forked from VoxeLibre/VoxeLibre
code restructuring and cleanups
This commit is contained in:
parent
9411e60b8c
commit
e8aeb34b93
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@ -1,5 +1,4 @@
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-- Cactus and Sugar Cane
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local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_node("mcl_core:cactus", {
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@ -42,9 +41,8 @@ minetest.register_node("mcl_core:cactus", {
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},
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-- Only allow to place cactus on sand or cactus
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on_place = mcl_util.generate_on_place_plant_function(function(pos, node)
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local node_below = minetest.get_node_or_nil({x=pos.x,y=pos.y-1,z=pos.z})
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if not node_below then return false end
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return (node_below.name == "mcl_core:cactus" or minetest.get_item_group(node_below.name, "sand") == 1)
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local node_below = minetest.get_node_or_nil(vector.offset(pos, 0, -1, 0))
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return node_below and (node_below.name == "mcl_core:cactus" or minetest.get_item_group(node_below.name, "sand") == 1)
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end),
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_mcl_blast_resistance = 0.4,
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_mcl_hardness = 0.4,
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@ -90,7 +88,7 @@ minetest.register_node("mcl_core:reeds", {
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node_placement_prediction = "",
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drop = "mcl_core:reeds", -- to prevent color inheritation
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on_place = mcl_util.generate_on_place_plant_function(function(place_pos, place_node)
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local soil_pos = {x=place_pos.x, y=place_pos.y-1, z=place_pos.z}
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local soil_pos = vector.new(place_pos.x, place_pos.y-1, place_pos.z)
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local soil_node = minetest.get_node_or_nil(soil_pos)
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if not soil_node then return false end
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local snn = soil_node.name -- soil node name
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@ -113,16 +111,12 @@ minetest.register_node("mcl_core:reeds", {
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-- Legal water position rules are the same as for decoration spawn_by rules.
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-- This differs from MC, which does not allow diagonal neighbors
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-- and neighbors 1 layer above.
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local np1 = {x=soil_pos.x-1, y=soil_pos.y, z=soil_pos.z-1}
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local np2 = {x=soil_pos.x+1, y=soil_pos.y+1, z=soil_pos.z+1}
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if #minetest.find_nodes_in_area(np1, np2, {"group:water", "group:frosted_ice"}) > 0 then
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if #minetest.find_nodes_in_area(vector.offset(soil_pos, -1, 0, -1), vector.offset(soil_pos, 1, 1, 1), {"group:water", "group:frosted_ice"}) > 0 then
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-- Water found! Sugar canes are happy! :-)
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return true
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end
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-- No water found! Sugar canes are not amuzed and refuses to be placed. :-(
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return false
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end),
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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@ -135,4 +129,4 @@ minetest.register_node("mcl_core:reeds", {
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end,
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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})
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})
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@ -9,11 +9,11 @@ local wood_slab_groups = {handy = 1, axey = 1, material_wood = 1, wood_slab = 1}
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local wood_stair_groups = {handy = 1, axey = 1, material_wood = 1, wood_stairs = 1}
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local function generate_warped_tree(pos)
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minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
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minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_"..math.random(1,3)..".mts","random",nil,false,"place_center_x,place_center_z")
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end
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function generate_crimson_tree(pos)
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minetest.place_schematic(pos,modpath.."/schematics/crimson_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
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minetest.place_schematic(pos,modpath.."/schematics/crimson_fungus_"..math.random(1,3)..".mts","random",nil,false,"place_center_x,place_center_z")
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end
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function grow_vines(pos, moreontop ,vine, dir)
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@ -29,10 +29,13 @@ local gateway_positions = {
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local path_gateway_portal = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_gateway_portal.mts"
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local function spawn_gateway_portal(pos, dest_str)
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return vl_structures.place_schematic(vector.offset(pos, -1, -2, -1), 0, nil, nil, path_gateway_portal, "0", nil, true, nil, nil, nil,
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dest_str and function()
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return vl_structures.place_schematic(vector.offset(pos, -1, -2, -1), 0, path_gateway_portal, "0", {
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force_placement = true,
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prepare = false,
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after_place = dest_str and function()
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minetest.get_meta(pos):set_string("mcl_portals:gateway_destination", dest_str)
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end)
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end
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}, nil)
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end
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function mcl_portals.spawn_gateway_portal()
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@ -75,22 +75,26 @@ local function igloo_callback(cpos,def,pr,p1,p2,size,rotation)
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return false
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end
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local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
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local prepare = { tolerance = -1, foundation = false, clear = false }
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vl_structures.place_schematic(bpos, -1, nil, nil, path, rotation, nil, true, nil, prepare, pr, function(p1, p2)
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-- Generate ladder to basement
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local ladder = {name="mcl_core:ladder", param2=minetest.dir_to_wallmounted(tdir)}
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minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
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for y = tpos.y-1, bpos.y+4, -1 do
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set_brick(vector.new(tpos.x-1, y, tpos.z ))
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set_brick(vector.new(tpos.x+1, y, tpos.z ))
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set_brick(vector.new(tpos.x , y, tpos.z-1))
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set_brick(vector.new(tpos.x , y, tpos.z+1))
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minetest.set_node(vector.new(tpos.x, y, tpos.z), ladder)
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vl_structures.place_schematic(bpos, -1, path, rotation, {
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force_place = true,
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prepare = { tolerance = -1, foundation = false, clear = false },
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after_place = function(p1, p2)
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-- Generate ladder to basement
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local ladder = {name="mcl_core:ladder", param2=minetest.dir_to_wallmounted(tdir)}
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-- TODO: use voxelmanip?
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minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
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for y = tpos.y-1, bpos.y+4, -1 do
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set_brick(vector.new(tpos.x-1, y, tpos.z ))
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set_brick(vector.new(tpos.x+1, y, tpos.z ))
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set_brick(vector.new(tpos.x , y, tpos.z-1))
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set_brick(vector.new(tpos.x , y, tpos.z+1))
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minetest.set_node(vector.new(tpos.x, y, tpos.z), ladder)
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end
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vl_structures.fill_chests(p1,p2,def.loot,pr)
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vl_structures.construct_nodes(p1,p2,{"mcl_brewing:stand_000","mcl_books:bookshelf"})
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spawn_mobs(p1,p2)
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end
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vl_structures.fill_chests(p1,p2,def.loot,pr)
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vl_structures.construct_nodes(p1,p2,{"mcl_brewing:stand_000","mcl_books:bookshelf"})
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spawn_mobs(p1,p2)
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end)
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}, pr)
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end
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vl_structures.register_structure("igloo",{
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@ -11,6 +11,21 @@ mcl_structures.fill_chests = vl_structures.fill_chests
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mcl_structures.spawn_mobs = vl_structures.spawn_mobs
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-- TODO: provide more legacy adapters that translate parameters?
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mcl_structures.place_schematic = function(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param)
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vl_structures.place_schematic(pos, yoffset, schematic, rotation, {
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replacements = replacements,
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force_placement = force_placement,
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flags = flags,
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after_place = after_placement_callback,
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callback_param = callback_param
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}, pr)
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end
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mcl_structures.place_structure = vl_structures.place_structure -- still compatible
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mcl_structures.register_structure = function(name, def, nospawn)
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-- nospawn: ignored, just pass no place_on!
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if not def.solid_ground then def.prepare = def.prepare or {} end
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vl_structures.register_structure(name, def)
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end
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dofile(modpath.."/desert_temple.lua")
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dofile(modpath.."/desert_well.lua")
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@ -29,20 +44,23 @@ dofile(modpath.."/witch_hut.lua")
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dofile(modpath.."/woodland_mansion.lua")
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vl_structures.register_structure("boulder",{
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-- as they have no place_on, they will not be spawned by this mechanism. this is just for /spawnstruct
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filenames = {
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-- small boulder 3x as likely
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder.mts",
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-- small boulder 3x as likely
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},
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},true) --is spawned as a normal decoration. this is just for /spawnstruct
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})
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vl_structures.register_structure("ice_spike_small",{
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-- as they have no place_on, they will not be spawned by this mechanism. this is just for /spawnstruct
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filenames = { modpath.."/schematics/mcl_structures_ice_spike_small.mts" },
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},true) --is spawned as a normal decoration. this is just for /spawnstruct
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})
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vl_structures.register_structure("ice_spike_large",{
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-- as they have no place_on, they will not be spawned by this mechanism. this is just for /spawnstruct
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filenames = { modpath.."/schematics/mcl_structures_ice_spike_large.mts" },
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},true) --is spawned as a normal decoration. this is just for /spawnstruct
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})
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@ -1,7 +1,7 @@
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mcl_villages = {}
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mcl_villages.modpath = minetest.get_modpath(minetest.get_current_modname())
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local village_chance = tonumber(minetest.settings:get("mcl_villages_village_probability")) or 1
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local village_boost = tonumber(minetest.settings:get("vl_villages_boost")) or 1
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dofile(mcl_villages.modpath.."/const.lua")
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dofile(mcl_villages.modpath.."/utils.lua")
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@ -47,9 +47,9 @@ local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name ~= "singlenode" then
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mcl_mapgen_core.register_generator("villages", nil, function(minp, maxp, blockseed)
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if maxp.y < 0 then return end
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if village_chance == 0 then return end
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if village_boost == 0 then return end
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local pr = PcgRandom(blockseed)
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if pr:next(0, 100) > village_chance then return end
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if pr:next(0,1e9) * 100e-9 >= village_boost then return end
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local big_minp = vector.copy(minp) --vector.offset(minp, -16, -16, -16)
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local big_maxp = vector.copy(maxp) --vector.offset(maxp, 16, 16, 16)
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minetest.emerge_area(big_minp, big_maxp, ecb_village,
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@ -63,7 +63,7 @@ if mg_name ~= "singlenode" then
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lvm:set_data(data) -- FIXME: ugly hack, better directly manipulate the data array
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lvm:set_param2_data(data2)
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local pr = PcgRandom(blockseed)
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if pr:next(0, 100) > village_chance then return end
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if pr:next(0,1e9) * 100e-9 > village_boost then return end
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local settlement = mcl_villages.create_site_plan(lvm, minp, maxp, pr)
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if not settlement then return false, false end
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@ -85,7 +85,7 @@ if mg_name ~= "singlenode" then
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mcl_mapgen_core.register_generator("villages", nil, function(minp, maxp, blockseed)
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if maxp.y < 0 or mcl_villages.village_exists(blockseed) then return end
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local pr = PcgRandom(blockseed)
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if pr:next(0, 100) > village_chance then return end
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if pr:next(0,1e9) * 10ee-9 > village_boost then return end
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--local lvm, emin, emax = minetest.get_mapgen_object("voxelmanip") -- did not get the lighting fixed?
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local lvm = VoxelManip()
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lvm:read_from_map(minp, maxp)
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@ -1,11 +1,9 @@
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vl_structures.registered_structures = {}
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local mob_cap_player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75
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local mob_cap_animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10
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local structure_boost = tonumber(minetest.settings:get("vl_structures_boost")) or 1
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local worldseed = minetest.get_mapgen_setting("seed")
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local RANDOM_SEED_OFFSET = 959 -- random constant that should be unique across each library
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local floor = math.floor
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local vector_offset = vector.offset
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-- FIXME: switch to vl_structures_logging?
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@ -18,27 +16,6 @@ function mcl_structures.is_disabled(structname)
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return table.indexof(disabled_structures,structname) ~= -1
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end
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local mg_name = minetest.get_mapgen_setting("mg_name")
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-- see vl_terraforming for documentation
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local DEFAULT_PREPARE = { tolerance = 10, foundation = -3, clear = false, clear_bottom = 0, clear_top = 4, padding = 1, corners = 1 }
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local DEFAULT_FLAGS = "place_center_x,place_center_z"
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local function parse_prepare(prepare)
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if prepare == nil or prepare == true then return DEFAULT_PREPARE end
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if prepare == false then return {} end
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if prepare.foundation == true then
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prepare = table.copy(prepare)
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prepare.foundation = DEFAULT_PREPARE.foundation
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end
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return prepare
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end
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-- check "enabled" tolerances
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local function tolerance_enabled(tolerance, mode)
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return mode ~= "off" and tolerance and (tolerance == "max" or tolerance == "min" or tolerance >= 0) and true
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end
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--- Trim a full path name to its last two parts as short name for logging
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local function basename(filename)
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local fn = string.split(filename, "/")
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@ -66,292 +43,32 @@ function vl_structures.load_schematic(filename, name)
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return s
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end
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-- Expected contents of param:
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-- pos vector: position (center.x, base.y, center.z) -- flags NOT supported
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-- size vector: structure size after rotation (!)
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-- yoffset number: relative to base.y, typically <= 0
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-- y_min number: minimum y range permitted
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-- y_max number: maximum y range permitted
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-- schematic string or schematic: as in minetest.place_schematic
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-- rotation string: as in minetest.place_schematic
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-- replacement table: as in minetest.place_schematic
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-- force_placement boolean: as in minetest.place_schematic
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-- prepare table: instructions for preparation (usually from definition)
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-- tolerance number: tolerable ground unevenness, -1 to disable, default 10
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-- foundation boolean or number: level ground underneath structure (true is a minimum depth of -3)
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-- clear boolean: clear overhead area
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-- clear_min number or string: height from base to start clearing, "top" to start at top
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-- clear_max number: height from top to stop primary clearing
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-- padding number: additional padding to increase the area, default 1
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-- corners number: corner smoothing of foundation and clear, default 1
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-- pr PcgRandom: random generator
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-- name string: for logging
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local function emerge_schematic_vm(vm, param)
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local pos, size, yoffset, pr = param.pos, param.size, param.yoffset or 0, param.pr
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local prepare, surface_mat = parse_prepare(param.prepare), param.surface_mat
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-- Step 1: adjust ground to a more level position
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if pos and size and prepare and tolerance_enabled(prepare.tolerance, prepare.mode) then
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pos, surface_mat = vl_terraforming.find_level_vm(vm, pos, size, prepare.tolerance, prepare.mode)
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if not pos then
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minetest.log("warning", "[vl_structures] Not spawning "..tostring(param.schematic.name).." at "..minetest.pos_to_string(param.pos).." because ground is too uneven.")
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return
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end
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end
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local pmin = vector_offset(pos, -floor((size.x-1)*0.5), yoffset, -floor((size.z-1)*0.5))
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local pmax = vector_offset(pmin, size.x-1, size.y-1, size.z-1)
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-- Step 2: prepare ground foundations and clear
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if prepare and (prepare.clear or prepare.foundation) then
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local prepare_start = os.clock()
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-- Get materials from biome:
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local b = mg_name ~= "v6" and minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
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local node_top = b and b.node_top and { name = b.node_top } or surface_mat or { name = "mcl_core:dirt_with_grass" }
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local node_filler = { name = b and b.node_filler or "mcl_core:dirt" }
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local node_stone = { name = b and b.node_stone or "mcl_core:stone" }
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local node_dust = b and b.node_dust and { name = b.node_dust } or nil
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if node_top.name == "mcl_core:dirt_with_grass" and b then node_top.param2 = b._mcl_grass_palette_index end
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local corners, padding, depth = prepare.corners or 1, prepare.padding or 1, (type(prepare.foundation) == "number" and prepare.foundation) or -4
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local gp = vector_offset(pmin, -padding, -yoffset, -padding) -- base level
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if prepare.clear then
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local yoff, ymax = prepare.clear_bottom or 0, size.y + yoffset + (prepare.clear_top or DEFAULT_PREPARE.clear_top)
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if prepare.clear_bottom == "top" or prepare.clear_bottom == "above" then yoff = size.y + yoffset end
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--minetest.log("action", "[vl_structures] clearing air "..minetest.pos_to_string(gp)..": ".. (size.x + padding * 2)..","..ymax..","..(size.z + padding * 2))
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vl_terraforming.clearance_vm(vm, gp.x, gp.y + yoff, gp.z,
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size.x + padding * 2, ymax - yoff, size.z + padding * 2,
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corners, node_top, node_dust, pr)
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end
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if prepare.foundation then
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minetest.log("action", "[vl_structures] fill foundation "..minetest.pos_to_string(gp).." with "..tostring(node_top.name).." "..tostring(node_filler.name))
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local depth = (type(prepare.foundation) == "number" and prepare.foundation) or DEFAULT_PREPARE.foundation
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vl_terraforming.foundation_vm(vm, gp.x, gp.y - 1, gp.z,
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size.x + padding * 2, depth, size.z + padding * 2,
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corners, node_top, node_filler, node_stone, node_dust, pr)
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end
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end
|
||||
-- note: pos is always the center position
|
||||
minetest.place_schematic_on_vmanip(vm, vector_offset(pos, 0, (param.yoffset or 0), 0), param.schematic, param.rotation, param.replacements, param.force_placement, "place_center_x,place_center_z")
|
||||
return pos
|
||||
end
|
||||
|
||||
-- Additional parameters:
|
||||
-- emin vector: emerge area minimum
|
||||
-- emax vector: emerge area maximum
|
||||
-- after_placement_callback function: callback after placement, (pmin, pmax, size, rotation, pr, param)
|
||||
-- callback_param table: additional parameters to callback function
|
||||
local function emerge_schematic(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining >= 1 then return end
|
||||
local vm = VoxelManip()
|
||||
vm:read_from_map(param.emin, param.emax)
|
||||
local pos = emerge_schematic_vm(vm, param)
|
||||
if not pos then return end
|
||||
vm:write_to_map(true)
|
||||
-- repair walls (TODO: port to vmanip? but no "vm.find_nodes_in_area" yet)
|
||||
local pmin = vector_offset(pos, -floor((param.size.x-1)*0.5), 0, -floor((param.size.z-1)*0.5))
|
||||
local pmax = vector_offset(pmin, param.size.x-1, param.size.y-1, param.size.z-1)
|
||||
if pmin and pmax and mcl_walls then
|
||||
for _, n in pairs(minetest.find_nodes_in_area(pmin, pmax, { "group:wall" })) do
|
||||
mcl_walls.update_wall(n)
|
||||
end
|
||||
end
|
||||
if pmin and pmax and param.after_placement_callback then
|
||||
param.after_placement_callback(pmin, pmax, param.size, param.rotation, param.pr, param.callback_param)
|
||||
end
|
||||
end
|
||||
|
||||
function vl_structures.place_schematic(pos, yoffset, y_min, y_max, schematic, rotation, replacements, force_placement, flags, prepare, pr, after_placement_callback, callback_param)
|
||||
if schematic and not schematic.size then -- e.g., igloo still passes filenames
|
||||
schematic = vl_structures.load_schematic(schematic)
|
||||
end
|
||||
rotation = vl_structures.parse_rotation(rotation, pr)
|
||||
prepare = parse_prepare(prepare)
|
||||
local ppos, pmin, pmax, size = vl_structures.get_extends(pos, schematic.size, yoffset, rotation, flags or DEFAULT_FLAGS)
|
||||
-- area to emerge. Add some margin to allow for finding better suitable ground etc.
|
||||
local tolerance = prepare.tolerance or DEFAULT_PREPARE.tolerance -- may be negative to disable foundations
|
||||
if not type(tolerance) == "number" then tolerance = 8 end -- for emerge only
|
||||
local emin, emax = vector_offset(pmin, 0, -math.max(tolerance, 0), 0), vector.offset(pmax, 0, math.max(tolerance, 0), 0)
|
||||
-- if we need to generate a foundation, we need to emerge a larger area:
|
||||
if prepare.foundation or prepare.clear then -- these functions need some extra margins
|
||||
local padding = (prepare.padding or 0) + 3
|
||||
local depth = prepare.foundation and ((prepare.depth or -4) - 15) or 0 -- minimum depth
|
||||
local height = prepare.clear and (size.y * 2 + 6) or 0 -- headroom
|
||||
emin = vector_offset(emin, -padding, depth, -padding)
|
||||
emax = vector_offset(emax, padding, height, padding)
|
||||
end
|
||||
minetest.emerge_area(emin, emax, emerge_schematic, {
|
||||
emin=emin, emax=emax, name=schematic.name,
|
||||
pos=ppos, size=size, yoffset=yoffset, y_min=y_min, y_max=y_max,
|
||||
schematic=schematic, rotation=rotation, replacements=replacements, force_placement=force_placement,
|
||||
prepare=prepare, pr=pr,
|
||||
after_placement_callback=after_placement_callback, callback_param=callback_param
|
||||
})
|
||||
end
|
||||
|
||||
local function emerge_complex_schematics(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining >= 1 then return end
|
||||
local start = os.clock()
|
||||
local vm = VoxelManip()
|
||||
vm:read_from_map(param.emin, param.emax)
|
||||
local startmain = os.clock()
|
||||
local pos, size, yoffset, def, pr = param.pos, param.size, param.yoffset or 0, param.def, param.pr
|
||||
local prepare, surface_mat = parse_prepare(param.prepare or def.prepare), param.surface_mat
|
||||
|
||||
-- pick random daughter schematics + rotations
|
||||
local daughters = {}
|
||||
if def.daughters then
|
||||
for i,d in pairs(def.daughters) do
|
||||
if not d.schematics or #d.schematics == 0 then
|
||||
error("Daughter schematics not loaded for structure "..def.name)
|
||||
end
|
||||
local ds = d.schematics[#d.schematics > 1 and pr:next(1,#d.schematics) or 1]
|
||||
local rotation = vl_structures.parse_rotation(d.rotation, pr)
|
||||
table.insert(daughters, {d, ds, rotation})
|
||||
end
|
||||
end
|
||||
|
||||
-- Step 1: adjust ground to a more level position
|
||||
if pos and size and prepare and tolerance_enabled(prepare.tolerance, prepare.mode) then
|
||||
pos, surface_mat = vl_terraforming.find_level_vm(vm, pos, size, prepare.tolerance, prepare.mode)
|
||||
if not pos then
|
||||
minetest.log("warning", "[vl_structures] Not spawning "..tostring(def.name or param.schematic.name).." at "..minetest.pos_to_string(param.pos).." because ground is too uneven.")
|
||||
return
|
||||
end
|
||||
-- obey height restrictions, to not violate nether roof
|
||||
if def.y_max and pos.y - yoffset > def.y_max then pos.y = def.y_max - yoffset end
|
||||
if def.y_min and pos.y - yoffset < def.y_min then pos.y = def.y_min - yoffset end
|
||||
end
|
||||
--if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." after find_level at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (os.clock()-startmain)*1000)) end
|
||||
local pmin = vector_offset(pos, -floor((size.x-1)*0.5), yoffset, -floor((size.z-1)*0.5))
|
||||
local pmax = vector_offset(pmin, size.x-1, size.y-1, size.z-1)
|
||||
-- todo: also support checking ground of daughter schematics, but not used by current schematics
|
||||
-- Step 2: prepare ground foundations and clear
|
||||
-- todo: allow daugthers to use prepare when parent does not
|
||||
if prepare and (prepare.clear or prepare.foundation) then
|
||||
local prepare_start = os.clock()
|
||||
-- Get materials from biome:
|
||||
local b = mg_name ~= "v6" and minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
|
||||
local node_top = b and b.node_top and { name = b.node_top } or surface_mat or { name = "mcl_core:dirt_with_grass" }
|
||||
local node_filler = { name = b and b.node_filler or "mcl_core:dirt" }
|
||||
local node_stone = { name = b and b.node_stone or "mcl_core:stone" }
|
||||
local node_dust = b and b.node_dust and { name = b.node_dust } or nil
|
||||
if node_top.name == "mcl_core:dirt_with_grass" and b then node_top.param2 = b._mcl_grass_palette_index end
|
||||
|
||||
local corners, padding, depth = prepare.corners or 1, prepare.padding or 1, (type(prepare.foundation) == "number" and prepare.foundation) or -4
|
||||
local gp = vector_offset(pmin, -padding, -yoffset, -padding) -- base level
|
||||
if prepare.clear then
|
||||
local yoff, ymax = prepare.clear_bottom or 0, size.y + yoffset + (prepare.clear_top or DEFAULT_PREPARE.clear_top)
|
||||
if prepare.clear_bottom == "top" or prepare.clear_bottom == "above" then yoff = size.y + yoffset end
|
||||
--minetest.log("action", "[vl_structures] clearing air "..minetest.pos_to_string(gp)..": ".. (size.x + padding * 2)..","..ymax..","..(size.z + padding * 2))
|
||||
vl_terraforming.clearance_vm(vm, gp.x, gp.y + yoff, gp.z,
|
||||
size.x + padding * 2, ymax - yoff, size.z + padding * 2,
|
||||
corners, node_top, node_dust, pr)
|
||||
-- clear for daughters
|
||||
for _,tmp in ipairs(daughters) do
|
||||
local dd, ds, dr = tmp[1], tmp[2], tmp[3]
|
||||
local ddp = parse_prepare(dd.prepare)
|
||||
if ddp and ddp.clear then
|
||||
local dsize = vl_structures.size_rotated(ds.size, dr) -- FIXME: rotation of parent
|
||||
local corners, padding, yoffset = ddp.corners or 1, ddp.padding or 1, ddp.yoffset or 0
|
||||
local yoff, ymax = ddp.clear_bottom or 0, dsize.y + yoffset + (ddp.clear_top or DEFAULT_PREPARE.clear_top)
|
||||
if ddp.clear_bottom == "top" or ddp.clear_bottom == "above" then yoff = dsize.y + yoffset end
|
||||
local gp = vector_offset(pos, dd.pos.x - floor((dsize.x-1)*0.5) - padding,
|
||||
dd.pos.y,
|
||||
dd.pos.z - floor((dsize.z-1)*0.5) - padding)
|
||||
local sy = ymax - yoff
|
||||
--minetest.log("action", "[vl_structures] clearing air "..minetest.pos_to_string(gp)..": ".. (dsize.x + padding * 2)..","..sy..","..(dsize.z + padding * 2))
|
||||
if sy > 0 then
|
||||
vl_terraforming.clearance_vm(vm, gp.x, gp.y + yoff, gp.z,
|
||||
dsize.x + padding * 2, ymax - yoff, dsize.z + padding * 2,
|
||||
corners, node_top, node_dust, pr)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." after clear at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (os.clock()-prepare_start)*1000)) end
|
||||
if prepare.foundation then
|
||||
-- minetest.log("action", "[vl_structures] fill foundation "..minetest.pos_to_string(gp).." with "..tostring(node_top.name).." "..tostring(node_filler.name))
|
||||
local depth = (type(prepare.foundation) == "number" and prepare.foundation) or DEFAULT_PREPARE.foundation
|
||||
vl_terraforming.foundation_vm(vm, gp.x, gp.y - 1, gp.z,
|
||||
size.x + padding * 2, depth, size.z + padding * 2,
|
||||
corners, node_top, node_filler, node_stone, node_dust, pr)
|
||||
-- foundation for daughters
|
||||
for _, tmp in ipairs(daughters) do
|
||||
local dd, ds, dr = tmp[1], tmp[2], tmp[3]
|
||||
local ddp = parse_prepare(dd.prepare)
|
||||
if ddp and ddp.foundation then
|
||||
local dsize = vl_structures.size_rotated(ds.size, dr) -- FIXME: rotation of parent
|
||||
local corners, padding, yoffset = ddp.corners or 1, ddp.padding or 1, ddp.yoffset or 0
|
||||
local depth = (type(ddp.foundation) == "number" and ddp.foundation) or DEFAULT_PREPARE.foundation
|
||||
local gp = vector_offset(pos, dd.pos.x - floor((dsize.x-1)*0.5) - padding,
|
||||
dd.pos.y + (yoffset or 0),
|
||||
dd.pos.z - floor((dsize.z-1)*0.5) - padding)
|
||||
vl_terraforming.foundation_vm(vm, gp.x, gp.y - 1, gp.z,
|
||||
dsize.x + padding * 2, depth, dsize.z + padding * 2,
|
||||
corners, node_top, node_filler, node_stone, node_dust, pr)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." prepared at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (os.clock()-prepare_start)*1000)) end
|
||||
end
|
||||
|
||||
-- note: pos is always the center position
|
||||
minetest.place_schematic_on_vmanip(vm, vector_offset(pos, 0, (param.yoffset or 0), 0), param.schematic, param.rotation, param.replacements, param.force_placement, "place_center_x,place_center_z")
|
||||
|
||||
for _,tmp in ipairs(daughters) do
|
||||
local d, ds, rot = tmp[1], tmp[2], tmp[3]
|
||||
--local dsize = vl_structures.size_rotated(ds.size, rot)
|
||||
--local p = vector_offset(pos, d.pos.x - floor((ds.size.x-1)*0.5), d.pos.y + (yoffset or 0),
|
||||
-- d.pos.z - floor((ds.size.z-1)*0.5))
|
||||
local p = vector_offset(pos, d.pos.x, d.pos.y + (yoffset or 0), d.pos.z)
|
||||
minetest.place_schematic_on_vmanip(vm, p, ds, rot, d.replacements, d.force_placement, "place_center_x,place_center_z")
|
||||
end
|
||||
local endmain = os.clock()
|
||||
vm:write_to_map(true)
|
||||
-- Note: deliberately pos, p1 and p2 from the parent, as these are calls to the parent.
|
||||
if def.loot then vl_structures.fill_chests(pmin,pmax,def.loot,pr) end
|
||||
if def.construct_nodes then vl_structures.construct_nodes(pmin,pmax,def.construct_nodes) end
|
||||
if def.after_place then def.after_place(pos,def,pr,pmin,pmax,size,param.rotation) end
|
||||
if logging and not def.terrain_feature then
|
||||
minetest.log("action", "[vl_structures] "..def.name.." spawned at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (endmain-startmain)*1000))
|
||||
end
|
||||
end
|
||||
|
||||
--- Place a schematic with daughters (nether bulwark, nether outpost with bridges)
|
||||
local function place_complex_schematics(pos, yoffset, schematic, rotation, def, pr)
|
||||
if schematic and not schematic.size then -- e.g., igloo still passes filenames
|
||||
schematic = vl_structures.load_schematic(schematic)
|
||||
end
|
||||
rotation = vl_structures.parse_rotation(rotation, pr)
|
||||
local prepare = parse_prepare(def.prepare)
|
||||
local ppos, pmin, pmax, size = vl_structures.get_extends(pos, schematic.size, yoffset, rotation, def.flags or DEFAULT_FLAGS)
|
||||
-- area to emerge. Add some margin to allow for finding better suitable ground etc.
|
||||
local tolerance = prepare.tolerance or DEFAULT_PREPARE.tolerance -- may be negative to disable foundations
|
||||
if type(tolerance) ~= "number" then tolerance = 10 end -- for emerge only, min/max/liquid_surface
|
||||
local emin, emax = vector_offset(pmin, 0, -math.max(tolerance, 0), 0), vector.offset(pmax, 0, math.max(tolerance, 0), 0)
|
||||
-- if we need to generate a foundation, we need to emerge a larger area:
|
||||
if prepare.foundation or prepare.clear then -- these functions need some extra margins. Must match mcl_foundations!
|
||||
local padding = (prepare.padding or 0) + 3
|
||||
local depth = prepare.foundation and ((type(prepare.foundation) == "number" and prepare.foundation or DEFAULT_PREPARE.foundation) - 3) or 0 -- minimum depth
|
||||
local height = prepare.clear and ((prepare.clear_top or DEFAULT_PREPARE.clear_top)*1.5+0.5*(size.y+yoffset)+2) or 0 -- headroom
|
||||
emin = vector_offset(emin, -padding, depth, -padding)
|
||||
emax = vector_offset(emax, padding, height, padding)
|
||||
end
|
||||
-- finally, add the configured emerge margin for daugther schematics
|
||||
-- TODO: compute this instead?
|
||||
if def.emerge_padding then
|
||||
if #def.emerge_padding ~= 2 then error("Schematic "..def.name.." has an incorrect 'emerge_padding'. Must be two vectors.") end
|
||||
emin, emax = emin + def.emerge_padding[1], emax + def.emerge_padding[2]
|
||||
end
|
||||
-- if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." needs emerge "..minetest.pos_to_string(emin).."-"..minetest.pos_to_string(emax)) end
|
||||
minetest.emerge_area(emin, emax, emerge_complex_schematics, { name = def.name,
|
||||
emin=emin, emax=emax, def=def, schematic=schematic,
|
||||
pos=ppos, yoffset=yoffset, size=size, rotation=rotation,
|
||||
pr=pr
|
||||
})
|
||||
end
|
||||
|
||||
-- TODO: remove blockseed?
|
||||
-- @param pos vector: Position
|
||||
-- @param def table: containing
|
||||
-- pos vector: position (center.x, base.y, center.z) -- flags NOT supported, resolve before!
|
||||
-- size vector: structure size after rotation (!)
|
||||
-- yoffset number: relative to base.y, typically <= 0
|
||||
-- y_min number: minimum y range permitted
|
||||
-- y_max number: maximum y range permitted
|
||||
-- schematic string or schematic: as in minetest.place_schematic
|
||||
-- rotation string: as in minetest.place_schematic
|
||||
-- replacement table: as in minetest.place_schematic
|
||||
-- force_placement boolean: as in minetest.place_schematic
|
||||
-- prepare table: instructions for preparation (usually from definition)
|
||||
-- tolerance number: tolerable ground unevenness, -1 to disable, default 10
|
||||
-- foundation boolean or number: level ground underneath structure (true is a minimum depth of -3)
|
||||
-- clear boolean: clear overhead area
|
||||
-- clear_min number or string: height from base to start clearing, "top" to start at top
|
||||
-- clear_max number: height from top to stop primary clearing
|
||||
-- padding number: additional padding to increase the area, default 1
|
||||
-- corners number: corner smoothing of foundation and clear, default 1
|
||||
-- name string: for logging
|
||||
-- place_func function: to call when placing the structure
|
||||
-- @param pr PcgRandom: random generator
|
||||
-- @param blockseed number: passed to place_func only
|
||||
-- @param rot string: rotation
|
||||
function vl_structures.place_structure(pos, def, pr, blockseed, rot)
|
||||
if not def then return end
|
||||
if not pos or not def then return end
|
||||
local log_enabled = logging and not def.terrain_feature
|
||||
-- load schematics the first time
|
||||
if def.filenames and not def.schematics then
|
||||
|
@ -376,7 +93,7 @@ function vl_structures.place_structure(pos, def, pr, blockseed, rot)
|
|||
if def.schematics and #def.schematics > 0 then
|
||||
local schematic = def.schematics[pr:next(1,#def.schematics)]
|
||||
rot = vl_structures.parse_rotation(rot or "random", pr)
|
||||
place_complex_schematics(pos, yoffset, schematic, rot, def, pr)
|
||||
vl_structures.place_schematic(pos, yoffset, schematic, rot, def, pr)
|
||||
if log_enabled then
|
||||
minetest.log("verbose", "[vl_structures] "..def.name.." to be placed at "..minetest.pos_to_string(pos))
|
||||
end
|
||||
|
@ -411,8 +128,13 @@ function vl_structures.place_structure(pos, def, pr, blockseed, rot)
|
|||
end
|
||||
end
|
||||
|
||||
--nospawn means it will be placed by another (non-nospawn) structure that contains it's structblock i.e. it will not be placed by mapgen directly
|
||||
function vl_structures.register_structure(name,def,nospawn)
|
||||
local EMPTY_SCHEMATIC = { size = {x = 1, y = 1, z = 1}, data = { { name = "ignore" } } }
|
||||
-- local EMPTY_SCHEMATIC = { size = {x = 0, y = 0, z = 0}, data = { } }
|
||||
|
||||
--- Register a structure
|
||||
-- @param name string: Structure name
|
||||
-- @param def table: Structure definition
|
||||
function vl_structures.register_structure(name,def)
|
||||
if vl_structures.is_disabled(name) then return end
|
||||
def.name = name
|
||||
vl_structures.registered_structures[name] = def
|
||||
|
@ -420,7 +142,6 @@ function vl_structures.register_structure(name,def,nospawn)
|
|||
if not def.noise_params and def.chunk_probability and not def.fill_ratio then
|
||||
def.fill_ratio = 1.1/80/80 -- 1 per chunk, controlled by chunk probability only
|
||||
end
|
||||
if nospawn or def.nospawn then return end -- ice column, boulder
|
||||
if def.filenames then
|
||||
for _, filename in ipairs(def.filenames) do
|
||||
if not mcl_util.file_exists(filename) then
|
||||
|
@ -435,18 +156,18 @@ function vl_structures.register_structure(name,def,nospawn)
|
|||
name = "vl_structures:deco_"..name,
|
||||
priority = def.priority or (def.terrain_feature and 900) or 100, -- run before regular decorations
|
||||
deco_type = "schematic",
|
||||
schematic = { size = {x = 1, y = 1, z = 1}, data = { { name = "ignore" } } },
|
||||
schematic = EMPTY_SCHEMATIC, -- use gennotify only
|
||||
place_on = def.place_on,
|
||||
spawn_by = def.spawn_by,
|
||||
num_spawn_by = def.num_spawn_by,
|
||||
sidelen = 80, -- no def.sidelen subdivisions for now, this field was used differently before
|
||||
fill_ratio = def.fill_ratio,
|
||||
noise_params = def.noise_params,
|
||||
flags = def.flags or "place_center_x, place_center_z",
|
||||
flags = def.flags,
|
||||
biomes = def.biomes,
|
||||
y_max = def.y_max,
|
||||
y_min = def.y_min
|
||||
}, function()
|
||||
}, function() -- callback when mcl_mapgen_core has reordered the decoration calls
|
||||
def.deco_id = minetest.get_decoration_id("vl_structures:deco_"..name)
|
||||
minetest.set_gen_notify({decoration=true}, { def.deco_id })
|
||||
end)
|
||||
|
@ -462,14 +183,13 @@ mcl_mapgen_core.register_generator("structures", nil, function(minp, maxp, block
|
|||
if struct.deco_id then
|
||||
for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do
|
||||
local pr = PcgRandom(minetest.hash_node_position(pos) + worldseed + RANDOM_SEED_OFFSET)
|
||||
local realpos = vector_offset(pos, 0, 1, 0)
|
||||
if struct.chunk_probability == nil or pr:next(0, 1e9)/1e9 * struct.chunk_probability <= structure_boost then
|
||||
vl_structures.place_structure(realpos, struct, pr, blockseed)
|
||||
if struct.chunk_probability then break end -- one (attempt) per chunk only
|
||||
if struct.chunk_probability == nil or pr:next(0, 1e9) * 1e-9 * struct.chunk_probability <= structure_boost then
|
||||
vl_structures.place_structure(vector_offset(pos, 0, 1, 0), struct, pr, blockseed)
|
||||
if struct.chunk_probability ~= nil then break end -- allow only one per gennotify, e.g., on multiple surfaces
|
||||
end
|
||||
end
|
||||
elseif struct.static_pos then
|
||||
local pr
|
||||
local pr -- initialize only when needed below
|
||||
for _, pos in pairs(struct.static_pos) do
|
||||
if vector.in_area(pos, minp, maxp) then
|
||||
pr = pr or PcgRandom(worldseed + RANDOM_SEED_OFFSET)
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
--- /spawnstruct chat command
|
||||
minetest.register_chatcommand("spawnstruct", {
|
||||
params = mcl_dungeons and "dungeon" or "",
|
||||
description = S("Generate a pre-defined structure near your position."),
|
||||
privs = {debug = true},
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
local pos = player:get_pos()
|
||||
if not pos then return end
|
||||
pos = vector.round(pos)
|
||||
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
|
||||
local rot = math.abs(dir.x) > math.abs(dir.z) and (dir.x < 0 and "270" or "90") or (dir.z < 0 and "180" or "0")
|
||||
local seed = minetest.hash_node_position(pos)
|
||||
local pr = PcgRandom(seed)
|
||||
local errord = false
|
||||
if param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
|
||||
mcl_dungeons.spawn_dungeon(pos, rot, pr)
|
||||
return true, "Spawning "..param
|
||||
elseif param == "" then
|
||||
minetest.chat_send_player(name, S("Error: No structure type given. Please use “/spawnstruct "..minetest.registered_chatcommands["spawnstruct"].params.."”."))
|
||||
else
|
||||
for n,d in pairs(vl_structures.registered_structures) do
|
||||
if n == param then
|
||||
vl_structures.place_structure(pos, d, pr, seed, rot)
|
||||
return true, "Spawning "..param
|
||||
end
|
||||
end
|
||||
minetest.chat_send_player(name, S("Error: Unknown structure type. Please use “/spawnstruct "..minetest.registered_chatcommands["spawnstruct"].params.."”."))
|
||||
end
|
||||
end
|
||||
})
|
||||
minetest.register_on_mods_loaded(function()
|
||||
local p = minetest.registered_chatcommands["spawnstruct"].params
|
||||
for n,_ in pairs(vl_structures.registered_structures) do
|
||||
p = (p ~= "" and (p.." | ") or "")..n
|
||||
end
|
||||
minetest.registered_chatcommands["spawnstruct"].params = p
|
||||
end)
|
||||
|
|
@ -0,0 +1,187 @@
|
|||
local DEFAULT_FLAGS = vl_structures.DEFAULT_FLAGS
|
||||
local DEFAULT_PREPARE = vl_structures.DEFAULT_PREPARE
|
||||
|
||||
local vector_offset = vector.offset
|
||||
local floor = math.floor
|
||||
|
||||
-- FIXME: switch to vl_structures_logging?
|
||||
local logging = true or minetest.settings:get_bool("mcl_logging_structures", true)
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
-- parse the prepare parameter
|
||||
local function parse_prepare(prepare)
|
||||
if prepare == nil or prepare == true then return DEFAULT_PREPARE end
|
||||
if prepare == false then return {} end
|
||||
if prepare.foundation == true then
|
||||
prepare = table.copy(prepare)
|
||||
prepare.foundation = DEFAULT_PREPARE.foundation
|
||||
end
|
||||
return prepare
|
||||
end
|
||||
|
||||
-- check "enabled" tolerances
|
||||
local function tolerance_enabled(tolerance, mode)
|
||||
return mode ~= "off" and tolerance and (tolerance == "max" or tolerance == "min" or tolerance >= 0) and true
|
||||
end
|
||||
|
||||
--- Main palcement step, when the area has been emerged
|
||||
local function emerge_schematics(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining >= 1 then return end
|
||||
local start = os.clock()
|
||||
local vm = VoxelManip()
|
||||
vm:read_from_map(param.emin, param.emax)
|
||||
local startmain = os.clock()
|
||||
local pos, size, yoffset, def, pr = param.pos, param.size, param.yoffset or 0, param.def, param.pr
|
||||
local prepare, surface_mat = parse_prepare(param.prepare or def.prepare), param.surface_mat
|
||||
|
||||
-- Step 0: pick random daughter schematics + rotations
|
||||
local daughters = {}
|
||||
for i,d in pairs(def.daughters or {}) do
|
||||
if not d.schematics or #d.schematics == 0 then
|
||||
error("Daughter schematics not loaded for structure "..def.name)
|
||||
end
|
||||
local ds = d.schematics[#d.schematics > 1 and pr:next(1,#d.schematics) or 1]
|
||||
local rotation = vl_structures.parse_rotation(d.rotation, pr)
|
||||
table.insert(daughters, {d, ds, rotation})
|
||||
end
|
||||
|
||||
-- Step 1: adjust ground to a more level position
|
||||
-- todo: also support checking ground of daughter schematics, but not used by current schematics
|
||||
if pos and size and prepare and tolerance_enabled(prepare.tolerance, prepare.mode) then
|
||||
pos, surface_mat = vl_terraforming.find_level_vm(vm, pos, size, prepare.tolerance, prepare.mode)
|
||||
if not pos then
|
||||
minetest.log("warning", "[vl_structures] Not spawning "..tostring(def.name or param.schematic.name).." at "..minetest.pos_to_string(param.pos).." because ground is too uneven.")
|
||||
return
|
||||
end
|
||||
-- obey height restrictions, to not violate nether roof
|
||||
if def.y_max and pos.y - yoffset > def.y_max then pos.y = def.y_max - yoffset end
|
||||
if def.y_min and pos.y - yoffset < def.y_min then pos.y = def.y_min - yoffset end
|
||||
end
|
||||
-- Placement area from center position:
|
||||
local pmin = vector_offset(pos, -floor((size.x-1)*0.5), yoffset, -floor((size.z-1)*0.5))
|
||||
local pmax = vector_offset(pmin, size.x-1, size.y-1, size.z-1)
|
||||
|
||||
-- Step 2: prepare ground foundations and clear
|
||||
-- todo: allow daugthers to use prepare when parent does not, currently not used
|
||||
if prepare and (prepare.clear or prepare.foundation) then
|
||||
local prepare_start = os.clock()
|
||||
-- Get materials from biome (TODO: make this a function + table?):
|
||||
local b = mg_name ~= "v6" and minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
|
||||
local node_top = b and b.node_top and { name = b.node_top } or surface_mat or { name = "mcl_core:dirt_with_grass" }
|
||||
local node_filler = { name = b and b.node_filler or "mcl_core:dirt" }
|
||||
local node_stone = { name = b and b.node_stone or "mcl_core:stone" }
|
||||
local node_dust = b and b.node_dust and { name = b.node_dust } or nil
|
||||
if node_top.name == "mcl_core:dirt_with_grass" and b then node_top.param2 = b._mcl_grass_palette_index end
|
||||
|
||||
-- Step 2a: clear overhead area
|
||||
local corners, padding, depth = prepare.corners or 1, prepare.padding or 1, (type(prepare.foundation) == "number" and prepare.foundation) or -4
|
||||
local gp = vector_offset(pmin, -padding, -yoffset, -padding) -- base level
|
||||
if prepare.clear then
|
||||
local yoff, ymax = prepare.clear_bottom or 0, size.y + yoffset + (prepare.clear_top or DEFAULT_PREPARE.clear_top)
|
||||
if prepare.clear_bottom == "top" or prepare.clear_bottom == "above" then yoff = size.y + yoffset end
|
||||
--minetest.log("action", "[vl_structures] clearing air "..minetest.pos_to_string(gp)..": ".. (size.x + padding * 2)..","..ymax..","..(size.z + padding * 2))
|
||||
vl_terraforming.clearance_vm(vm, gp.x, gp.y + yoff, gp.z,
|
||||
size.x + padding * 2, ymax - yoff, size.z + padding * 2,
|
||||
corners, node_top, node_dust, pr)
|
||||
-- clear for daughters
|
||||
for _,tmp in ipairs(daughters) do
|
||||
local dd, ds, dr = tmp[1], tmp[2], tmp[3]
|
||||
local ddp = parse_prepare(dd.prepare)
|
||||
if ddp and ddp.clear then
|
||||
local dsize = vl_structures.size_rotated(ds.size, dr) -- FIXME: rotation of parent
|
||||
local corners, padding, yoffset = ddp.corners or 1, ddp.padding or 1, ddp.yoffset or 0
|
||||
local yoff, ymax = ddp.clear_bottom or 0, dsize.y + yoffset + (ddp.clear_top or DEFAULT_PREPARE.clear_top)
|
||||
if ddp.clear_bottom == "top" or ddp.clear_bottom == "above" then yoff = dsize.y + yoffset end
|
||||
local gp = vector_offset(pos, dd.pos.x - floor((dsize.x-1)*0.5) - padding,
|
||||
dd.pos.y,
|
||||
dd.pos.z - floor((dsize.z-1)*0.5) - padding)
|
||||
local sy = ymax - yoff
|
||||
--minetest.log("action", "[vl_structures] clearing air "..minetest.pos_to_string(gp)..": ".. (dsize.x + padding * 2)..","..sy..","..(dsize.z + padding * 2))
|
||||
if sy > 0 then
|
||||
vl_terraforming.clearance_vm(vm, gp.x, gp.y + yoff, gp.z,
|
||||
dsize.x + padding * 2, ymax - yoff, dsize.z + padding * 2,
|
||||
corners, node_top, node_dust, pr)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Step 2b: baseplate underneath
|
||||
if prepare.foundation then
|
||||
-- minetest.log("action", "[vl_structures] fill foundation "..minetest.pos_to_string(gp).." with "..tostring(node_top.name).." "..tostring(node_filler.name))
|
||||
local depth = (type(prepare.foundation) == "number" and prepare.foundation) or DEFAULT_PREPARE.foundation
|
||||
vl_terraforming.foundation_vm(vm, gp.x, gp.y - 1, gp.z,
|
||||
size.x + padding * 2, depth, size.z + padding * 2,
|
||||
corners, node_top, node_filler, node_stone, node_dust, pr)
|
||||
-- foundation for daughters
|
||||
for _, tmp in ipairs(daughters) do
|
||||
local dd, ds, dr = tmp[1], tmp[2], tmp[3]
|
||||
local ddp = parse_prepare(dd.prepare)
|
||||
if ddp and ddp.foundation then
|
||||
local dsize = vl_structures.size_rotated(ds.size, dr) -- FIXME: rotation of parent
|
||||
local corners, padding, yoffset = ddp.corners or 1, ddp.padding or 1, ddp.yoffset or 0
|
||||
local depth = (type(ddp.foundation) == "number" and ddp.foundation) or DEFAULT_PREPARE.foundation
|
||||
local gp = vector_offset(pos, dd.pos.x - floor((dsize.x-1)*0.5) - padding,
|
||||
dd.pos.y + (yoffset or 0),
|
||||
dd.pos.z - floor((dsize.z-1)*0.5) - padding)
|
||||
vl_terraforming.foundation_vm(vm, gp.x, gp.y - 1, gp.z,
|
||||
dsize.x + padding * 2, depth, dsize.z + padding * 2,
|
||||
corners, node_top, node_filler, node_stone, node_dust, pr)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Step 3: place schematic on center position
|
||||
minetest.place_schematic_on_vmanip(vm, pmin, param.schematic, param.rotation, param.replacements, param.force_placement, "")
|
||||
-- Step 3: place daughter schematics
|
||||
for _,tmp in ipairs(daughters) do
|
||||
local d, ds, rot = tmp[1], tmp[2], tmp[3]
|
||||
local p = vector_offset(pos, d.pos.x, d.pos.y + (yoffset or 0), d.pos.z)
|
||||
minetest.place_schematic_on_vmanip(vm, p, ds, rot, d.replacements, d.force_placement, "place_center_x,place_center_z")
|
||||
-- todo: allow after_place callbacks for daughter schematics?
|
||||
end
|
||||
local endmain = os.clock()
|
||||
vm:write_to_map(true)
|
||||
-- Note: deliberately pos, p1 and p2 from the parent, as these are calls to the parent script
|
||||
if def.loot then vl_structures.fill_chests(pmin,pmax,def.loot,pr) end
|
||||
if def.construct_nodes then vl_structures.construct_nodes(pmin,pmax,def.construct_nodes) end
|
||||
if def.after_place then def.after_place(pos,def,pr,pmin,pmax,size,param.rotation) end
|
||||
if logging and not def.terrain_feature then
|
||||
minetest.log("action", "[vl_structures] "..(def.name or "unnamed").." spawned at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (endmain-startmain)*1000))
|
||||
end
|
||||
end
|
||||
|
||||
--- Wrapper to emerge an appropriate area for a schematic (with daughters, such as nether bulwark, nether outpost with bridges)
|
||||
vl_structures.place_schematic = function(pos, yoffset, schematic, rotation, def, pr)
|
||||
if schematic and not schematic.size then schematic = vl_structures.load_schematic(schematic) end -- legacy
|
||||
local rotation = vl_structures.parse_rotation(rotation, pr)
|
||||
local prepare = parse_prepare(def.prepare)
|
||||
local ppos, pmin, pmax, size = vl_structures.get_extends(pos, schematic.size, yoffset, rotation, def.flags or DEFAULT_FLAGS)
|
||||
-- area to emerge. Add some margin to allow for finding better suitable ground etc.
|
||||
local tolerance = prepare.tolerance or DEFAULT_PREPARE.tolerance -- may be negative to disable foundations
|
||||
if type(tolerance) ~= "number" then tolerance = 10 end -- extra height for emerge only, min/max/liquid_surface
|
||||
local emin, emax = vector_offset(pmin, 0, -math.max(tolerance, 0), 0), vector.offset(pmax, 0, math.max(tolerance, 0), 0)
|
||||
-- if we need to generate a foundation, we need to emerge a larger area:
|
||||
if prepare.foundation or prepare.clear then -- these functions need some extra margins. Must match mcl_foundations!
|
||||
local padding = (prepare.padding or 0) + 3
|
||||
local depth = prepare.foundation and ((type(prepare.foundation) == "number" and prepare.foundation or DEFAULT_PREPARE.foundation) - 3) or 0 -- minimum depth
|
||||
local height = prepare.clear and ((prepare.clear_top or DEFAULT_PREPARE.clear_top)*1.5+0.5*(size.y+yoffset)+2) or 0 -- headroom
|
||||
emin = vector_offset(emin, -padding, depth, -padding)
|
||||
emax = vector_offset(emax, padding, height, padding)
|
||||
end
|
||||
-- finally, add the configured emerge margin for daugther schematics
|
||||
-- TODO: compute this instead? But we do not know rotations and sizes of daughters yet
|
||||
if def.emerge_padding then
|
||||
if #def.emerge_padding ~= 2 then error("Schematic "..def.name.." has an incorrect 'emerge_padding'. Must be two vectors.") end
|
||||
emin, emax = emin + def.emerge_padding[1], emax + def.emerge_padding[2]
|
||||
end
|
||||
-- if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." needs emerge "..minetest.pos_to_string(emin).."-"..minetest.pos_to_string(emax)) end
|
||||
minetest.emerge_area(emin, emax, emerge_schematics, { name = def.name,
|
||||
emin=emin, emax=emax, def=def, schematic=schematic,
|
||||
pos=ppos, yoffset=yoffset, size=size, rotation=rotation,
|
||||
pr=pr
|
||||
})
|
||||
end
|
||||
|
|
@ -4,46 +4,12 @@ local modpath = minetest.get_modpath(modname)
|
|||
|
||||
vl_structures = {}
|
||||
|
||||
-- see vl_terraforming for documentation
|
||||
vl_structures.DEFAULT_PREPARE = { tolerance = 10, foundation = -3, clear = false, clear_bottom = 0, clear_top = 4, padding = 1, corners = 1 }
|
||||
vl_structures.DEFAULT_FLAGS = "place_center_x,place_center_z"
|
||||
|
||||
dofile(modpath.."/util.lua")
|
||||
dofile(modpath.."/emerge.lua")
|
||||
dofile(modpath.."/api.lua")
|
||||
|
||||
--- /spawnstruct chat command
|
||||
minetest.register_chatcommand("spawnstruct", {
|
||||
params = mcl_dungeons and "dungeon" or "",
|
||||
description = S("Generate a pre-defined structure near your position."),
|
||||
privs = {debug = true},
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
local pos = player:get_pos()
|
||||
if not pos then return end
|
||||
pos = vector.round(pos)
|
||||
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
|
||||
local rot = math.abs(dir.x) > math.abs(dir.z) and (dir.x < 0 and "270" or "90") or (dir.z < 0 and "180" or "0")
|
||||
local seed = minetest.hash_node_position(pos)
|
||||
local pr = PcgRandom(seed)
|
||||
local errord = false
|
||||
if param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
|
||||
mcl_dungeons.spawn_dungeon(pos, rot, pr)
|
||||
return true, "Spawning "..param
|
||||
elseif param == "" then
|
||||
minetest.chat_send_player(name, S("Error: No structure type given. Please use “/spawnstruct <type>”."))
|
||||
else
|
||||
for n,d in pairs(vl_structures.registered_structures) do
|
||||
if n == param then
|
||||
vl_structures.place_structure(pos, d, pr, seed, rot)
|
||||
return true, "Spawning "..param
|
||||
end
|
||||
end
|
||||
minetest.chat_send_player(name, S("Error: Unknown structure type. Please use “/spawnstruct <type>”."))
|
||||
end
|
||||
end
|
||||
})
|
||||
minetest.register_on_mods_loaded(function()
|
||||
local p = ""
|
||||
for n,_ in pairs(vl_structures.registered_structures) do
|
||||
p = p .. " | ".. n
|
||||
end
|
||||
minetest.registered_chatcommands["spawnstruct"].params = minetest.registered_chatcommands["spawnstruct"].params .. p
|
||||
end)
|
||||
|
||||
dofile(modpath.."/spawning.lua")
|
||||
dofile(modpath.."/commands.lua")
|
||||
|
|
|
@ -0,0 +1,50 @@
|
|||
-- todo: move this mostly to the mcl_mobs module?
|
||||
local mob_cap_player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75
|
||||
local mob_cap_animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
local vector_offset = vector.offset
|
||||
|
||||
local structure_spawns = {}
|
||||
--- Structure spawns via ABM
|
||||
-- @param def table: containing
|
||||
-- @param name string: Name
|
||||
-- @param y_min number: minimum height
|
||||
-- @param y_max number: maximum height
|
||||
-- @param spawnon table: Node types to spawn on, can also use group:names
|
||||
-- @param biomes table: Biomes to spawn in
|
||||
-- @param chance number: Spawn chance, default 5, will trigger 1/chance per-node per-interval
|
||||
-- @param interval number: Spawn check interval in seconds, default 60.0
|
||||
-- @param limit number: Local mob cap, default 7
|
||||
function vl_structures.register_structure_spawn(def)
|
||||
minetest.register_abm({
|
||||
label = "Spawn "..def.name,
|
||||
nodenames = def.spawnon,
|
||||
min_y = def.y_min or -31000,
|
||||
max_y = def.y_max or 31000,
|
||||
interval = def.interval or 60,
|
||||
chance = def.chance or 5,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- FIXME: review this logic, legacy code
|
||||
local limit = def.limit or 7
|
||||
if active_object_count_wider > limit + mob_cap_animal then return end
|
||||
if active_object_count_wider > mob_cap_player then return end
|
||||
local p = vector_offset(pos, 0, 1, 0)
|
||||
local pname = minetest.get_node(p).name
|
||||
if def.type_of_spawning == "water" then
|
||||
if pname ~= "mcl_core:water_source" and pname ~= "mclx_core:river_water_source" then return end
|
||||
else
|
||||
if pname ~= "air" then return end -- FIXME: allow everything non-walkable, non-water, non-lava?
|
||||
end
|
||||
if minetest.get_meta(pos):get_string("spawnblock") == "" then return end
|
||||
if mg_name ~= "v6" and mg_name ~= "singlenode" and def.biomes then
|
||||
if table.indexof(def.biomes, minetest.get_biome_name(minetest.get_biome_data(p).biome)) == -1 then
|
||||
return
|
||||
end
|
||||
end
|
||||
local mobdef = minetest.registered_entities[def.name]
|
||||
if mobdef.can_spawn and not mobdef.can_spawn(p) then return end
|
||||
minetest.add_entity(p, def.name)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
|
@ -53,7 +53,7 @@ end
|
|||
-- @return center on base level, area minimum, area maximum, rotated size (=pmax-pmin+1)
|
||||
function vl_structures.get_extends(pos, size, yoffset, rotation, flags)
|
||||
local size = vl_structures.size_rotated(size, rotation)
|
||||
local pmin = vl_structures.top_left_from_flags(pos, size, flags or DEFAULT_FLAGS)
|
||||
local pmin = vl_structures.top_left_from_flags(pos, size, flags or vl_structures.DEFAULT_FLAGS)
|
||||
local cent = vector_offset(pmin, floor((size.x-1)*0.5), 0, floor((size.z-1)*0.5)) -- center
|
||||
pmin.y = pmin.y + (yoffset or 0) -- to pmin and pmax only
|
||||
local pmax = vector_offset(pmin, size.x - 1, size.y - 1, size.z - 1)
|
||||
|
|
|
@ -165,21 +165,26 @@ function vl_terraforming.find_level_vm(vm, cpos, size, tolerance, mode)
|
|||
local find_ground = find_ground_vm
|
||||
if mode == "liquid_surface" or mode == "liquid" then find_ground = find_liquid_surface_vm end
|
||||
if mode == "under_air" then find_ground = find_under_air_vm end
|
||||
local pos, surface_material = find_ground(vm, cpos) -- center
|
||||
-- begin at center, then top-left and clockwise
|
||||
local pos, surface_material = find_ground(vm, cpos)
|
||||
if not pos then return nil, nil end
|
||||
local ys = { pos.y }
|
||||
pos.y = pos.y + 1 -- above ground
|
||||
pos.y = pos.y + 1 -- position above surface
|
||||
if size.x == 1 and size.z == 1 then return pos end
|
||||
pos.x, pos.z = pos.x - floor((size.x-1)/2), pos.z - floor((size.z-1)/2) -- top left
|
||||
-- move to top left corner
|
||||
pos.x, pos.z = pos.x - floor((size.x-1)/2), pos.z - floor((size.z-1)/2)
|
||||
local pos_c = find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
pos.x = pos.x + size.x - 1 -- top right
|
||||
-- move to top right corner
|
||||
pos.x = pos.x + size.x - 1
|
||||
local pos_c = find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
pos.z = pos.z + size.z - 1 -- bottom right
|
||||
-- move to bottom right corner
|
||||
pos.z = pos.z + size.z - 1
|
||||
local pos_c = find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
pos.x = pos.x - (size.x - 1) -- bottom left
|
||||
-- move to bottom left corner
|
||||
pos.x = pos.x - (size.x - 1)
|
||||
local pos_c = find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
table.sort(ys)
|
||||
|
@ -195,11 +200,11 @@ function vl_terraforming.find_level_vm(vm, cpos, size, tolerance, mode)
|
|||
end
|
||||
-- well supported base, not too uneven?
|
||||
if #ys < 4 or min(ys[#ys-1]-ys[1], ys[#ys]-ys[2]) > tolerance then
|
||||
minetest.log("action", "[vl_terraforming] ground too uneven: "..#ys.." positions: "..({dump(ys):gsub("[\n\t ]+", " ")})[1]
|
||||
.." tolerance "..tostring(#ys > 2 and min(ys[#ys-1]-ys[1], ys[#ys]-ys[2])).." > "..tolerance)
|
||||
--minetest.log("action", "[vl_terraforming] ground too uneven: "..#ys.." positions: "..({dump(ys):gsub("[\n\t ]+", " ")})[1]
|
||||
-- .." tolerance "..tostring(#ys > 2 and min(ys[#ys-1]-ys[1], ys[#ys]-ys[2])).." > "..tolerance)
|
||||
return nil, nil
|
||||
end
|
||||
cpos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)]) + 0.55) -- median except for largest, rounded, over surface
|
||||
cpos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)]) + 1) -- median except for largest, rounded, over surface
|
||||
return cpos, surface_material
|
||||
end
|
||||
|
||||
|
|
|
@ -46,10 +46,10 @@ mcl_disabled_structures (Disabled structures) string
|
|||
mcl_disabled_events (Disabled events) string
|
||||
|
||||
# Structure frequency multiplier, keep this less than 3 usually
|
||||
vl_structures_boost (Structure frequency) float 1.0 0.0 10.0
|
||||
vl_structures_boost (Structure frequency multiplier) float 1.0 0.0 10.0
|
||||
|
||||
# Amount of village to generate
|
||||
mcl_villages_village_probability (Probability of villages) int 5 0 100
|
||||
# Village frequency multiplier, keep this less than 3 usually
|
||||
vl_villages_boost (Village frequency multiplier) float 1.0 0.0 10.0
|
||||
|
||||
[Players]
|
||||
# If enabled, players respawn at the bed they last lay on instead of normal
|
||||
|
|
Loading…
Reference in New Issue