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VoxeLibre/mods/ITEMS/REDSTONE/mcl_droppers/init.lua

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--[[ This mod registers 3 nodes:
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- One node for the horizontal-facing dropper (mcl_droppers:dropper)
- One node for the upwards-facing droppers (mcl_droppers:dropper_up)
- One node for the downwards-facing droppers (mcl_droppers:dropper_down)
3 node definitions are needed because of the way the textures are defined.
All node definitions share a lot of code, so this is the reason why there
are so many weird tables below.
]]
local S = minetest.get_translator(minetest.get_current_modname())
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local C = minetest.colorize
local F = minetest.formspec_escape
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local dropper_formspec = table.concat({
"formspec_version[4]",
"size[11.75,10.425]",
"label[4.125,0.375;" .. F(C(mcl_formspec.label_color, S("Dropper"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(4.125, 0.75, 3, 3),
"list[context;main;4.125,0.75;3,3;]",
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
"list[current_player;main;0.375,5.1;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
"list[current_player;main;0.375,9.05;9,1;]",
"listring[context;main]",
"listring[current_player;main]",
})
---For after_place_node
---@param pos Vector
local function setup_dropper(pos)
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-- Set formspec and inventory
local meta = minetest.get_meta(pos)
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meta:set_string("formspec", dropper_formspec)
local inv = meta:get_inventory()
inv:set_size("main", 9)
end
local function orientate_dropper(pos, placer)
-- Not placed by player
if not placer then return end
-- Pitch in degrees
local pitch = placer:get_look_vertical() * (180 / math.pi)
if pitch > 55 then
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minetest.swap_node(pos, { name = "mcl_droppers:dropper_up" })
elseif pitch < -55 then
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minetest.swap_node(pos, { name = "mcl_droppers:dropper_down" })
end
end
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local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
end
-- Shared core definition table
local dropperdef = {
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
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for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
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minetest.add_item(vector.offset(pos, math.random(0, 10) / 10 - 0.5, 0, math.random(0, 10) / 10 - 0.5), stack)
end
end
meta:from_table(meta2)
end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
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mesecons = { effector = {
-- Drop random item when triggered
action_on = function(pos, node)
if not pos then return end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local droppos
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if node.name == "mcl_droppers:dropper" then
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droppos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
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elseif node.name == "mcl_droppers:dropper_up" then
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droppos = vector.offset(pos, 0, 1, 0)
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elseif node.name == "mcl_droppers:dropper_down" then
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droppos = vector.offset(pos, 0, -1, 0)
end
local dropnode = minetest.get_node(droppos)
-- Do not drop into solid nodes, unless they are containers
local dropnodedef = minetest.registered_nodes[dropnode.name]
if dropnodedef.groups.container == 2 then
-- If they are containers - double down as hopper
mcl_util.hopper_push(pos, droppos)
end
if dropnodedef.walkable then
return
end
local stacks = {}
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for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
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table.insert(stacks, { stack = stack, stackpos = i })
end
end
if #stacks >= 1 then
local r = math.random(1, #stacks)
local stack = stacks[r].stack
local dropitem = ItemStack(stack)
dropitem:set_count(1)
local stack_id = stacks[r].stackpos
local pos_variation = 100
droppos = vector.offset(droppos,
math.random(-pos_variation, pos_variation) / 1000,
math.random(-pos_variation, pos_variation) / 1000,
math.random(-pos_variation, pos_variation) / 1000
)
local item_entity = minetest.add_item(droppos, dropitem)
local drop_vel = vector.subtract(droppos, pos)
local speed = 3
item_entity:set_velocity(vector.multiply(drop_vel, speed))
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
end,
rules = mesecon.rules.alldirs,
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} },
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on_rotate = on_rotate,
}
-- Horizontal dropper
local horizontal_def = table.copy(dropperdef)
horizontal_def.description = S("Dropper")
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horizontal_def._tt_help = S("9 inventory slots") .. "\n" .. S("Drops item when powered by redstone power")
horizontal_def._doc_items_longdesc = S("A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.")
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horizontal_def._doc_items_usagehelp = S("Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.")
function horizontal_def.after_place_node(pos, placer, itemstack, pointed_thing)
setup_dropper(pos)
orientate_dropper(pos, placer)
end
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horizontal_def.tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
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"default_furnace_side.png", "mcl_droppers_dropper_front_horizontal.png"
}
horizontal_def.paramtype2 = "facedir"
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horizontal_def.groups = { pickaxey = 1, container = 2, material_stone = 1 }
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minetest.register_node("mcl_droppers:dropper", horizontal_def)
-- Down dropper
local down_def = table.copy(dropperdef)
down_def.description = S("Downwards-Facing Dropper")
down_def.after_place_node = setup_dropper
down_def.tiles = {
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"default_furnace_top.png", "mcl_droppers_dropper_front_vertical.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png"
}
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down_def.groups = { pickaxey = 1, container = 2, not_in_creative_inventory = 1, material_stone = 1 }
down_def._doc_items_create_entry = false
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down_def.drop = "mcl_droppers:dropper"
minetest.register_node("mcl_droppers:dropper_down", down_def)
-- Up dropper
-- The up dropper is almost identical to the down dropper, it only differs in textures
local up_def = table.copy(down_def)
up_def.description = S("Upwards-Facing Dropper")
up_def.tiles = {
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"mcl_droppers_dropper_front_vertical.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png"
}
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minetest.register_node("mcl_droppers:dropper_up", up_def)
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-- Ladies and gentlemen, I present to you: the crafting recipe!
minetest.register_craft({
output = "mcl_droppers:dropper",
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recipe = {
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{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble", },
{ "mcl_core:cobble", "", "mcl_core:cobble", },
{ "mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble", },
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}
})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_down")
doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_up")
end
-- Legacy
minetest.register_lbm({
label = "Update dropper formspecs (0.60.0)",
name = "mcl_droppers:update_formspecs_0_60_0",
nodenames = { "mcl_droppers:dropper", "mcl_droppers:dropper_down", "mcl_droppers:dropper_up" },
action = function(pos, node)
setup_dropper(pos)
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minetest.log("action", "[mcl_droppers] Node formspec updated at " .. minetest.pos_to_string(pos))
end,
})