forked from VoxeLibre/VoxeLibre
132 lines
3.5 KiB
Lua
132 lines
3.5 KiB
Lua
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---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by michieal.
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--- DateTime: 12/29/22 12:34 PM -- Restructure Date
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---
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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local DEBUG = false
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local strlen = string.len()
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local substr = string.sub()
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local rand = math.random()
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--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
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mcl_bamboo.bamboo_dirt_nodes = {
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"mcl_core:redsand",
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"mcl_core:sand",
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"mcl_core:dirt",
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"mcl_core:coarse_dirt",
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"mcl_core:dirt_with_grass",
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"mcl_core:podzol",
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"mcl_core:mycelium",
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"mcl_lush_caves:rooted_dirt",
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"mcl_lush_caves:moss",
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"mcl_mud:mud",
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}
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--- pos: node position; placer: ObjectRef that is placing the item
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--- returns: true if protected, otherwise false.
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function mcl_bamboo.is_protected(pos, placer)
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local name = placer:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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function mcl_bamboo.grow_bamboo(pos, _)
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local BAMBOO_SOIL_DIST = -16
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local BAM_MAX_HEIGHT_STPCHK = 11
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local BAM_MAX_HEIGHT_TOP = 15
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local chk_pos
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local soil_pos
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if minetest.get_node_light(pos) < 8 then
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return
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end
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local found = false -- used for the soil check
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local mboo = ""
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for py = -1, BAMBOO_SOIL_DIST, -1 do
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chk_pos = vector.offset(pos, 0, py, 0)
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local name = minetest.get_node(chk_pos).name
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for i = 1, #mcl_bamboo.bamboo_dirt_nodes do
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if name == mcl_bamboo.bamboo_dirt_nodes[i] then
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found = true
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soil_pos = chk_pos
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break
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end
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end
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if found then
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break
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else
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mboo = substr(name, strlen(name) - 3, strlen(name))
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if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
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break
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end
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end
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end
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-- requires knowing where the soil node is.
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if not found then
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return
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end
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local grow_amount = rand(1, 32)
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grow_amount = rand(1, 32)
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grow_amount = rand(1, 32)
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grow_amount = rand(1, 32) -- because yeah, not truly random, or even a good prng.
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-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
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for py = 1, BAM_MAX_HEIGHT_TOP do
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chk_pos = vector.offset(pos, 0, py, 0)
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local node_below = minetest.get_node(pos).name
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local name = minetest.get_node(chk_pos).name
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local dist = vector.distance(soil_pos, chk_pos)
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if dist >= BAM_MAX_HEIGHT_STPCHK then
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-- stop growing check.
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if name == "air" then
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local height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
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if height == dist then
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minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"})
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end
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end
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break
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end
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mboo = substr(name, strlen(name) - 3, strlen(name))
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if name == "air" then
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minetest.set_node(chk_pos, {name = node_below})
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-- handle growing a second node.
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if grow_amount == 2 then
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chk_pos = vector.offset(chk_pos, 0, 1, 0)
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if minetest.get_node(chk_pos).name == "air" then
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minetest.set_node(chk_pos, {name = node_below})
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end
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end
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break
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elseif mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
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break
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end
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end
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end
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-- Add Groups function, courtesy of Warr1024.
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function mcl_bamboo.addgroups(name, ...)
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local def = minetest.registered_items[name] or error(name .. " not found")
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local groups = {}
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for k, v in pairs(def.groups) do
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groups[k] = v
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end
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local function addall(x, ...)
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if not x then
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return
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end
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groups[x] = 1
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return addall(...)
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end
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addall(...)
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return minetest.override_item(name, {groups = groups})
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end
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