
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minetest.register_craft ( {
type = " cooking " ,
output = " mcl_sponges:sponge " ,
recipe = " mcl_sponges:sponge_wet " ,
cooktime = 10 ,
} )
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minetest.register_abm ( {
label = " Sponge water absorbtion " ,
nodenames = { " mcl_sponges:sponge " } ,
neighbors = { " group:water " } ,
interval = 1 ,
chance = 1 ,
action = function ( pos )
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local absorbed , wet_sponge = absorb ( pos )
if absorbed then
minetest.add_node ( pos , { name = wet_sponge } )
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end
end ,
} )