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2264 Commits

Author SHA1 Message Date
teknomunk e9632b5317 Start adding next round of German translations 2024-08-31 16:39:43 +02:00
kno10 12214c5bd6 Allow salmon, tropical fish, witch huts in rivers (#4605)
As witch huts use flag "liquid_surface", place_on only can be water. If we want on-shore witch huts, this needs to be solved differently.
Also, probably no witch huts in deep ocean swamp water?

Reviewed-on: VoxeLibre/VoxeLibre#4605
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 10:16:43 +02:00
JoseDouglas26 95653a0676 ipairs to pairs 2024-08-27 13:11:08 +02:00
JoseDouglas26 b141f7c0a4 new special field to solve drop bug 2024-08-27 13:11:08 +02:00
THE-NERD2 86e3446407 Update mount.lua to fix horse riding problem (#4580)
Previously, horses would continue to move even after the movement key was released. This was because mcl_mobs.drive was returning before stopping the horse. This commit makes mcl_mobs.drive stop the horse before returning.

Reviewed-on: VoxeLibre/VoxeLibre#4580
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-08-16 22:21:18 +02:00
kno10 77382d930e Typo in setting name, default should be false (#4492)
Reviewed-on: VoxeLibre/VoxeLibre#4492
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-08-03 17:52:51 +02:00
OgelGames 0012bdb71e Clear itemstring when picking up or merging items (#4530)
Prevents possible item duplication with other mods. Matches the behavior of the default `__builtin:item`.

See also https://github.com/mt-mods/pipeworks/issues/130

Reviewed-on: VoxeLibre/VoxeLibre#4530
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: OgelGames <ogelgames@noreply.git.minetest.land>
Co-committed-by: OgelGames <ogelgames@noreply.git.minetest.land>
2024-07-31 03:26:28 +02:00
kno10 b8d7139792 Fix iron golem attack animation (#4542)
C.f. MCLA

Reviewed-on: VoxeLibre/VoxeLibre#4542
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-07-31 03:18:53 +02:00
WillConker 9d5b46c28a Slow ender dragon regeneration (#4481)
Reviewed-on: VoxeLibre/VoxeLibre#4481
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <waj01@joanes.net>
Co-committed-by: WillConker <waj01@joanes.net>
2024-07-31 02:56:33 +02:00
kno10 80a6a6efb0 Choose direction vectors uniformly for spawning (#4467)
The previous code was biased towards placing mobs on top or below the
player, because it chose the theta inclination angle uniformly,
but the sphere is more narrow at the top and bottom.

This code is also simpler.

Reviewed-on: VoxeLibre/VoxeLibre#4467
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-07-31 02:30:29 +02:00
teknomunk 3928e12634 Fix two more crashes, stray space 2024-06-24 03:06:26 +02:00
teknomunk 304550d90c Fix parameter name 2024-06-24 03:06:26 +02:00
teknomunk 0a2336ad82 Handle conversion of mobs that were incorrectly converted 2024-06-24 03:06:26 +02:00
teknomunk 7e0afd7e21 Remove debug logging 2024-06-24 03:06:26 +02:00
teknomunk 15fa925aae More fields to strip 2024-06-24 03:06:26 +02:00
teknomunk 4935f5fdda Add debug logging 2024-06-24 03:06:26 +02:00
teknomunk 41032ec999 Use correct variable name 2024-06-24 03:06:26 +02:00
teknomunk d64ee18f75 Strip some fields from the mob's staticdata on conversion 2024-06-24 03:06:26 +02:00
teknomunk 1942384fe5 Move object remove after position check 2024-06-24 03:06:26 +02:00
teknomunk 9b50dd6565 Update to use new_object instead of obj 2024-06-24 03:06:26 +02:00
teknomunk a88951ac6a More safety checks 2024-06-24 03:06:26 +02:00
teknomunk bc343769ee Add guard to prevent crash when converting old mobs and the minetest fails to create the new entity 2024-06-24 03:06:26 +02:00
the-real-herowl 72435933e4 Add defensive check (#4437)
This fixes #4436 and possible other unnoticed crashes by adding a defensive check.

Reviewed-on: VoxeLibre/VoxeLibre#4437
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-06-15 03:51:03 +02:00
teknomunk beccbacc73 Fix Stalker texture generation (#4343)
This fixes stalker texture generation when the stalker is standing on a node that uses a texture using a texture modifier.

Reviewed-on: VoxeLibre/VoxeLibre#4343
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-06-01 20:23:38 +00:00
teknomunk ecf12b85cc Fix undefined global warning for variable distance in spawning code (#4348)
Fixes the warning about an undeclared global that occurs the first time a mob attempts to spawn.

Reviewed-on: VoxeLibre/VoxeLibre#4348
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-31 09:54:59 +00:00
teknomunk add9cbe3bc Fix mob spawner crash (#4337)
This fixes #4336 crash at login about mcl_mobspawners. Also adds an API call, `mcl_mobs.register_conversion` for converting one mob into another and updates rovers and stalkers to use this API call.

Reviewed-on: VoxeLibre/VoxeLibre#4337
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-30 08:29:12 +00:00
the-real-herowl 2bd24120e9 Stalker texture building fix (#4322)
Added a defensive check for stalker texture building.

Reviewed-on: VoxeLibre/VoxeLibre#4322
2024-05-25 11:57:05 +00:00
teknomunk 0a14a74860 Fix crash when converting endermen to rovers (#4318)
Fixes a crash that occurs when automatically converting endermen to rovers.

Reviewed-on: VoxeLibre/VoxeLibre#4318
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-24 10:32:19 +00:00
the-real-herowl a499d292f8 Finish renames (#4314)
Fix crash caused by unfinished renaming in #4282

Reviewed-on: VoxeLibre/VoxeLibre#4314
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-05-22 19:18:10 +00:00
the-real-herowl 018814c362 Added a few mobitems
* one droppable from strays
* the rest will get their mobs in a later update
* added alternative ways to get the items
* added recipes for potions that use these items
2024-05-22 21:03:43 +02:00
the-real-herowl 651fb74be1 Fix a crash 2024-05-22 21:03:43 +02:00
the-real-herowl 664993ca75 Fixed mob drops not having proper description 2024-05-22 21:03:43 +02:00
the-real-herowl d306260c7e Guardian fixes 2024-05-22 21:03:43 +02:00
the-real-herowl 747bf16a94 Migrated mobs to the new effects API 2024-05-22 21:03:43 +02:00
the-real-herowl e36b7f413b Strays now use frost arrows 2024-05-22 21:03:43 +02:00
the-real-herowl dc7b1869b7 Move most of the game to the new API 2024-05-22 21:03:43 +02:00
the-real-herowl 63b2da7aa0 Added on_save_effect support for mobs 2024-05-22 21:03:43 +02:00
the-real-herowl 914e3c6c2a Effects persist on loads for mobs too 2024-05-22 21:03:43 +02:00
the-real-herowl 7cd0cfede8 Further (mcl_)luck functionality
* XP from mob breeding impacted by luck
* eye of ender explosion chance impacted by luck
* fishing loot impacted by luck
* melee critical damage impacted by luck
* also fixed 2 scripts marked as "executable"
2024-05-22 21:02:25 +02:00
the-real-herowl 0c4094596e Improved haste and fatigue effects
* fixed a few crashes related to unusual effect levels
* added haste and fatigue combat functionality
* added some cleanup to avoid hangover unstackable items
* capped the slowdown from fatigue at 5 minutes digging time
* (despite the above, if a tool has a longer time set in definition,
	that still works)
* removed an unused "global" variable
2024-05-22 21:02:25 +02:00
the-real-herowl 456d205161 Added strength and weakness effects
* also highest effect level displayed in HUD set to 3000
* also improved indicating effects with strange factors in HUD
2024-05-22 21:02:25 +02:00
the-real-herowl 753545d714 Merge pull request 'Rover and Stalker' (#4282) from rover_stalker into master
Reviewed-on: VoxeLibre/VoxeLibre#4282
2024-05-22 19:01:14 +00:00
the-real-herowl 48e6ffa935 Improved tool tooltips (#4306)
Co-authored-by: Araca <araca.prod@gmail.com>
Reviewed-on: VoxeLibre/VoxeLibre#4306
2024-05-22 18:55:07 +00:00
teknomunk 0279dde3d0 Limit check to +/- 16 nodes from goal position (maximum 33 nodes, 3 map blocks) 2024-05-22 15:25:38 +00:00
teknomunk 2a014ca79c Change y range calculation to use outer zone distance and not middle to let mobs spawn far away from the player 2024-05-22 15:25:38 +00:00
teknomunk 1bc0a0b411 Implement a continuous distribution function using a piecewise linear function for selecting the distance from the player to spawn mobs with, fix crash when no nodes are found under air at the goal position 2024-05-22 15:25:38 +00:00
teknomunk bd6c8d35c3 Change y_min/y_max calculations 2024-05-22 15:25:38 +00:00
teknomunk 3850fc1a9f Limit y range to the same hemisphere (top/bottom) 2024-05-22 15:25:38 +00:00
teknomunk 74cf14ef0f Close if statement 2024-05-22 15:25:38 +00:00
teknomunk 3a4a8799ea Change mob spawning randomization from polar coordinates to spherical coordinates, move position validation code from find_spawning_position to get_next_mob_spawn_pos, minimize code remaining in find_spawning_position 2024-05-22 15:25:38 +00:00