forked from VoxeLibre/VoxeLibre
Update mods/ENVIRONMENT/mcl_weather/skycolor.lua
adds in sunray shader support for Minetest version 5.9.0
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@ -229,11 +229,22 @@ end)
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local function initsky(player)
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local function initsky(player)
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if player.set_lighting then
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if player.set_lighting then
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player:set_lighting({ shadows = { intensity = tonumber(minetest.settings:get("mcl_default_shadow_intensity") or 0.33) } })
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player:set_lighting({
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shadows = { intensity = 0.33 },
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volumetric_light = { strength = 0.45 },
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exposure = {
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luminance_min = -3.5,
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luminance_max = -2.5,
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exposure_correction = 0.35,
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speed_dark_bright = 1500,
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speed_bright_dark = 700,
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},
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saturation = 1.1,
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})
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end
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end
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if (skycolor.active) then
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if (skycolor.active) then
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skycolor.force_update = true
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mcl_weather.skycolor.force_update = true
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end
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end
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player:set_clouds(mcl_worlds:get_cloud_parameters() or {height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
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player:set_clouds(mcl_worlds:get_cloud_parameters() or {height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
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