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local S = minetest.get_translator ( minetest.get_current_modname ( ) )
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-- ██║░░╚═╝███████║███████║░░░██║░░░ ██║░░╚═╝██║░░██║██╔████╔██║██╔████╔██║███████║██╔██╗██║██║░░██║╚█████╗░
-- ██║░░██╗██╔══██║██╔══██║░░░██║░░░ ██║░░██╗██║░░██║██║╚██╔╝██║██║╚██╔╝██║██╔══██║██║╚████║██║░░██║░╚═══██╗
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-- ░╚════╝░╚═╝░░╚═╝╚═╝░░╚═╝░░░╚═╝░░░ ░╚════╝░░╚════╝░╚═╝░░░░░╚═╝╚═╝░░░░░╚═╝╚═╝░░╚═╝╚═╝░░╚══╝╚═════╝░╚═════╝░
minetest.register_chatcommand ( " effect " , {
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params = S ( " <effect>|heal|list <duration|heal-amount> [<level>] [<factor>] " ) ,
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description = S ( " Add a status effect to yourself. Arguments: <effect>: name of status effect. Passing \" list \" as effect name lists available effects. Passing \" heal \" as effect name heals (or harms) by amount designed by the next parameter. <duration>: duration in seconds. (<heal-amount>: amount of healing when the effect is \" heal \" , passing a negative value subtracts health.) <level>: effect power determinant, bigger level results in more powerful effect for effects that depend on the level (no changes for other effects), defaults to 1, pass F to use low-level factor instead. <factor>: effect strength modifier, can mean different things depending on the effect, no changes for effects that do not depend on level/factor. " ) ,
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privs = { server = true } ,
func = function ( name , params )
local P = { }
local i = 0
for str in string.gmatch ( params , " ([^ ]+) " ) do
i = i + 1
P [ i ] = str
end
if not P [ 1 ] then
return false , S ( " Missing effect parameter! " )
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elseif P [ 1 ] == " list " then
local effects = " heal "
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for effect , _ in pairs ( mcl_potions.registered_effects ) do
effects = effects .. " , " .. effect
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end
return true , effects
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elseif P [ 1 ] == " heal " then
local hp = tonumber ( P [ 2 ] )
if not hp or hp == 0 then
return false , S ( " Missing or invalid heal amount parameter! " )
else
mcl_potions.healing_func ( minetest.get_player_by_name ( name ) , hp )
if hp > 0 then
if hp < 1 then hp = 1 end
return true , S ( " Player @1 healed by @2 HP. " , name , hp )
else
if hp > - 1 then hp = - 1 end
return true , S ( " Player @1 harmed by @2 HP. " , name , hp )
end
end
elseif not tonumber ( P [ 2 ] ) then
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return false , S ( " Missing or invalid duration parameter! " )
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elseif P [ 3 ] and not tonumber ( P [ 3 ] ) and P [ 3 ] ~= " F " then
return false , S ( " Invalid level parameter! " )
elseif P [ 3 ] and P [ 3 ] == " F " and not P [ 4 ] then
return false , S ( " Missing or invalid factor parameter when level is F! " )
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end
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-- Default level = 1
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if not P [ 3 ] then
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P [ 3 ] = 1
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end
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local def = mcl_potions.registered_effects [ P [ 1 ] ]
if def then
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if P [ 3 ] == " F " then
local given = mcl_potions.give_effect ( P [ 1 ] , minetest.get_player_by_name ( name ) , tonumber ( P [ 4 ] ) , tonumber ( P [ 2 ] ) )
if given then
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if def.uses_factor then
return true , S ( " @1 effect given to player @2 for @3 seconds with factor of @4. " , def.description , name , P [ 2 ] , P [ 4 ] )
else
return true , S ( " @1 effect given to player @2 for @3 seconds. " , def.description , name , P [ 2 ] )
end
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else
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return false , S ( " Giving effect @1 to player @2 failed. " , def.description , name )
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end
else
local given = mcl_potions.give_effect_by_level ( P [ 1 ] , minetest.get_player_by_name ( name ) , tonumber ( P [ 3 ] ) , tonumber ( P [ 2 ] ) )
if given then
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if def.uses_factor then
return true , S ( " @1 effect on level @2 given to player @3 for @4 seconds. " , def.description , P [ 3 ] , name , P [ 2 ] )
else
return true , S ( " @1 effect given to player @2 for @3 seconds. " , def.description , name , P [ 2 ] )
end
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else
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return false , S ( " Giving effect @1 to player @2 failed. " , def.description , name )
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end
end
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else
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return false , S ( " @1 is not an available status effect. " , P [ 1 ] )
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end
end ,
} )
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