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Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master

This commit is contained in:
teknomunk 2024-09-15 19:27:18 -05:00
parent 74882d2bbf
commit 8d570958d4
2 changed files with 2 additions and 2 deletions

View File

@ -40,7 +40,7 @@ function mcl_bows.shoot_arrow(arrow_item, pos, dir, yaw, shooter, power, damage,
power = power or BOW_MAX_SPEED power = power or BOW_MAX_SPEED
damage = damage or 3 damage = damage or 3
local obj = vl_projectile.create("mcl_bows:arrow_entity", { local obj = vl_projectile.create(arrow_item.."_entity", {
pos = pos, pos = pos,
dir = dir, dir = dir,
velocity = power, velocity = power,

View File

@ -44,7 +44,7 @@ function mcl_bows_s.shoot_arrow_crossbow(arrow_item, pos, dir, yaw, shooter, pow
power = power or BOW_MAX_SPEED power = power or BOW_MAX_SPEED
damage = damage or 3 damage = damage or 3
local obj = vl_projectile.create("mcl_bows:arrow_entity", { local obj = vl_projectile.create(arrow_item.."_entity", {
pos = pos, pos = pos,
dir = dir, dir = dir,
velocity = power, velocity = power,