forked from VoxeLibre/VoxeLibre
Merge pull request 'Make Soul Speed work on Soul Soil' (#4604) from upstream/soul_soil_speed into master
Reviewed-on: VoxeLibre/VoxeLibre#4604 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
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commit
cd2ee49591
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@ -691,7 +691,7 @@ mcl_enchanting.enchantments.soul_speed = {
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disallow = {non_combat_armor = true},
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disallow = {non_combat_armor = true},
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incompatible = {frost_walker = true},
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incompatible = {frost_walker = true},
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weight = 2,
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weight = 2,
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description = S("Increases walking speed on soul sand."),
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description = S("Increases walking speed on soul sand and soul soil."),
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curse = false,
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curse = false,
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on_enchant = function() end,
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on_enchant = function() end,
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requires_tool = false,
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requires_tool = false,
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@ -68,7 +68,7 @@ Mined blocks drop themselves.=Abgebaute Blöcke werfen sich selbst ab.
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Smite=Qual
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Smite=Qual
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Increases damage to undead mobs.=Erhöht Schaden für untote Mobs.
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Increases damage to undead mobs.=Erhöht Schaden für untote Mobs.
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Soul Speed=Schnelle Seele
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Soul Speed=Schnelle Seele
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Increases walking speed on soul sand.=Erhöht Gehgeschwindigkeit auf Seelensand.
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Increases walking speed on soul sand and soul soil.=Erhöht Gehgeschwindigkeit auf Seelensand.
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Sweeping Edge=Schwungklinge
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Sweeping Edge=Schwungklinge
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Increases sweeping attack damage.=Erhöht Schwungangriffsschaden.
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Increases sweeping attack damage.=Erhöht Schwungangriffsschaden.
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Thorns=Dornen
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Thorns=Dornen
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@ -36,7 +36,7 @@ Increases mob loot.=Incrementa el botín de los enemigos.
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Increases rate of good loot (enchanting books, etc.)=Incrementa la probabilidad de encontrar tesoros.
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Increases rate of good loot (enchanting books, etc.)=Incrementa la probabilidad de encontrar tesoros.
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Increases sweeping attack damage.=Incrementa el daño de efecto area.
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Increases sweeping attack damage.=Incrementa el daño de efecto area.
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Increases underwater movement speed.=Incrementa la velocidad de nado bajo el agua.
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Increases underwater movement speed.=Incrementa la velocidad de nado bajo el agua.
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Increases walking speed on soul sand.=Incrementa la velocidad al caminar sobre arena de Almas.
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Increases walking speed on soul sand and soul soil.=Incrementa la velocidad al caminar sobre arena de Almas.
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Infinity=Infinidad
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Infinity=Infinidad
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Item destroyed on death.=El objeto se destruye tras tu muerte.
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Item destroyed on death.=El objeto se destruye tras tu muerte.
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Knockback=Empuje
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Knockback=Empuje
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@ -36,7 +36,7 @@ Increases mob loot.=Augmente le butin des mobs.
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Increases rate of good loot (enchanting books, etc.)=Augmente le taux de bon butin (livres enchanteurs, etc.)
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Increases rate of good loot (enchanting books, etc.)=Augmente le taux de bon butin (livres enchanteurs, etc.)
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Increases sweeping attack damage.=Augmente les dégâts de l'épée
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Increases sweeping attack damage.=Augmente les dégâts de l'épée
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Increases underwater movement speed.=Augmente la vitesse de déplacement sous l'eau.
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Increases underwater movement speed.=Augmente la vitesse de déplacement sous l'eau.
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Increases walking speed on soul sand.=Augmente la vitesse de marche sur le sable des âmes.
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Increases walking speed on soul sand and soul soil.=Augmente la vitesse de marche sur le sable des âmes.
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Infinity=Infinité
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Infinity=Infinité
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Item destroyed on death.=Objet détruit à la mort.
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Item destroyed on death.=Objet détruit à la mort.
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Knockback=Recul
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Knockback=Recul
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@ -36,7 +36,7 @@ Increases mob loot.=MOBの戦利品が増加します。
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Increases rate of good loot (enchanting books, etc.)=釣果の質が良くなります(エンチャントの本など)。
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Increases rate of good loot (enchanting books, etc.)=釣果の質が良くなります(エンチャントの本など)。
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Increases sweeping attack damage.=なぎ払い攻撃のダメージが増加します。
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Increases sweeping attack damage.=なぎ払い攻撃のダメージが増加します。
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Increases underwater movement speed.=水中での横移動速度が増加します。
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Increases underwater movement speed.=水中での横移動速度が増加します。
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Increases walking speed on soul sand.=ソウルサンドとソウルソイルの上を歩く速度が増加します。
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Increases walking speed on soul sand and soul soil.=ソウルサンドとソウルソイルの上を歩く速度が増加します。
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Infinity=無限
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Infinity=無限
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Item destroyed on death.=死亡時にアイテムが消滅します。
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Item destroyed on death.=死亡時にアイテムが消滅します。
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Knockback=ノックバック
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Knockback=ノックバック
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@ -36,7 +36,7 @@ Increases mob loot.=
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Increases rate of good loot (enchanting books, etc.)=
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Increases rate of good loot (enchanting books, etc.)=
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Increases sweeping attack damage.=
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Increases sweeping attack damage.=
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Increases underwater movement speed.=
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Increases underwater movement speed.=
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Increases walking speed on soul sand.=
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Increases walking speed on soul sand and soul soil.=
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Infinity=
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Infinity=
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Item destroyed on death.=
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Item destroyed on death.=
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Knockback=
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Knockback=
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@ -514,21 +514,29 @@ minetest.register_globalstep(function(dtime)
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return
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return
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end
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end
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-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots)
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local boots = player:get_inventory():get_stack("armor", 5)
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if node_stand == "mcl_nether:soul_sand" then
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local soul_speed = mcl_enchanting.get_enchantment(boots, "soul_speed")
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-- TODO: Tweak walk speed
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-- TODO: Also slow down mobs
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-- Standing on a soul block? If so, check for speed bonus / penalty
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-- Slow down even more when soul sand is above certain block
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if get_item_group(node_stand, "soul_block") ~= 0 then
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local boots = player:get_inventory():get_stack("armor", 5)
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local soul_speed = mcl_enchanting.get_enchantment(boots, "soul_speed")
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-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots, then apply bonus)
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if soul_speed > 0 then
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if node_stand == "mcl_nether:soul_sand" then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
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-- TODO: Tweak walk speed
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else
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-- TODO: Also slow down mobs
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if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" or node_stand_below == "mcl_core:water_source" then
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-- Slow down even more when soul sand is above certain block
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.1)
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if soul_speed > 0 then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
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else
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else
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.4)
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if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" or node_stand_below == "mcl_core:water_source" then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.1)
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else
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.4)
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end
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end
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end
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elseif soul_speed > 0 then
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-- Standing on a different soul block? If so, apply Soul Speed bonus unconditionally
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
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end
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end
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else
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else
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:soul_speed")
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:soul_speed")
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