forked from VoxeLibre/VoxeLibre
88 lines
2.4 KiB
Lua
88 lines
2.4 KiB
Lua
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--
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-- Sounds
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--
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mcl_sounds = {}
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function mcl_sounds.node_sound_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="", gain=1.0}
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table.dug = table.dug or
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{name="default_dug_node", gain=0.25}
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table.place = table.place or
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{name="default_place_node_hard", gain=1.0}
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return table
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end
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function mcl_sounds.node_sound_stone_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_hard_footstep", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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-- TODO: Maybe add custom metal sounds
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mcl_sounds.node_sound_metal_defaults = mcl_sounds.node_sound_stone_defaults
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function mcl_sounds.node_sound_dirt_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_dirt_footstep", gain=1.0}
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table.dug = table.dug or
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{name="default_dirt_footstep", gain=1.5}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_sand_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_sand_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_sand_footstep", gain=1.0}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_wood_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_wood_footstep", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_leaves_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_grass_footstep", gain=0.35}
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table.dug = table.dug or
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{name="default_grass_footstep", gain=0.85}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=0.4}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_glass_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_glass_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_break_glass", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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