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Merge pull request 'Correct space check when spawning mobs' (#4445) from fix-has_room into master

Reviewed-on: VoxeLibre/VoxeLibre#4445
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
This commit is contained in:
the-real-herowl 2024-09-17 11:49:29 +02:00
commit b239549774
10 changed files with 145 additions and 78 deletions

View File

@ -48,6 +48,20 @@ function table.pairs_by_keys(t, f)
return iter
end
-- Removes one element randomly selected from the array section of the table and
-- returns it, or nil if there are no elements in the array section of the table
function table.remove_random_element(table)
local count = #table
if count == 0 then return nil end
local idx = math.random(count)
local res = table[idx]
table[idx] = table[count]
table[count] = nil
count = count - 1
return res
end
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
local LOG_MODULE = "[MCL2]"
function mcl_util.mcl_log(message, module, bypass_default_logger)

View File

@ -105,7 +105,7 @@ end
-- Spawn a child
function mcl_mobs.spawn_child(pos, mob_type)
local child = minetest.add_entity(pos, mob_type)
local child = mcl_mobs.spawn(pos, mob_type)
if not child then
return
end
@ -285,6 +285,7 @@ function mob_class:check_breeding()
end
local child = mcl_mobs.spawn_child(pos, parent1.name)
if not child then return end
local ent_c = child:get_luaentity()

View File

@ -528,7 +528,7 @@ end
-- Note: This also introduces the “spawn_egg” group:
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addegg, no_creative)
function mcl_mobs.register_egg(mob_id, desc, background_color, overlay_color, addegg, no_creative)
local grp = {spawn_egg = 1}
@ -539,7 +539,7 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
local invimg = "(spawn_egg.png^[multiply:" .. background_color ..")^(spawn_egg_overlay.png^[multiply:" .. overlay_color .. ")"
if old_spawn_icons then
local mobname = mob:gsub("mobs_mc:","")
local mobname = mob_id:gsub("mobs_mc:","")
local fn = "mobs_mc_spawn_icon_"..mobname..".png"
if mcl_util.file_exists(minetest.get_modpath("mobs_mc").."/textures/"..fn) then
invimg = fn
@ -551,7 +551,7 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
end
-- register old stackable mob egg
minetest.register_craftitem(mob, {
minetest.register_craftitem(mob_id, {
description = desc,
inventory_image = invimg,
@ -561,7 +561,6 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
-- am I clicking on something with existing on_rightclick function?
@ -571,11 +570,12 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
end
local mob_name = itemstack:get_name()
if pos and within_limits(pos, 0) and not minetest.is_protected(pos, placer:get_player_name()) then
local name = placer:get_player_name()
local privs = minetest.get_player_privs(name)
if under.name == "mcl_mobspawners:spawner" then
if minetest.is_protected(pointed_thing.under, name) then
minetest.record_protection_violation(pointed_thing.under, name)
@ -593,7 +593,6 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
--minetest.log("max light: " .. mob_light_lvl[2])
-- Handle egg conversion
local mob_name = itemstack:get_name()
local convert_to = (minetest.registered_entities[mob_name] or {})._convert_to
if convert_to then mob_name = convert_to end
@ -604,19 +603,24 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
return itemstack
end
if not minetest.registered_entities[mob] then
if not minetest.registered_entities[mob_name] then
return itemstack
end
if minetest.settings:get_bool("only_peaceful_mobs", false)
and minetest.registered_entities[mob].type == "monster" then
and minetest.registered_entities[mob_name].type == "monster" then
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
return itemstack
end
pos.y = pos.y - 0.5
pos.y = pos.y - 1
local mob = mcl_mobs.spawn(pos, mob_name)
if not object then
pos.y = pos.y + 1
mob = mcl_mobs.spawn(pos, mob_name)
if not mob then return end
end
local mob = minetest.add_entity(pos, mob)
local entityname = itemstack:get_name()
minetest.log("action", "Player " ..name.." spawned "..entityname.." at "..minetest.pos_to_string(pos))
local ent = mob:get_luaentity()
@ -647,5 +651,4 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
return itemstack
end,
})
end

View File

@ -530,8 +530,8 @@ local function get_water_spawn(p)
end
end
local function has_room(self,pos)
local cb = self.collisionbox
local function has_room(self, pos)
local cb = self.spawnbox or self.collisionbox
local nodes = {}
if self.fly_in then
local t = type(self.fly_in)
@ -542,18 +542,74 @@ local function has_room(self,pos)
end
end
table.insert(nodes,"air")
local x = cb[4] - cb[1]
local y = cb[5] - cb[2]
local z = cb[6] - cb[3]
local r = math.ceil(x * y * z)
local p1 = vector.offset(pos,cb[1],cb[2],cb[3])
local p2 = vector.offset(pos,cb[4],cb[5],cb[6])
local n = #minetest.find_nodes_in_area(p1,p2,nodes) or 0
if r > n then
minetest.log("warning","[mcl_mobs] No room for mob "..self.name.." at "..minetest.pos_to_string(vector.round(pos)))
return false
end
-- Calculate area to check for room
local cb_height = cb[5] - cb[2]
local p1 = vector.new(
math.round(pos.x + cb[1]),
math.floor(pos.y),
math.round(pos.z + cb[3]))
local p2 = vector.new(
math.round(pos.x + cb[4]),
math.ceil(p1.y + cb_height) - 1,
math.round(pos.z + cb[6]))
-- Check if the entire spawn volume is free
local dx = p2.x - p1.x + 1
local dy = p2.y - p1.y + 1
local dz = p2.z - p1.z + 1
local found_nodes = minetest.find_nodes_in_area(p1,p2,nodes) or 0
local n = #found_nodes
if n == dx * dy * dz then
return true
end
-- If we don't have an implementation of get_node_boxes, we can't check for sub-node space
if not minetest.get_node_boxes then return false end
-- Check if it's possible for a sub-node space check to succeed
local needed_in_bottom_section = dx * ( dy - 1) * dz
if n < needed_in_bottom_section then return false end
-- Make sure the entire volume except for the top level is free before checking the top layer
if dy > 1 then
-- Remove nodes in the top layer from the count
for i = 1,#found_nodes do
if found_nodes[i].y == p2.y then
n = n - 1
end
end
-- If the entire volume except the top layer isn't air (or nodes) then we can't spawn this mob here
if n < needed_in_bottom_section then return false end
end
-- Check the top layer to see if we have enough space to spawn in
local top_layer_height = 1
local processed = {}
for x = p1.x,p2.x do
for z = p1.z,p2.z do
local test_pos = vector.new(x,p2.y,z)
local node = minetest.get_node(test_pos) or { name = "ignore" }
local cache_name = string.format("%s-%d", node.name, node.param2)
if not processed[cache_name] then
-- Calculate node bounding box and select the lowest y value
local boxes = minetest.get_node_boxes("collision_box", test_pos, node)
for i = 1,#boxes do
local box = boxes[i]
local y_test = box[2] + 0.5
if y_test < top_layer_height then top_layer_height = y_test end
local y_test = box[5] + 0.5
if y_test < top_layer_height then top_layer_height = y_test end
end
end
end
end
if top_layer_height + dy - 1 >= cb_height then return true end
-- We don't have room
return false
end
mcl_mobs.custom_biomecheck = nil
@ -644,10 +700,10 @@ function mcl_mobs.spawn(pos,id)
if not pos or not id then return false end
local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
if not def or not def.is_mob or (def.can_spawn and not def.can_spawn(pos)) then return false end
if not has_room(def, pos) then return false end
return minetest.add_entity(pos, def.name)
end
local function spawn_group(p,mob,spawn_on,amount_to_spawn)
local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
local o

View File

@ -53,12 +53,14 @@ local spawn_children_on_die = function(child_mob, spawn_distance, eject_speed)
eject_speed = eject_speed * 0.5
end
end
local mob = minetest.add_entity(newpos, child_mob)
local mob = mcl_mobs.spawn(newpos, child_mob)
if mob then
if not mother_stuck then
mob:set_velocity(dir * eject_speed)
end
mob:set_yaw(angle - math.pi/2)
table.insert(children, mob)
end
angle = angle + (math.pi*2) / spawn_count
end
-- If mother was murdered, children attack the killer after 1 second

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@ -67,6 +67,7 @@ local spider = {
curiosity = 10,
head_yaw="z",
collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
spawnbox = {-1.2, -0.01, -1.2, 1.2, 0.89, 1.2},
visual = "mesh",
mesh = "mobs_mc_spider.b3d",
textures = {

View File

@ -1049,14 +1049,18 @@ local function has_summon_participants(self)
end
local function summon_golem(self)
vector.offset(self.object:get_pos(),-10,-10,-10)
local nn = minetest.find_nodes_in_area_under_air(vector.offset(self.object:get_pos(),-10,-10,-10),vector.offset(self.object:get_pos(),10,10,10),{"group:solid","group:water"})
table.shuffle(nn)
for _,n in pairs(nn) do
local up = minetest.find_nodes_in_area(vector.offset(n,0,1,0),vector.offset(n,0,3,0),{"air"})
if up and #up >= 3 then
local pos = self.object:get_pos()
local p1 = vector.offset(pos, -10, -10, -10)
local p2 = vector.offset(pos, 10, 10, 10)
local nn = minetest.find_nodes_in_area_under_air(p1, p2,{"group:solid","group:water"})
while #nn > 0 do
local n = table.remove_random_element(nn)
n.y = n.y + 1
local summon = mcl_mobs.spawn(n, "mobs_mc:iron_golem")
if summon then
minetest.sound_play("mcl_portals_open_end_portal", {pos=n, gain=0.5, max_hear_distance = 16}, true)
return minetest.add_entity(vector.offset(n,0,1,0),"mobs_mc:iron_golem")
return summon
end
end
end

View File

@ -55,7 +55,8 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
basepos.y = basepos.y + 1
for i=1, r do
local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360)))
local vex = minetest.add_entity(spawnpos, "mobs_mc:vex")
local vex = mcl_mobs.spawn(spawnpos, "mobs_mc:vex")
if vex then
local ent = vex:get_luaentity()
-- Mark vexes as summoned and start their life clock (they take damage it reaches 0)
@ -64,6 +65,7 @@ mcl_mobs.register_mob("mobs_mc:evoker", {
table.insert(spawned_vexes[self],ent)
end
end
end,
passive = false,
drops = {

View File

@ -19,7 +19,6 @@ local set_node = minetest.set_node
local sound_play = minetest.sound_play
local add_particlespawner = minetest.add_particlespawner
local after = minetest.after
local add_entity = minetest.add_entity
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_item_group = minetest.get_item_group
@ -165,7 +164,7 @@ function lightning.strike_func(pos, pos2, objects)
-- Events caused by the lightning strike: Fire, damage, mob transformations, rare skeleton spawn
pos2.y = pos2.y + 1/2
pos2.y = pos2.y + 1
local skeleton_lightning = false
if rng:next(1,100) <= 3 then
skeleton_lightning = true
@ -174,14 +173,14 @@ function lightning.strike_func(pos, pos2, objects)
if get_node(pos2).name == "air" then
-- Low chance for a lightning to spawn skeleton horse + skeletons
if skeleton_lightning then
add_entity(pos2, "mobs_mc:skeleton_horse")
mcl_mobs.spawn(pos2, "mobs_mc:skeleton_horse")
local angle, posadd
angle = math.random() * math.pi * 2
for i=1,3 do
posadd = { x=math.cos(angle),y=0,z=math.sin(angle) }
posadd = vector.normalize(posadd)
local mob = add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton")
local mob = mcl_mobs.spawn(vector.add(pos2, posadd), "mobs_mc:skeleton")
if mob then
mob:set_yaw(angle-math.pi/2)
end

View File

@ -147,20 +147,14 @@ local function spawn_mobs(pos, elapsed)
-- get meta
local meta = minetest.get_meta(pos)
-- get settings
local mob = meta:get_string("Mob")
local mlig = meta:get_int("MinLight")
local xlig = meta:get_int("MaxLight")
local num = meta:get_int("MaxMobsInArea")
local pla = meta:get_int("PlayerDistance")
local yof = meta:get_int("YOffset")
-- if amount is 0 then do nothing
local num = meta:get_int("MaxMobsInArea")
if num == 0 then
return
end
-- are we spawning a registered mob?
local mob = meta:get_string("Mob")
if not mcl_mobs.spawning_mobs[mob] then
minetest.log("error", "[mcl_mobspawners] Mob Spawner: Mob doesn't exist: "..mob)
return
@ -174,17 +168,14 @@ local function spawn_mobs(pos, elapsed)
local timer = minetest.get_node_timer(pos)
-- spawn mob if player detected and in range
local pla = meta:get_int("PlayerDistance")
if pla > 0 then
local in_range = 0
local objs = minetest.get_objects_inside_radius(pos, pla)
for _,oir in pairs(objs) do
if oir:is_player() then
in_range = 1
break
end
end
@ -213,7 +204,6 @@ local function spawn_mobs(pos, elapsed)
-- count mob objects of same type in area
for k, obj in ipairs(objs) do
ent = obj:get_luaentity()
if ent and ent.name and ent.name == mob then
@ -228,33 +218,28 @@ local function spawn_mobs(pos, elapsed)
end
-- find air blocks within 8×3×8 nodes of spawner
local yof = meta:get_int("YOffset")
local air = minetest.find_nodes_in_area(
{x = pos.x - 4, y = pos.y - 1 + yof, z = pos.z - 4},
{x = pos.x + 4, y = pos.y + 1 + yof, z = pos.z + 4},
{"air"})
-- spawn up to 4 mobs in random air blocks
-- spawn mobs in random air blocks. Default max of 4
if air then
local max = 4
if spawn_count_overrides[mob] then
max = spawn_count_overrides[mob]
end
for a=1, max do
if #air <= 0 then
-- We're out of space! Stop spawning
break
end
local air_index = math.random(#air)
local pos2 = air[air_index]
local lig = minetest.get_node_light(pos2) or 0
pos2.y = pos2.y + 0.5
local num_to_spawn = spawn_count_overrides[mob] or 4
local mlig = meta:get_int("MinLight")
local xlig = meta:get_int("MaxLight")
while #air > 0 do
local pos2 = table.remove_random_element(air)
-- only if light levels are within range
local lig = minetest.get_node_light(pos2) or 0
if lig >= mlig and lig <= xlig then
minetest.add_entity(pos2, mob)
if mcl_mobs.spawn(pos2, mob) then
num_to_spawn = num_to_spawn - 1
if num_to_spawn == 0 then break end
end
end
table.remove(air, air_index)
end
end