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MineClone2/mods/ITEMS/mcl_throwing/ender_pearl.lua

143 lines
4.6 KiB
Lua

local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local math = math
local vector = vector
local mod_target = minetest.get_modpath("mcl_target")
local how_to_throw = S("Use the punch key to throw.")
-- Ender Pearl
minetest.register_craftitem("mcl_throwing:ender_pearl", {
description = S("Ender Pearl"),
_tt_help = S("Throwable").."\n"..minetest.colorize(mcl_colors.YELLOW, S("Teleports you on impact for cost of 5 HP")),
_doc_items_longdesc = S("An ender pearl is an item which can be used for teleportation at the cost of health. It can be thrown and teleport the thrower to its impact location when it hits a solid block or a plant. Each teleportation hurts the user by 5 hit points."),
_doc_items_usagehelp = how_to_throw,
wield_image = "mcl_throwing_ender_pearl.png",
inventory_image = "mcl_throwing_ender_pearl.png",
stack_max = 16,
on_use = mcl_throwing.get_player_throw_function("mcl_throwing:ender_pearl_entity"),
groups = { transport = 1 },
})
function on_collide(self, pos, node)
if mod_target and node.name == "mcl_target:target_off" then
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
end
if node.name == "ignore" then
-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
return
end
-- Make sure we have a reference to the player
local player = self._thrower and minetest.get_player_by_name(self._thrower)
if not player then return end
-- Teleport and hurt player
-- First determine good teleport position
local dir = vector.zero()
local v = self.object:get_velocity()
local node_def = minetest.registered_nodes[node.name]
if node_def and node_def.walkable then
local vc = vector.normalize(v) -- vector for calculating
-- Node is walkable, we have to find a place somewhere outside of that node
-- Zero-out the two axes with a lower absolute value than the axis with the strongest force
local lv, ld = math.abs(vc.y), "y"
if math.abs(vc.x) > lv then
lv, ld = math.abs(vc.x), "x"
end
if math.abs(vc.z) > lv then
ld = "z" --math.abs(vc.z)
end
if ld ~= "x" then vc.x = 0 end
if ld ~= "y" then vc.y = 0 end
if ld ~= "z" then vc.z = 0 end
-- Final tweaks to the teleporting pos, based on direction
-- Impact from the side
dir.x = vc.x * -1
dir.z = vc.z * -1
-- Special case: top or bottom of node
if vc.y > 0 then
-- We need more space when impact is from below
dir.y = -2.3
elseif vc.y < 0 then
-- Standing on top
dir.y = 0.5
end
end
-- If node was not walkable, no modification to pos is made.
-- Final teleportation position
local telepos = vector.add(pos, dir)
local telenode = minetest.get_node(telepos)
--[[ It may be possible that telepos is walkable due to the algorithm.
Especially when the ender pearl is faster horizontally than vertical.
This applies final fixing, just to be sure we're not in a walkable node ]]
if not minetest.registered_nodes[telenode.name] or minetest.registered_nodes[telenode.name].walkable then
if v.y < 0 then
telepos.y = telepos.y + 0.5
else
telepos.y = telepos.y - 2.3
end
end
local oldpos = player:get_pos()
-- Teleport and hurt player
player:set_pos(telepos)
player:set_hp(player:get_hp() - 5, { type = "fall", from = "mod" })
-- 5% chance to spawn endermite at the player's origin
if math.random(1,20) == 1 then
minetest.add_entity(oldpos, "mobs_mc:endermite")
end
end
-- Ender pearl entity
vl_projectile.register("mcl_throwing:ender_pearl_entity",{
physical = false,
timer=0,
textures = {"mcl_throwing_ender_pearl.png"},
visual_size = {x=0.9, y=0.9},
collisionbox = {0,0,0,0,0,0},
pointable = false,
get_staticdata = mcl_throwing.get_staticdata,
on_activate = mcl_throwing.on_activate,
on_step = vl_projectile.update_projectile,
_lastpos={},
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
_vl_projectile = {
behaviors = {
vl_projectile.collides_with_solids,
vl_projectile.collides_with_entities,
},
collides_with = {
"mcl_core:vine", "mcl_core:deadbush",
"group:flower", "group:sapling",
"group:plant", "group:mushroom",
},
allow_punching = function(self, _, _, object)
if self._owner == object:get_player_name() then
return self.timer > 1
end
local le = object:get_luaentity()
return le and (le.is_mob or le._hittable_by_projectile) or object:is_player()
end,
on_collide_with_entity = function(self, pos, entity)
on_collide(self, pos, minetest.get_node(pos))
end,
on_collide_with_solid = on_collide,
},
})
mcl_throwing.register_throwable_object("mcl_throwing:ender_pearl", "mcl_throwing:ender_pearl_entity", 22)