forked from VoxeLibre/VoxeLibre
Change mob spawning randomization from polar coordinates to spherical coordinates, move position validation code from find_spawning_position to get_next_mob_spawn_pos, minimize code remaining in find_spawning_position
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@ -603,17 +603,47 @@ local function get_next_mob_spawn_pos(pos)
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-- TODO We should consider spawning something a little further away sporadically.
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-- It would be good for sky farms and variance, rather than all being on the 24 - 32 block away radius
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local distance = math_random(MOB_SPAWN_ZONE_INNER, MOB_SPAWN_ZONE_MIDDLE)
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local angle = math_random() * two_pi
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-- TODO Floor xoff and zoff and add 0.5 so it tries to spawn in the middle of the square. Less failed attempts.
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local xoff = math_round(distance * math_cos(angle))
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local zoff = math_round(distance * math_sin(angle))
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return vector.offset(pos, xoff, 0, zoff)
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end
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-- Use spherical coordinates https://en.wikipedia.org/wiki/Spherical_coordinate_system#Cartesian_coordinates
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local theta = math_random() * two_pi
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local phi = math_random() * two_pi
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local xoff = math_round(distance * math_sin(theta) * math_cos(phi))
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local yoff = math_round(distance * math_cos(theta))
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local zoff = math_round(distance * math_sin(theta) * math_sin(phi))
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local goal_pos = vector.offset(pos, xoff, yoff, zoff)
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local function decypher_limits(posy)
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posy = math_floor(posy)
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return posy - MOB_SPAWN_ZONE_MIDDLE, posy + MOB_SPAWN_ZONE_MIDDLE
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if not ( math.abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math.abs(pos.y) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT ) then
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mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos))
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return nil
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end
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-- Ask engine for valid spawn locations
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local spawning_position_list = find_nodes_in_area_under_air(
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{x = goal_pos.x, y = math_round(pos.y) - MOB_SPAWN_ZONE_MIDDLE, z = goal_pos.z},
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{x = goal_pos.x, y = math_round(pos.y) + MOB_SPAWN_ZONE_MIDDLE, z = goal_pos.z},
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{"group:solid", "group:water", "group:lava"}
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)
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-- Select only the locations at a valid distance
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local valid_positions = {}
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for _,check_pos in ipairs(spawning_position_list) do
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local dist = vector.distance(pos, check_pos)
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if dist >= MOB_SPAWN_ZONE_INNER and dist <= MOB_SPAWN_ZONE_OUTER then
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valid_positions[#valid_positions + 1] = check_pos
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end
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end
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spawning_position_list = valid_positions
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-- No valid locations, failed to find a position
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if #spawning_position_list == 0 then
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mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
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return nil
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end
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-- Pick a random valid location
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mcl_log("Spawning positions available: " .. minetest.pos_to_string(goal_pos))
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return spawning_position_list[math_random(1, #spawning_position_list)]
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end
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--a simple helper function for mob_spawn
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@ -938,42 +968,16 @@ if mobs_spawn then
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local function find_spawning_position(pos, max_times)
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local spawning_position
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local max_loops = 1
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if max_times then max_loops = max_times end
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local y_min, y_max = decypher_limits(pos.y)
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local max_loops = max_times or 1
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--mcl_log("mapgen_limit: " .. SPAWN_MAPGEN_LIMIT)
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local i = 0
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repeat
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local goal_pos = get_next_mob_spawn_pos(pos)
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while max_loops > 0 do
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local spawning_position = get_next_mob_spawn_pos(pos)
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if spawning_position then return spawning_position
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max_loops = max_loops - 1
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if math.abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math.abs(pos.y) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT then
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local spawning_position_list = find_nodes_in_area_under_air(
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{x = goal_pos.x, y = y_min, z = goal_pos.z},
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{x = goal_pos.x, y = y_max, z = goal_pos.z},
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{"group:solid", "group:water", "group:lava"}
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)
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if #spawning_position_list > 0 then
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mcl_log("Spawning positions available: " .. minetest.pos_to_string(goal_pos))
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spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
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else
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mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
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end
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else
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mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos))
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end
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i = i + 1
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if i >= max_loops then
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mcl_log("Cancel finding spawn positions at: " .. max_loops)
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break
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end
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until spawning_position
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return spawning_position
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return nil
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end
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local cumulative_chance = nil
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