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-- Some global variables (don't overwrite them!)
mcl_vars = { }
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mcl_vars.redstone_tick = 0.1
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--- GUI / inventory menu settings
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mcl_vars.gui_slots = " listcolors[#9990;#FFF7;#FFF0;#000;#FFF] "
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-- nonbg is added as formspec prepend in mcl_formspec_prepend
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mcl_vars.gui_nonbg = mcl_vars.gui_slots ..
" style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2] " ..
" style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2] " ..
" style_type[field;textcolor=#323232] " ..
" style_type[label;textcolor=#323232] " ..
" style_type[textarea;textcolor=#323232] " ..
" style_type[checkbox;textcolor=#323232] "
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-- Background stuff must be manually added by mods (no formspec prepend)
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mcl_vars.gui_bg_color = " bgcolor[#00000000] "
mcl_vars.gui_bg_img = " background9[1,1;1,1;mcl_base_textures_background9.png;true;7] "
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-- Legacy
mcl_vars.inventory_header = " "
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-- Tool wield size
mcl_vars.tool_wield_scale = { x = 1.8 , y = 1.8 , z = 1 }
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-- Mapgen variables
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local mg_name = minetest.get_mapgen_setting ( " mg_name " )
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local minecraft_height_limit = 256
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local superflat = mg_name == " flat " and minetest.get_mapgen_setting ( " mcl_superflat_classic " ) == " true "
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local singlenode = mg_name == " singlenode "
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-- Calculate mapgen_edge_min/mapgen_edge_max
mcl_vars.chunksize = math.max ( 1 , tonumber ( minetest.get_mapgen_setting ( " chunksize " ) ) or 5 )
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mcl_vars.MAP_BLOCKSIZE = math.max ( 1 , minetest.MAP_BLOCKSIZE or 16 )
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mcl_vars.mapgen_limit = math.max ( 1 , tonumber ( minetest.get_mapgen_setting ( " mapgen_limit " ) ) or 31000 )
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mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max ( 1 , minetest.MAX_MAP_GENERATION_LIMIT or 31000 )
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local central_chunk_offset = - math.floor ( mcl_vars.chunksize / 2 )
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mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
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local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
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local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
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local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_b = math.floor ( math.min ( mcl_vars.mapgen_limit , mcl_vars.MAX_MAP_GENERATION_LIMIT ) / mcl_vars.MAP_BLOCKSIZE )
local mapgen_limit_min = - mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_max = ( mapgen_limit_b + 1 ) * mcl_vars.MAP_BLOCKSIZE - 1
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local numcmin = math.max ( math.floor ( ( ccfmin - mapgen_limit_min ) / mcl_vars.chunk_size_in_nodes ) , 0 ) -- Number of complete chunks from central chunk
local numcmax = math.max ( math.floor ( ( mapgen_limit_max - ccfmax ) / mcl_vars.chunk_size_in_nodes ) , 0 ) -- fullminp/fullmaxp to effective mapgen limits.
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
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local function coordinate_to_block ( x )
return math.floor ( x / mcl_vars.MAP_BLOCKSIZE )
end
local function coordinate_to_chunk ( x )
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return math.floor ( ( coordinate_to_block ( x ) - central_chunk_offset ) / mcl_vars.chunksize )
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end
function mcl_vars . pos_to_block ( pos )
return {
x = coordinate_to_block ( pos.x ) ,
y = coordinate_to_block ( pos.y ) ,
z = coordinate_to_block ( pos.z )
}
end
function mcl_vars . pos_to_chunk ( pos )
return {
x = coordinate_to_chunk ( pos.x ) ,
y = coordinate_to_chunk ( pos.y ) ,
z = coordinate_to_chunk ( pos.z )
}
end
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local k_positive = math.ceil ( mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes )
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local k_positive_z = k_positive * 2
local k_positive_y = k_positive_z * k_positive_z
function mcl_vars . get_chunk_number ( pos ) -- unsigned int
local c = mcl_vars.pos_to_chunk ( pos )
return
( c.y + k_positive ) * k_positive_y +
( c.z + k_positive ) * k_positive_z +
c.x + k_positive
end
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if not superflat and not singlenode then
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-- Normal mode
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--[[ Realm stacking (h is for height)
- Overworld ( h >= 256 )
- Void ( h >= 1000 )
- Realm Barrier ( h = 11 ) , to allow escaping the End
- End ( h >= 256 )
- Void ( h >= 1000 )
- Nether ( h = 128 )
- Void ( h >= 1000 )
] ]
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-- Overworld
mcl_vars.mg_overworld_min = - 62
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
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mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
mcl_vars.mg_lava = true
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mcl_vars.mg_bedrock_is_rough = true
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elseif singlenode then
mcl_vars.mg_overworld_min = - 66
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
mcl_vars.mg_lava = false
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_is_rough = false
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else
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-- Classic superflat
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local ground = minetest.get_mapgen_setting ( " mgflat_ground_level " )
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ground = tonumber ( ground )
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if not ground then
ground = 8
end
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mcl_vars.mg_overworld_min = ground - 3
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mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
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mcl_vars.mg_lava = false
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mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_is_rough = false
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end
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mcl_vars.mg_overworld_max = mcl_vars.mapgen_edge_max
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-- The Nether (around Y = -29000)
mcl_vars.mg_nether_min = - 29067 -- Carefully chosen to be at a mapchunk border
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mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
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mcl_vars.mg_nether_deco_max = mcl_vars.mg_nether_max - 11 -- this is so ceiling decorations don't spill into other biomes as bedrock generation calls minetest.generate_decorations to put netherrack under the bedrock
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if not superflat then
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mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
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mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
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else
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-- Thin bedrock in classic superflat mapgen
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mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max
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mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 2
end
if mg_name == " flat " then
if superflat then
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_bedrock_nether_bottom_max + 4
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_bedrock_nether_bottom_max + 52
else
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_lava_nether_max + 4
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_lava_nether_max + 52
end
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end
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-- The End (surface at ca. Y = -27000)
mcl_vars.mg_end_min = - 27073 -- Carefully chosen to be at a mapchunk border
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mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
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mcl_vars.mg_end_platform_pos = { x = 100 , y = mcl_vars.mg_end_min + 64 , z = 0 }
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mcl_vars.mg_end_exit_portal_pos = vector.new ( 0 , mcl_vars.mg_end_min + 71 , 0 )
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-- Realm barrier used to safely separate the End from the void below the Overworld
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
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-- Use MineClone 2-style dungeons
mcl_vars.mg_dungeons = true
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-- Set default stack sizes
minetest.nodedef_default . stack_max = 64
minetest.craftitemdef_default . stack_max = 64
-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
math.randomseed ( os.time ( ) )
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local chunks = { } -- intervals of chunks generated
function mcl_vars . add_chunk ( pos )
local n = mcl_vars.get_chunk_number ( pos ) -- unsigned int
local prev
for i , d in pairs ( chunks ) do
if n <= d [ 2 ] then -- we've found it
if ( n == d [ 2 ] ) or ( n >= d [ 1 ] ) then return end -- already here
if n == d [ 1 ] - 1 then -- right before:
if prev and ( prev [ 2 ] == n - 1 ) then
prev [ 2 ] = d [ 2 ]
table.remove ( chunks , i )
return
end
d [ 1 ] = n
return
end
if prev and ( prev [ 2 ] == n - 1 ) then --join to previous
prev [ 2 ] = n
return
end
table.insert ( chunks , i , { n , n } ) -- insert new interval before i
return
end
prev = d
end
chunks [ # chunks + 1 ] = { n , n }
end
function mcl_vars . is_generated ( pos )
local n = mcl_vars.get_chunk_number ( pos ) -- unsigned int
for i , d in pairs ( chunks ) do
if n <= d [ 2 ] then
return ( n >= d [ 1 ] )
end
end
return false
end
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
-- p: Position, if it's wrong, {name="error"} node will return.
-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
--
-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
function mcl_vars . get_node ( p , force , us_timeout )
-- check initial circumstances
if not p or not p.x or not p.y or not p.z then return { name = " error " } end
-- try common way
local node = minetest.get_node ( p )
if node.name ~= " ignore " then
return node
end
-- copy table to get sure it won't changed by other threads
local pos = { x = p.x , y = p.y , z = p.z }
-- try LVM
minetest.get_voxel_manip ( ) : read_from_map ( pos , pos )
node = minetest.get_node ( pos )
if node.name ~= " ignore " or not force then
return node
end
-- all ways failed - need to emerge (or forceload if generated)
local us_timeout = us_timeout or 244
if mcl_vars.is_generated ( pos ) then
minetest.chat_send_all ( " IMPOSSIBLE! Please report this to MCL2 issue tracker! " )
minetest.forceload_block ( pos )
else
minetest.emerge_area ( pos , pos )
end
local t = minetest.get_us_time ( )
node = minetest.get_node ( pos )
while ( not node or node.name == " ignore " ) and ( minetest.get_us_time ( ) - t < us_timeout ) do
node = minetest.get_node ( pos )
end
return node
-- it still can return "ignore", LOL, even if force = true, but only after time out
end