2017-07-05 03:15:46 +02:00
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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2019-03-07 20:43:39 +01:00
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local S = minetest.get_translator("mobs_mc")
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2017-07-05 03:15:46 +02:00
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--###################
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--################### ZOMBIE VILLAGER
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--###################
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2021-01-23 15:40:12 +01:00
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local professions = {
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farmer = "mobs_mc_villager_farmer.png",
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fisherman = "mobs_mc_villager_farmer.png",
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fletcher = "mobs_mc_villager_farmer.png",
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shepherd = "mobs_mc_villager_farmer.png",
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librarian = "mobs_mc_villager_librarian.png",
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cartographer = "mobs_mc_villager_librarian.png",
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armorer = "mobs_mc_villager_smith.png",
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leatherworker = "mobs_mc_villager_butcher.png",
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butcher = "mobs_mc_villager_butcher.png",
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weapon_smith = "mobs_mc_villager_smith.png",
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tool_smith = "mobs_mc_villager_smith.png",
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cleric = "mobs_mc_villager_priest.png",
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nitwit = "mobs_mc_villager.png",
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}
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2017-07-05 03:15:46 +02:00
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mobs:register_mob("mobs_mc:villager_zombie", {
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type = "monster",
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2020-04-11 02:46:03 +02:00
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spawn_class = "hostile",
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2017-07-05 03:15:46 +02:00
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hp_min = 20,
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hp_max = 20,
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2020-12-06 15:46:42 +01:00
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xp_min = 5,
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xp_max = 5,
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2019-10-02 18:31:16 +02:00
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breath_max = -1,
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2020-11-09 18:59:08 +01:00
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armor = {undead = 90, fleshy = 90},
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2017-07-05 03:15:46 +02:00
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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2017-09-13 23:13:47 +02:00
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mesh = "mobs_mc_villager_zombie.b3d",
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2017-07-05 03:15:46 +02:00
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textures = {
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{"mobs_mc_zombie_butcher.png"},
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{"mobs_mc_zombie_farmer.png"},
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{"mobs_mc_zombie_librarian.png"},
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{"mobs_mc_zombie_priest.png"},
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{"mobs_mc_zombie_smith.png"},
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{"mobs_mc_zombie_villager.png"}
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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damage = 3,
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2017-07-26 00:26:18 +02:00
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reach = 2,
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2017-07-05 03:15:46 +02:00
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walk_velocity = 1.2,
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run_velocity = 2.4,
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attack_type = "dogfight",
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group_attack = true,
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drops = {
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{name = mobs_mc.items.rotten_flesh,
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chance = 1,
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min = 0,
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2020-12-23 17:41:42 +01:00
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max = 2,
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looting = "common",},
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2017-07-05 03:15:46 +02:00
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{name = mobs_mc.items.iron_ingot,
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2018-01-23 23:13:55 +01:00
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chance = 120, -- 2.5% / 3
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2017-07-05 03:15:46 +02:00
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min = 1,
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2020-12-23 17:41:42 +01:00
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 3,},
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2017-07-05 03:15:46 +02:00
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{name = mobs_mc.items.carrot,
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2018-01-23 23:13:55 +01:00
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chance = 120, -- 2.5% / 3
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2017-07-05 03:15:46 +02:00
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min = 1,
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2020-12-23 17:41:42 +01:00
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 3,},
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2017-07-05 03:15:46 +02:00
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{name = mobs_mc.items.potato,
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2018-01-23 23:13:55 +01:00
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chance = 120, -- 2.5% / 3
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2017-07-05 03:15:46 +02:00
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min = 1,
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2020-12-23 17:41:42 +01:00
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 3,},
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2017-07-05 03:15:46 +02:00
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},
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sounds = {
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2019-01-31 06:56:03 +01:00
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random = "mobs_mc_zombie_growl",
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war_cry = "mobs_mc_zombie_growl",
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2017-07-20 16:34:16 +02:00
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death = "mobs_mc_zombie_death",
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damage = "mobs_mc_zombie_hurt",
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2017-07-05 03:15:46 +02:00
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distance = 16,
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},
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animation = {
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speed_normal = 25,
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speed_run = 50,
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stand_start = 20,
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stand_end = 40,
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walk_start = 0,
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walk_end = 20,
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run_start = 0,
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run_end = 20,
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},
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2021-01-23 15:40:12 +01:00
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on_rightclick = function(self, clicker)
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if not self._curing and clicker and clicker:is_player() then
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local wielditem = clicker:get_wielded_item()
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-- ToDo: Only cure if zombie villager has the weakness effect
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if wielditem:get_name() == "mcl_core:apple_gold" then
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wielditem:take_item()
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clicker:set_wielded_item(wielditem)
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self._curing = math.random(3 * 60, 5 * 60)
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self.shaking = true
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end
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end
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end,
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do_custom = function(self, dtime)
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if self._curing then
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self._curing = self._curing - dtime
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local obj = self.object
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if self._curing <= 0 then
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local villager_obj = minetest.add_entity(obj:get_pos(), "mobs_mc:villager")
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local villager = villager_obj:get_luaentity()
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local yaw = obj:get_yaw()
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villager_obj:set_yaw(yaw)
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villager.target_yaw = yaw
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villager.nametag = self.nametag
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local texture = self.base_texture[1]:gsub("zombie", "villager")
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if texture == "mobs_mc_villager_villager.png" then
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texture = "mobs_mc_villager.png"
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end
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local textures = {texture}
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villager.base_texture = textures
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villager_obj:set_properties({textures = textures})
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local matches = {}
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for prof, tex in pairs(professions) do
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if texture == tex then
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table.insert(matches, prof)
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end
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end
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villager._profession = matches[math.random(#matches)]
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self._curing = nil
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mcl_burning.extinguish(obj)
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obj:remove()
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return false
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end
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end
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end,
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2021-01-02 12:43:50 +01:00
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sunlight_damage = 2,
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ignited_by_sunlight = true,
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2017-07-05 03:15:46 +02:00
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view_range = 16,
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2019-03-09 00:54:49 +01:00
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fear_height = 4,
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2020-07-12 22:56:41 +02:00
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harmed_by_heal = true,
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2017-07-05 03:15:46 +02:00
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})
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2021-01-23 15:40:12 +01:00
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mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.village, {"air"}, 0, 7, 30, 4090, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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2017-07-05 03:15:46 +02:00
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-- spawn eggs
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mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)
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2021-01-22 20:31:58 +01:00
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