1
0
Fork 0
VoxeLibre/releasenotes/0_87-the_prismatic_release.md

169 lines
10 KiB
Markdown
Raw Normal View History

2024-05-26 18:00:23 +02:00
## 0.87 The Prismatic release
### Contributors
#### New Developers
* rudzik8
* teknomunk
#### New Contributors
* PrWalterB
* michaljmalinowski
* nixnoxus
* Potiron
* Tuxilio
* Impulse
* Doods
* SOS-Games
* Bram
* qoheniac
### Game rename
Based on months of collecting suggestions, analysis and vetting of possible names, community voting and discussion between developers, the rename of the game has reached its conclusion! The project has been renamed to **VoxeLibre**.
Along with this, a documentation update has been conducted by Herowl, teknomunk and rudzik8. Make sure to check out the updated Contributing Guidelines!
### Potions and Effects redo
After more than half a year of work, it is finally here! The whole system has been rewritten from the ground up by Herowl. New effects, potions and brewing recipes have been added. Potion tooltips have been reworked. In the HUD you can now see more information about what effects you have at the moment, including level and duration. Beacon has also received more effects and is now quite functional.
A few new items to be used as brewing ingredients have been added. For now you can obtain them from fishing and trading with villagers. Those items will be made obtainable from other sources and will get more uses, hopefully in the next release. The functionality of some effects is not complete and they are also not obtainable yet (hero of the village and conduit power).
Some of the old potions and tipped arrows don't work with the new API and have to be converted. To avoid constant rechecking of all inventories, they have been bound to placeholder definitions. What this means is that if you notice weird potions or arrows marked with question marks, you will have to right-click them to run the conversion. A small price to pay for less lag, right?
Improved support of mobs by the effects and potions, including effects being properly saved on mobs. Despite that, some effects still don't work with mobs, because the mobs' code doesn't support them properly:
* the following effects don't work with mobs at all: water breathing, dolphin's grace, leaping, swiftness, slowness, slow falling, night vision, darkness, frost, health boost, absorption, fire resistance, resistance, luck, bad luck, blindness, nausea, food poisoning, saturation, haste, fatigue, conduit power
* the following effects should work with mobs: invisibility, regeneration, poison, withering, strength, weakness, levitation, glowing
* the following effects have no effect on mobs (but can be applied with the API): bad omen, hero of the village
While not everything is available in game, a great API (documented in the module) has been exposed for modders, allowing adding new effects and potions. Potions can now have all sorts of custom effects and multiple effects at once. Effects and potions can now have indefinitely many levels and potentially infinite duration, available with the `/effect` command and the modding API. Effects can still (and even more so than before!) be fine-tuned with factors and abnormal levels, which can sometimes give unexpected results, but it's all left up to modders.
### Nether Portals rewrite
Another large rework! Thanks to emptyshore, portals to (and from) the Nether now work better than ever, connecting properly to each other. They shouldn't cause unwelcome surprises either, stranding you where you never expected to go, and shouldn't teleport you up into the skies.
### Mob spawning system
An update by Bakawun improved the mob spawning, optimizing it and making the randomness work better, as well as properly taking into account set spawn chances. This update also changed the mob spawn chances and ratios.
Another improvement to the system was made by teknomunk, who wrote a new system for spawn position calculation. This enables overhead spawning, among other things allowing for some mob farms to work.
Also, light and height checking of Slimes has been fixed by Codiac, so they should no longer spawn in large numbers in inappropriate places.
### Mob improvements
Not only did mob spawning get improved, but mobs themselves did too.
Rover is a new mob, replacing the enderman. Along with this rework by Herowl and teknomunk, node picking code was refactored and generalized, paving the way for more mobs visibly holding actual items in the future.
Stalker is another new mob, replacing the creeper. This rework completed by Herowl contains a new camouflage mechanic and otherwise a new look at a well-known concept.
Ghast received a great update by Bakawun and Herowl. Its hitbox should now work properly, and deflecting the fireballs should work properly again too. Also the achievement for killing a Ghast with a ghast fireball should now be granted properly.
Sounds for Hoglin/Zoglin, Piglin and skeletons have been updated by Bakawun and should now be used properly.
Strider received a few fixes by nixnoxus. Breeding, attracting and riding should now work.
### Eating animation
Eating is no longer instant in survival mode, but delayed instead with the new system designed by Eliy21.
To signify it properly, Herowl added an animation visible in the first-person mode.
### New blocks
* Colored End Rod variants by Herowl.
* Colored Redstone Lamps by Herowl.
* Glazed Terracotta Pillars by Potiron.
* Compressed Cobblestone by SmokeyDope.
* Clovers and Four-leaf Clovers by Herowl.
* Hollow logs by JoseDouglas26 and Herowl
### Capes
Thanks to the changes by chmodsayshello and rudzik8, you can now pick a cape in the character skin customization UI. Thanks for the "Minetest" cape texture to QwertyDragon.
### Colored leather armor
Leather armor can now be colored (and washed) thanks to AFCMS and Herowl. Aside of the crafting recipes, this added a command and a modding API for this.
### Cherry blossom particles
The particles of the cherry blossom, which fall from the cherry leaves, have been vastly improved by Wbjitscool and Herowl. Plant some cherry trees and behold the new animation and the wind direction changing 3 times a game day.
### Signs text editing
Now you can edit the text on signs by right-clicking ("place") on a sign placed in the world, all thanks to Araca.
### Tool durability tooltips
Yet another feature from Araca, tooltips for tools (and weapons) will now display how much durability they have remaining. Now you have more precise info than just the wearbar!
### Creative inventory fixes
Items can't be moved around in the creative inventory, tabs there have proper tooltips and searching works on Android with Minetest 5.8+ all thanks to rudzik8.
### Help UI Mobs section
A "Mobs" section added to the Help UI by SOS-Games. Translations may be missing.
### Texture pack converter
One of our tools, the Python script allowing conversion of Minecraft resource packs (texture-wise) to the Minetest format to work with our game, has received a great update by Impulse and Doods. It should now work with packs from newer versions, but keep in mind that not everything can be automated and the packs may still require some manual fixes (and additions, if you want to cover all of our own features that have no equivalents in Minecraft).
### New Translation
* Occitan by PrWalterB
### Translation updates
* Spanish by megustanlosfrijoles
* French by syl
* Polish by Herowl
* German by Tuxilio, Herowl and qoheniac
* Syntax fixes in translation files by megustanlosfrijoles
### Other changes
* Melon and pumpkin generation by michaljmalinowski
* Golden rails accelerate carts properly by nixnoxus
* Elytra Animation works again by MrRar
* Mobs aggro disabled when damage is disabled by emptyshore
* Fortune enchantment on hoes works by JoseDouglas26
* Typo in pumpkin.lua fixed by SmokeyDope
* Node rotation at placement improvements by JoseDouglas26
* Nylium reverting to netherrack by JoseDouglas26
* Hunger debug setting exposed properly by SmokeyDope
* Nether vine placement fixes by SmokeyDope
* Survival inventory tabs API fixes by Impulse
* Cactus damaging mobs by Eliy21
* Sweet berry bush slowdown decreased by Eliy21
* Fixed scaffolding placement replacing other blocks without a trace by JoseDouglas26
* Nodes fireproofing and missing plank recipes added by Doods
* End Rods now use a proper mesh model by Herowl
* Piglin bartering improvements by nixnoxus
* Hopper item movement improved by teknomunk
* Partial item stack pickup by teknomunk
* Bone meal node protection check by CyberMango
* Undeclared variable usage fixed by nixnoxus
* Biome check when spawning override (API, Skyblock support) by AncientMariner
* Reimported tga_encoder as subtree (this allows support of some mods) by Herowl
* Bed placement and destruction fixes by teknomunk
* Item tooltip shouldn't be modified needlessly (this fixes some bugs causing items to not stack properly) by Herowl
* Beds now properly ignore players in other dimensions by nixnoxus
* Stray pixels in leather cap texture removed by SmokeyDope
* Allow lecterns to be placed on sides of blocks by JoseDouglas26
* Fix warnings by JoseDouglas26
* Experience from trading by nixnoxus
* Boats easier to destroy with punching by Eliy21
* Horse and Donkey animation fix by Bakawun
* Villagers won't eat shulker boxes (independent of their food content) anymore by teknomunk
* Beds now properly ignore players in the wrong dimensions when counting by nixnoxus
* Shears now wear properly when harvesting comb from a beehive by teknomunk
* Improved compatibility with mapgen mods by Bram
* Item frame attachment fixed by rudzik8
* Stray pixels in sweet berry textures removed by rudzik8
* Warning related to milk bucket fixed by teknomunk
* Seed is now logged when entering a world by Nicu
* Startup warnings from mcl_stonecutter fixed by Herowl
* Sleeping GUI improved by Nicu
* Description capitalization fix by syl
### Special thanks
* To emptyshore, for the in-depth research and testing of the Mob Spawning System rework, as well as his aforementioned Nether Portals system rework.
### Crash fixes
* Damage animation related crash by Herowl
* Shields-related crash by Impulse
* Elytra-related crash by Herowl
* Damage animation and player invulnerability related crash by Eliy21
* Rocket explosion related crash by Herowl
* New game load crash by AncientMariner
* XP orbs related crash by teknomunk
* Ghast fireball related crash by Araca
* Crash related to server restart while a player is dead by teknomunk
* Crashes related to the new effects API - by teknomunk and Herowl