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local S = minetest.get_translator ( " mcl_minecarts " )
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mcl_minecarts = { }
mcl_minecarts.modpath = minetest.get_modpath ( " mcl_minecarts " )
mcl_minecarts.speed_max = 10
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mcl_minecarts.check_float_time = 15
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dofile ( mcl_minecarts.modpath .. " /functions.lua " )
dofile ( mcl_minecarts.modpath .. " /rails.lua " )
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local function detach_driver ( self )
if not self._driver then
return
end
mcl_player.player_attached [ self._driver ] = nil
local player = minetest.get_player_by_name ( self._driver )
self._driver = nil
self._start_pos = nil
if player then
player : set_detach ( )
player : set_eye_offset ( { x = 0 , y = 0 , z = 0 } , { x = 0 , y = 0 , z = 0 } )
mcl_player.player_set_animation ( player , " stand " , 30 )
end
end
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local function activate_tnt_minecart ( self , timer )
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if self._boomtimer then
return
end
self.object : set_armor_groups ( { immortal = 1 } )
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if timer then
self._boomtimer = timer
else
self._boomtimer = tnt.BOOMTIMER
end
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self.object : set_properties ( { textures = {
" mcl_tnt_blink.png " ,
" mcl_tnt_blink.png " ,
" mcl_tnt_blink.png " ,
" mcl_tnt_blink.png " ,
" mcl_tnt_blink.png " ,
" mcl_tnt_blink.png " ,
" mcl_minecarts_minecart.png " ,
} } )
self._blinktimer = tnt.BLINKTIMER
minetest.sound_play ( " tnt_ignite " , { pos = self.object : get_pos ( ) , gain = 1.0 , max_hear_distance = 15 } )
end
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local activate_normal_minecart = detach_driver
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-- Table for item-to-entity mapping. Keys: itemstring, Values: Corresponding entity ID
local entity_mapping = { }
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local function register_entity ( entity_id , mesh , textures , drop , on_rightclick , on_activate_by_rail )
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local cart = {
physical = false ,
collisionbox = { - 10 / 16. , - 0.5 , - 10 / 16 , 10 / 16 , 0.25 , 10 / 16 } ,
visual = " mesh " ,
mesh = mesh ,
visual_size = { x = 1 , y = 1 } ,
textures = textures ,
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on_rightclick = on_rightclick ,
_driver = nil , -- player who sits in and controls the minecart (only for minecart!)
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_punched = false , -- used to re-send _velocity and position
_velocity = { x = 0 , y = 0 , z = 0 } , -- only used on punch
_start_pos = nil , -- Used to calculate distance for “On A Rail” achievement
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_last_float_check = nil , -- timestamp of last time the cart was checked to be still on a rail
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_fueltime = nil , -- how many seconds worth of fuel is left. Only used by minecart with furnace
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_boomtimer = nil , -- how many seconds are left before exploding
_blinktimer = nil , -- how many seconds are left before TNT blinking
_blink = false , -- is TNT blink texture active?
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_old_dir = { x = 0 , y = 0 , z = 0 } ,
_old_pos = nil ,
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_old_vel = { x = 0 , y = 0 , z = 0 } ,
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_old_switch = 0 ,
_railtype = nil ,
}
function cart : on_activate ( staticdata , dtime_s )
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-- Initialize
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local data = minetest.deserialize ( staticdata )
if type ( data ) == " table " then
self._railtype = data._railtype
end
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self.object : set_armor_groups ( { immortal = 1 } )
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-- Activate cart if on activator rail
if self.on_activate_by_rail then
local pos = self.object : get_pos ( )
local node = minetest.get_node ( vector.floor ( pos ) )
if node.name == " mcl_minecarts:activator_rail_on " then
self : on_activate_by_rail ( )
end
end
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end
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function cart : on_punch ( puncher , time_from_last_punch , tool_capabilities , direction )
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local pos = self.object : get_pos ( )
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if not self._railtype then
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local node = minetest.get_node ( vector.floor ( pos ) ) . name
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self._railtype = minetest.get_item_group ( node , " connect_to_raillike " )
end
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if not puncher or not puncher : is_player ( ) then
local cart_dir = mcl_minecarts : get_rail_direction ( pos , { x = 1 , y = 0 , z = 0 } , nil , nil , self._railtype )
if vector.equals ( cart_dir , { x = 0 , y = 0 , z = 0 } ) then
return
end
self._velocity = vector.multiply ( cart_dir , 3 )
self._old_pos = nil
self._punched = true
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return
end
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-- Punch+sneak: Pick up minecart (unless TNT was ignited)
if puncher : get_player_control ( ) . sneak and not self._boomtimer then
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if self._driver then
if self._old_pos then
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self.object : set_pos ( self._old_pos )
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end
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detach_driver ( self )
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end
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-- Disable detector rail
local rou_pos = vector.round ( pos )
local node = minetest.get_node ( rou_pos )
if node.name == " mcl_minecarts:detector_rail_on " then
local newnode = { name = " mcl_minecarts:detector_rail " , param2 = node.param2 }
minetest.swap_node ( rou_pos , newnode )
mesecon.receptor_off ( rou_pos )
end
-- Drop items and remove cart entity
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if not minetest.settings : get_bool ( " creative_mode " ) then
for d = 1 , # drop do
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minetest.add_item ( self.object : get_pos ( ) , drop [ d ] )
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end
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elseif puncher and puncher : is_player ( ) then
local inv = puncher : get_inventory ( )
for d = 1 , # drop do
if not inv : contains_item ( " main " , drop [ d ] ) then
inv : add_item ( " main " , drop [ d ] )
end
end
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end
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self.object : remove ( )
return
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end
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local vel = self.object : get_velocity ( )
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if puncher : get_player_name ( ) == self._driver then
if math.abs ( vel.x + vel.z ) > 7 then
return
end
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end
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local punch_dir = mcl_minecarts : velocity_to_dir ( puncher : get_look_dir ( ) )
punch_dir.y = 0
local cart_dir = mcl_minecarts : get_rail_direction ( pos , punch_dir , nil , nil , self._railtype )
if vector.equals ( cart_dir , { x = 0 , y = 0 , z = 0 } ) then
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return
end
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time_from_last_punch = math.min ( time_from_last_punch , tool_capabilities.full_punch_interval )
local f = 3 * ( time_from_last_punch / tool_capabilities.full_punch_interval )
self._velocity = vector.multiply ( cart_dir , f )
self._old_pos = nil
self._punched = true
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end
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cart.on_activate_by_rail = on_activate_by_rail
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function cart : on_step ( dtime )
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local vel = self.object : get_velocity ( )
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local update = { }
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if self._last_float_check == nil then
self._last_float_check = 0
else
self._last_float_check = self._last_float_check + dtime
end
local pos , rou_pos , node
-- Drop minecart if it isn't on a rail anymore
if self._last_float_check >= mcl_minecarts.check_float_time then
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pos = self.object : get_pos ( )
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rou_pos = vector.round ( pos )
node = minetest.get_node ( rou_pos )
local g = minetest.get_item_group ( node.name , " connect_to_raillike " )
if g ~= self._railtype and self._railtype ~= nil then
-- Detach driver
if self._driver then
if self._old_pos then
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self.object : set_pos ( self._old_pos )
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end
mcl_player.player_attached [ self._driver ] = nil
local player = minetest.get_player_by_name ( self._driver )
if player then
player : set_detach ( )
player : set_eye_offset ( { x = 0 , y = 0 , z = 0 } , { x = 0 , y = 0 , z = 0 } )
end
end
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-- Explode if already ignited
if self._boomtimer then
self.object : remove ( )
tnt.boom ( pos )
return
end
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-- Drop items and remove cart entity
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if not minetest.settings : get_bool ( " creative_mode " ) then
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for d = 1 , # drop do
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minetest.add_item ( self.object : get_pos ( ) , drop [ d ] )
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end
end
self.object : remove ( )
return
end
self._last_float_check = 0
end
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-- Update furnace stuff
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if self._fueltime and self._fueltime > 0 then
self._fueltime = self._fueltime - dtime
if self._fueltime <= 0 then
self.object : set_properties ( { textures =
{
" default_furnace_top.png " ,
" default_furnace_top.png " ,
" default_furnace_front.png " ,
" default_furnace_side.png " ,
" default_furnace_side.png " ,
" default_furnace_side.png " ,
" mcl_minecarts_minecart.png " ,
} } )
self._fueltime = 0
end
end
local has_fuel = self._fueltime and self._fueltime > 0
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-- Update TNT stuff
if self._boomtimer then
-- Explode
self._boomtimer = self._boomtimer - dtime
local pos = self.object : get_pos ( )
if self._boomtimer <= 0 then
self.object : remove ( )
tnt.boom ( pos )
return
else
tnt.smoke_step ( pos )
end
end
if self._blinktimer then
self._blinktimer = self._blinktimer - dtime
if self._blinktimer <= 0 then
self._blink = not self._blink
if self._blink then
self.object : set_properties ( { textures =
{
" default_tnt_top.png " ,
" default_tnt_bottom.png " ,
" default_tnt_side.png " ,
" default_tnt_side.png " ,
" default_tnt_side.png " ,
" default_tnt_side.png " ,
" mcl_minecarts_minecart.png " ,
} } )
else
self.object : set_properties ( { textures =
{
" mcl_tnt_blink.png " ,
" mcl_tnt_blink.png " ,
" mcl_tnt_blink.png " ,
" mcl_tnt_blink.png " ,
" mcl_tnt_blink.png " ,
" mcl_tnt_blink.png " ,
" mcl_minecarts_minecart.png " ,
} } )
end
self._blinktimer = tnt.BLINKTIMER
end
end
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if self._punched then
vel = vector.add ( vel , self._velocity )
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self.object : set_velocity ( vel )
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self._old_dir . y = 0
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elseif vector.equals ( vel , { x = 0 , y = 0 , z = 0 } ) and ( not has_fuel ) then
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return
end
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local dir , last_switch = nil , nil
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if not pos then
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pos = self.object : get_pos ( )
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end
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if self._old_pos and not self._punched then
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local flo_pos = vector.floor ( pos )
local flo_old = vector.floor ( self._old_pos )
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if vector.equals ( flo_pos , flo_old ) and ( not has_fuel ) then
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return
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-- Prevent querying the same node over and over again
end
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if not rou_pos then
rou_pos = vector.round ( pos )
end
rou_old = vector.round ( self._old_pos )
if not node then
node = minetest.get_node ( rou_pos )
end
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local node_old = minetest.get_node ( rou_old )
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-- Update detector rails
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if node.name == " mcl_minecarts:detector_rail " then
local newnode = { name = " mcl_minecarts:detector_rail_on " , param2 = node.param2 }
minetest.swap_node ( rou_pos , newnode )
mesecon.receptor_on ( rou_pos )
end
if node_old.name == " mcl_minecarts:detector_rail_on " then
local newnode = { name = " mcl_minecarts:detector_rail " , param2 = node_old.param2 }
minetest.swap_node ( rou_old , newnode )
mesecon.receptor_off ( rou_old )
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end
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-- Activate minecart if on activator rail
if node_old.name == " mcl_minecarts:activator_rail_on " and self.on_activate_by_rail then
self : on_activate_by_rail ( )
end
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end
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local ctrl , player = nil , nil
if self._driver then
player = minetest.get_player_by_name ( self._driver )
if player then
ctrl = player : get_player_control ( )
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end
end
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-- Stop cart if velocity vector flips
if self._old_vel and self._old_vel . y == 0 and
( self._old_vel . x * vel.x < 0 or self._old_vel . z * vel.z < 0 ) then
self._old_vel = { x = 0 , y = 0 , z = 0 }
self._old_pos = pos
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self.object : set_velocity ( vector.new ( ) )
self.object : set_acceleration ( vector.new ( ) )
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return
end
self._old_vel = vector.new ( vel )
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if self._old_pos then
local diff = vector.subtract ( self._old_pos , pos )
for _ , v in ipairs ( { " x " , " y " , " z " } ) do
if math.abs ( diff [ v ] ) > 1.1 then
local expected_pos = vector.add ( self._old_pos , self._old_dir )
dir , last_switch = mcl_minecarts : get_rail_direction ( pos , self._old_dir , ctrl , self._old_switch , self._railtype )
if vector.equals ( dir , { x = 0 , y = 0 , z = 0 } ) then
dir = false
pos = vector.new ( expected_pos )
update.pos = true
end
break
end
end
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end
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if vel.y == 0 then
for _ , v in ipairs ( { " x " , " z " } ) do
if vel [ v ] ~= 0 and math.abs ( vel [ v ] ) < 0.9 then
vel [ v ] = 0
update.vel = true
end
end
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end
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local cart_dir = mcl_minecarts : velocity_to_dir ( vel )
local max_vel = mcl_minecarts.speed_max
if not dir then
dir , last_switch = mcl_minecarts : get_rail_direction ( pos , cart_dir , ctrl , self._old_switch , self._railtype )
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end
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local new_acc = { x = 0 , y = 0 , z = 0 }
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if vector.equals ( dir , { x = 0 , y = 0 , z = 0 } ) and not has_fuel then
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vel = { x = 0 , y = 0 , z = 0 }
update.vel = true
else
-- If the direction changed
if dir.x ~= 0 and self._old_dir . z ~= 0 then
vel.x = dir.x * math.abs ( vel.z )
vel.z = 0
pos.z = math.floor ( pos.z + 0.5 )
update.pos = true
end
if dir.z ~= 0 and self._old_dir . x ~= 0 then
vel.z = dir.z * math.abs ( vel.x )
vel.x = 0
pos.x = math.floor ( pos.x + 0.5 )
update.pos = true
end
-- Up, down?
if dir.y ~= self._old_dir . y then
vel.y = dir.y * math.abs ( vel.x + vel.z )
pos = vector.round ( pos )
update.pos = true
end
-- Slow down or speed up
local acc = dir.y * - 1.8
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local speed_mod = minetest.registered_nodes [ minetest.get_node ( pos ) . name ] . _rail_acceleration
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if has_fuel then
acc = acc + 0.2
elseif speed_mod and speed_mod ~= 0 then
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acc = acc + speed_mod
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else
acc = acc - 0.4
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end
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new_acc = vector.multiply ( dir , acc )
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end
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self.object : set_acceleration ( new_acc )
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self._old_pos = vector.new ( pos )
self._old_dir = vector.new ( dir )
self._old_switch = last_switch
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-- Limits
for _ , v in ipairs ( { " x " , " y " , " z " } ) do
if math.abs ( vel [ v ] ) > max_vel then
vel [ v ] = mcl_minecarts : get_sign ( vel [ v ] ) * max_vel
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new_acc [ v ] = 0
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update.vel = true
end
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end
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-- Give achievement when player reached a distance of 1000 nodes from the start position
if self._driver and ( vector.distance ( self._start_pos , pos ) >= 1000 ) then
awards.unlock ( self._driver , " mcl:onARail " )
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end
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if update.pos or self._punched then
local yaw = 0
if dir.x < 0 then
yaw = 0.5
elseif dir.x > 0 then
yaw = 1.5
elseif dir.z < 0 then
yaw = 1
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end
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self.object : set_yaw ( yaw * math.pi )
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end
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if self._punched then
self._punched = false
end
if not ( update.vel or update.pos ) then
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return
end
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local anim = { x = 0 , y = 0 }
if dir.y == - 1 then
anim = { x = 1 , y = 1 }
elseif dir.y == 1 then
anim = { x = 2 , y = 2 }
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end
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self.object : set_animation ( anim , 1 , 0 )
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self.object : set_velocity ( vel )
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if update.pos then
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self.object : set_pos ( pos )
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end
update = nil
end
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function cart : get_staticdata ( )
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return minetest.serialize ( { _railtype = self._railtype } )
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end
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minetest.register_entity ( entity_id , cart )
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end
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-- Place a minecart at pointed_thing
mcl_minecarts.place_minecart = function ( itemstack , pointed_thing )
if not pointed_thing.type == " node " then
return
end
local railpos , node
if mcl_minecarts : is_rail ( pointed_thing.under ) then
railpos = pointed_thing.under
node = minetest.get_node ( pointed_thing.under )
elseif mcl_minecarts : is_rail ( pointed_thing.above ) then
railpos = pointed_thing.above
node = minetest.get_node ( pointed_thing.above )
else
return
end
-- Activate detector rail
if node.name == " mcl_minecarts:detector_rail " then
local newnode = { name = " mcl_minecarts:detector_rail_on " , param2 = node.param2 }
minetest.swap_node ( railpos , newnode )
mesecon.receptor_on ( railpos )
end
local entity_id = entity_mapping [ itemstack : get_name ( ) ]
local cart = minetest.add_entity ( railpos , entity_id )
local railtype = minetest.get_item_group ( node.name , " connect_to_raillike " )
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local le = cart : get_luaentity ( )
if le ~= nil then
le._railtype = railtype
end
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local cart_dir = mcl_minecarts : get_rail_direction ( railpos , { x = 1 , y = 0 , z = 0 } , nil , nil , railtype )
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cart : set_yaw ( minetest.dir_to_yaw ( cart_dir ) )
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if not minetest.settings : get_bool ( " creative_mode " ) then
itemstack : take_item ( )
end
return itemstack
end
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local register_craftitem = function ( itemstring , entity_id , description , tt_help , longdesc , usagehelp , icon , creative )
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entity_mapping [ itemstring ] = entity_id
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local groups = { minecart = 1 , transport = 1 }
if creative == false then
groups.not_in_creative_inventory = 1
end
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local def = {
stack_max = 1 ,
on_place = function ( itemstack , placer , pointed_thing )
if not pointed_thing.type == " node " then
return
end
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node ( pointed_thing.under )
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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return mcl_minecarts.place_minecart ( itemstack , pointed_thing )
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end ,
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_on_dispense = function ( stack , pos , droppos , dropnode , dropdir )
-- Place minecart as entity on rail. If there's no rail, just drop it.
local placed
if minetest.get_item_group ( dropnode.name , " rail " ) ~= 0 then
-- FIXME: This places minecarts even if the spot is already occupied
local pointed_thing = { under = droppos , above = { x = droppos.x , y = droppos.y + 1 , z = droppos.z } }
placed = mcl_minecarts.place_minecart ( stack , pointed_thing )
end
if placed == nil then
-- Drop item
minetest.add_item ( droppos , stack )
end
end ,
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groups = groups ,
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}
def.description = description
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def._tt_help = tt_help
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def._doc_items_longdesc = longdesc
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def._doc_items_usagehelp = usagehelp
def.inventory_image = icon
def.wield_image = icon
minetest.register_craftitem ( itemstring , def )
end
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--[[
Register a minecart
* itemstring : Itemstring of minecart item
* entity_id : ID of minecart entity
* description : Item name / description
* longdesc : Long help text
* usagehelp : Usage help text
* mesh : Minecart mesh
* textures : Minecart textures table
* icon : Item icon
* drop : Dropped items after destroying minecart
* on_rightclick : Called after rightclick
* on_activate_by_rail : Called when above activator rail
* creative : If false , don ' t show in Creative Inventory
] ]
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local function register_minecart ( itemstring , entity_id , description , tt_help , longdesc , usagehelp , mesh , textures , icon , drop , on_rightclick , on_activate_by_rail , creative )
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register_entity ( entity_id , mesh , textures , drop , on_rightclick , on_activate_by_rail )
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register_craftitem ( itemstring , entity_id , description , tt_help , longdesc , usagehelp , icon , creative )
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if minetest.get_modpath ( " doc_identifier " ) ~= nil then
doc.sub . identifier.register_object ( entity_id , " craftitems " , itemstring )
end
end
-- Minecart
register_minecart (
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" mcl_minecarts:minecart " ,
" mcl_minecarts:minecart " ,
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S ( " Minecart " ) ,
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S ( " Vehicle for fast travel on rails " ) ,
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S ( " Minecarts can be used for a quick transportion on rails. " ) .. " \n " ..
S ( " Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type. " ) ,
S ( " You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving. " ) .. " \n " ..
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S ( " To obtain the minecart, punch it while holding down the sneak key. " ) .. " \n " ..
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S ( " If it moves over a powered activator rail, you'll get ejected. " ) ,
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" mcl_minecarts_minecart.b3d " ,
{ " mcl_minecarts_minecart.png " } ,
" mcl_minecarts_minecart_normal.png " ,
{ " mcl_minecarts:minecart " } ,
function ( self , clicker )
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local name = clicker : get_player_name ( )
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if not clicker or not clicker : is_player ( ) then
return
end
local player_name = clicker : get_player_name ( )
if self._driver and player_name == self._driver then
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detach_driver ( self )
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elseif not self._driver then
self._driver = player_name
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self._start_pos = self.object : get_pos ( )
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mcl_player.player_attached [ player_name ] = true
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clicker : set_attach ( self.object , " " , { x = 0 , y =- 1.75 , z =- 2 } , { x = 0 , y = 0 , z = 0 } )
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mcl_player.player_attached [ name ] = true
minetest.after ( 0.2 , function ( name )
local player = minetest.get_player_by_name ( name )
if player then
mcl_player.player_set_animation ( player , " sit " , 30 )
player : set_eye_offset ( { x = 0 , y =- 5.5 , z = 0 } , { x = 0 , y =- 4 , z = 0 } )
end
end , name )
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end
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end , activate_normal_minecart
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)
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-- Minecart with Chest
register_minecart (
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" mcl_minecarts:chest_minecart " ,
" mcl_minecarts:chest_minecart " ,
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S ( " Minecart with Chest " ) ,
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nil , nil , nil ,
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" mcl_minecarts_minecart_chest.b3d " ,
{ " mcl_chests_normal.png " , " mcl_minecarts_minecart.png " } ,
" mcl_minecarts_minecart_chest.png " ,
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{ " mcl_minecarts:minecart " , " mcl_chests:chest " } ,
nil , nil , false )
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-- Minecart with Furnace
register_minecart (
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" mcl_minecarts:furnace_minecart " ,
" mcl_minecarts:furnace_minecart " ,
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S ( " Minecart with Furnace " ) ,
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nil ,
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S ( " A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel. " ) ,
S ( " Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving. " ) .. " \n " ..
S ( " To obtain the minecart and furnace, punch them while holding down the sneak key. " ) ,
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" mcl_minecarts_minecart_block.b3d " ,
{
" default_furnace_top.png " ,
" default_furnace_top.png " ,
" default_furnace_front.png " ,
" default_furnace_side.png " ,
" default_furnace_side.png " ,
" default_furnace_side.png " ,
" mcl_minecarts_minecart.png " ,
} ,
" mcl_minecarts_minecart_furnace.png " ,
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{ " mcl_minecarts:minecart " , " mcl_furnaces:furnace " } ,
-- Feed furnace with coal
function ( self , clicker )
if not clicker or not clicker : is_player ( ) then
return
end
if not self._fueltime then
self._fueltime = 0
end
local held = clicker : get_wielded_item ( )
if minetest.get_item_group ( held : get_name ( ) , " coal " ) == 1 then
self._fueltime = self._fueltime + 180
if not minetest.settings : get_bool ( " creative_mode " ) then
held : take_item ( )
local index = clicker : get_wielded_index ( )
local inv = clicker : get_inventory ( )
inv : set_stack ( " main " , index , held )
end
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self.object : set_properties ( { textures =
{
" default_furnace_top.png " ,
" default_furnace_top.png " ,
" default_furnace_front_active.png " ,
" default_furnace_side.png " ,
" default_furnace_side.png " ,
" default_furnace_side.png " ,
" mcl_minecarts_minecart.png " ,
} } )
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end
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end , nil , false
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)
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-- Minecart with Command Block
register_minecart (
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" mcl_minecarts:command_block_minecart " ,
" mcl_minecarts:command_block_minecart " ,
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S ( " Minecart with Command Block " ) ,
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nil , nil , nil ,
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" mcl_minecarts_minecart_block.b3d " ,
{
" jeija_commandblock_off.png^[verticalframe:2:0 " ,
" jeija_commandblock_off.png^[verticalframe:2:0 " ,
" jeija_commandblock_off.png^[verticalframe:2:0 " ,
" jeija_commandblock_off.png^[verticalframe:2:0 " ,
" jeija_commandblock_off.png^[verticalframe:2:0 " ,
" jeija_commandblock_off.png^[verticalframe:2:0 " ,
" mcl_minecarts_minecart.png " ,
} ,
" mcl_minecarts_minecart_command_block.png " ,
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{ " mcl_minecarts:minecart " } ,
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nil , nil , false
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)
-- Minecart with Hopper
register_minecart (
" mcl_minecarts:hopper_minecart " ,
" mcl_minecarts:hopper_minecart " ,
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S ( " Minecart with Hopper " ) ,
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nil , nil , nil ,
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" mcl_minecarts_minecart_hopper.b3d " ,
{
" mcl_hoppers_hopper_inside.png " ,
" mcl_minecarts_minecart.png " ,
" mcl_hoppers_hopper_outside.png " ,
" mcl_hoppers_hopper_top.png " ,
} ,
" mcl_minecarts_minecart_hopper.png " ,
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{ " mcl_minecarts:minecart " , " mcl_hoppers:hopper " } ,
nil , nil , false
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)
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-- Minecart with TNT
register_minecart (
" mcl_minecarts:tnt_minecart " ,
" mcl_minecarts:tnt_minecart " ,
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S ( " Minecart with TNT " ) ,
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S ( " Vehicle for fast travel on rails " ) .. " \n " .. S ( " Can be ignited by tools or powered activator rail " ) ,
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S ( " A minecart with TNT is an explosive vehicle that travels on rail. " ) ,
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S ( " Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail. " ) .. " \n " ..
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S ( " To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited. " ) ,
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" mcl_minecarts_minecart_block.b3d " ,
{
" default_tnt_top.png " ,
" default_tnt_bottom.png " ,
" default_tnt_side.png " ,
" default_tnt_side.png " ,
" default_tnt_side.png " ,
" default_tnt_side.png " ,
" mcl_minecarts_minecart.png " ,
} ,
" mcl_minecarts_minecart_tnt.png " ,
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{ " mcl_minecarts:minecart " , " mcl_tnt:tnt " } ,
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-- Ingite
function ( self , clicker )
if not clicker or not clicker : is_player ( ) then
return
end
if self._boomtimer then
return
end
local held = clicker : get_wielded_item ( )
if held : get_name ( ) == " mcl_fire:flint_and_steel " then
if not minetest.settings : get_bool ( " creative_mode " ) then
held : add_wear ( 65535 / 65 ) -- 65 uses
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local index = clicker : get_wield_index ( )
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local inv = clicker : get_inventory ( )
inv : set_stack ( " main " , index , held )
end
activate_tnt_minecart ( self )
end
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end , activate_tnt_minecart )
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minetest.register_craft ( {
output = " mcl_minecarts:minecart " ,
recipe = {
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{ " mcl_core:iron_ingot " , " " , " mcl_core:iron_ingot " } ,
{ " mcl_core:iron_ingot " , " mcl_core:iron_ingot " , " mcl_core:iron_ingot " } ,
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} ,
} )
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minetest.register_craft ( {
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output = " mcl_minecarts:tnt_minecart " ,
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recipe = {
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{ " mcl_tnt:tnt " } ,
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{ " mcl_minecarts:minecart " } ,
} ,
} )
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-- TODO: Re-enable crafting of special minecarts when they have been implemented
if false then
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minetest.register_craft ( {
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output = " mcl_minecarts:furnace_minecart " ,
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recipe = {
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{ " mcl_furnaces:furnace " } ,
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{ " mcl_minecarts:minecart " } ,
} ,
} )
minetest.register_craft ( {
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output = " mcl_minecarts:hopper_minecart " ,
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recipe = {
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{ " mcl_hoppers:hopper " } ,
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{ " mcl_minecarts:minecart " } ,
} ,
} )
minetest.register_craft ( {
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output = " mcl_minecarts:chest_minecart " ,
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recipe = {
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{ " mcl_chests:chest " } ,
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{ " mcl_minecarts:minecart " } ,
} ,
} )
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end