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Make sure a projectile sets on fire the thing it collided with

This commit is contained in:
teknomunk 2024-09-22 08:36:42 -05:00
parent ead59d4ead
commit 65e25391db
1 changed files with 1 additions and 1 deletions

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@ -284,7 +284,7 @@ local function handle_entity_collision(self, entity_def, projectile_def, object)
-- Light things on fire
if mcl_burning.is_burning(self.object) then
mcl_burning.set_on_fire(self.object, 5)
mcl_burning.set_on_fire(object, 5)
end
end