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Add persistence to XP orbs, cleanup xp_to_size

This commit is contained in:
teknomunk 2024-04-28 08:38:52 +00:00
parent 177e8f4b9d
commit 7ae05d9c06
1 changed files with 18 additions and 9 deletions

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@ -1,6 +1,7 @@
-- Constants
local size_min, size_max = 20, 59
local delta_size = size_max - size_min
local size_min = 20 / 100 -- minimum size, prescaled
local size_max = 59 / 100 -- maximum size, prescaled
local delta_size = (size_max - size_min) / 10 -- Size change for each XP size level
local max_orb_age = 300 -- seconds
local gravity = vector.new(0, -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), 0)
@ -20,13 +21,18 @@ local size_to_xp = {
}
local function xp_to_size(xp)
local i, l = 1, #size_to_xp
xp = xp or 0
while xp > size_to_xp[i][1] and i < l do
i = i + 1
-- Find the size for the xp amount
for i=1,11 do
local bucket = size_to_xp[i]
if xp >= bucket[1] and xp <= bucket[2] then
return (i - 1) * delta_size + size_min
end
end
return ((i - 1) / (l - 1) * delta_size + size_min) / 100
-- Fallback is the minimum size
return size_min
end
local function xp_step(self, dtime)
@ -36,6 +42,7 @@ local function xp_step(self, dtime)
self.collected = false
return
end
local collector = minetest.get_player_by_name(self.collector)
if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 7.25 then
self.object:set_acceleration(vector.new(0,0,0))
@ -70,11 +77,11 @@ local function xp_step(self, dtime)
return
else
self.collector = nil
self.enable_physics(self)
self:enable_physics()
end
end
-- Age orbs
self.age = self.age + dtime
if self.age > max_orb_age then
self.object:remove()
@ -152,7 +159,6 @@ minetest.register_entity("mcl_experience:orb", {
initial_sprite_basepos = {x = 0, y = 0},
is_visible = true,
pointable = false,
static_save = false,
},
moving_state = true,
slippery_state = false,
@ -191,6 +197,9 @@ minetest.register_entity("mcl_experience:orb", {
})
self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false)
end,
get_staticdata = function(self)
tostring(self._xp or 0)
end,
enable_physics = function(self)
if not self.physical_state then