forked from VoxeLibre/VoxeLibre
Stalker rename (partial)
This commit is contained in:
parent
970f6cf377
commit
0dcf38094c
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@ -33,11 +33,11 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
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* Husk
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* Husk
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* Skeleton
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* Skeleton
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* Stray
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* Stray
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* Creeper
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* Stalker
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* Slime
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* Slime
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* Spider
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* Spider
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* Cave Spider
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* Cave Spider
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* Enderman
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* Rover
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* Zombie Villager
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* Zombie Villager
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* Zombie Piglin
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* Zombie Piglin
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* Wither Skeleton
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* Wither Skeleton
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@ -46,8 +46,8 @@ end
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mcl_mobs.register_mob("mobs_mc:creeper", {
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mcl_mobs.register_mob("mobs_mc:stalker", {
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description = S("Creeper"),
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description = S("Stalker"),
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type = "monster",
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type = "monster",
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spawn_class = "hostile",
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spawn_class = "hostile",
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spawn_in_group = 1,
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spawn_in_group = 1,
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@ -93,8 +93,8 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
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allow_fuse_reset = true,
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allow_fuse_reset = true,
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stop_to_explode = true,
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stop_to_explode = true,
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-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
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-- Force-ignite stalker with flint and steel and explode after 1.5 seconds.
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-- TODO: Make creeper flash after doing this as well.
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-- TODO: Make stalker flash after doing this as well.
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-- TODO: Test and debug this code.
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-- TODO: Test and debug this code.
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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if self._forced_explosion_countdown_timer ~= nil then
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if self._forced_explosion_countdown_timer ~= nil then
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@ -146,8 +146,8 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
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looting = "common",},
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looting = "common",},
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-- Head
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-- Head
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-- TODO: Only drop if killed by charged creeper
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-- TODO: Only drop if killed by charged stalker
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{name = "mcl_heads:creeper",
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{name = "mcl_heads:stalker",
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chance = 200, -- 0.5%
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chance = 200, -- 0.5%
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min = 1,
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min = 1,
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max = 1,},
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max = 1,},
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@ -169,8 +169,8 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
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view_range = 16,
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view_range = 16,
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})
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})
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mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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mcl_mobs.register_mob("mobs_mc:stalker_charged", {
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description = S("Charged Creeper"),
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description = S("Charged Stalker"),
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type = "monster",
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type = "monster",
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spawn_class = "hostile",
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spawn_class = "hostile",
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hp_min = 20,
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hp_min = 20,
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@ -213,8 +213,8 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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allow_fuse_reset = true,
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allow_fuse_reset = true,
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stop_to_explode = true,
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stop_to_explode = true,
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-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
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-- Force-ignite stalker with flint and steel and explode after 1.5 seconds.
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-- TODO: Make creeper flash after doing this as well.
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-- TODO: Make stalker flash after doing this as well.
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-- TODO: Test and debug this code.
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-- TODO: Test and debug this code.
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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if self._forced_explosion_countdown_timer ~= nil then
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if self._forced_explosion_countdown_timer ~= nil then
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@ -258,7 +258,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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end
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end
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end,
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end,
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on_lightning_strike = function(self, pos, pos2, objects)
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on_lightning_strike = function(self, pos, pos2, objects)
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mcl_util.replace_mob(self.object, "mobs_mc:creeper_charged")
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mcl_util.replace_mob(self.object, "mobs_mc:stalker_charged")
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return true
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return true
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end,
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end,
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maxdrops = 2,
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maxdrops = 2,
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@ -270,27 +270,23 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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looting = "common",},
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looting = "common",},
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-- Head
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-- Head
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-- TODO: Only drop if killed by charged creeper
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-- TODO: Only drop if killed by charged stalker
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{name = "mcl_heads:creeper",
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{name = "mcl_heads:stalker",
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chance = 200, -- 0.5%
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chance = 200, -- 0.5%
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min = 1,
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min = 1,
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max = 1,},
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max = 1,},
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},
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},
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animation = {
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animation = {
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speed_normal = 24,
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speed_normal = 30,
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speed_run = 48,
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speed_run = 60,
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stand_start = 0,
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stand_start = 0,
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stand_end = 23,
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stand_end = 23,
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walk_start = 24,
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walk_start = 24,
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walk_end = 49,
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walk_end = 49,
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run_start = 24,
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run_start = 24,
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run_end = 49,
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run_end = 49,
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hurt_start = 110,
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fuse_start = 49,
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hurt_end = 139,
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fuse_end = 80,
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death_start = 140,
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death_end = 189,
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look_start = 50,
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look_end = 108,
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},
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},
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floats = 1,
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floats = 1,
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fear_height = 4,
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fear_height = 4,
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@ -301,7 +297,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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})
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})
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mcl_mobs:spawn_specific(
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mcl_mobs:spawn_specific(
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"mobs_mc:creeper",
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"mobs_mc:stalker",
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"overworld",
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"overworld",
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"ground",
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"ground",
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{
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{
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@ -449,4 +445,4 @@ mcl_vars.mg_overworld_min,
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mcl_vars.mg_overworld_max)
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mcl_vars.mg_overworld_max)
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-- spawn eggs
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:creeper", S("Creeper"), "#0da70a", "#000000", 0)
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mcl_mobs.register_egg("mobs_mc:stalker", S("Stalker"), "#0da70a", "#000000", 0)
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@ -5,7 +5,7 @@ Blaze=Lohe
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Chicken=Huhn
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Chicken=Huhn
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Cow=Kuh
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Cow=Kuh
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Mooshroom=Pilzkuh
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Mooshroom=Pilzkuh
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Creeper=Creeper
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Stalker=Stalker
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Ender Dragon=Enderdrache
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Ender Dragon=Enderdrache
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Enderman=Enderman
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Enderman=Enderman
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Endermite=Endermilbe
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Endermite=Endermilbe
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@ -6,7 +6,7 @@ Blaze=Blaze
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Chicken=Kylling
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Chicken=Kylling
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Cow=Ko
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Cow=Ko
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Mooshroom=Svamp
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Mooshroom=Svamp
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Creeper=Creeper
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Stalker=Stalker
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Ender Dragon=Enderdrage
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Ender Dragon=Enderdrage
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Enderman=Enderman
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Enderman=Enderman
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Endermite=Endermide
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Endermite=Endermide
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@ -67,4 +67,4 @@ Cod=Torsk
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Salmon=Laks
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Salmon=Laks
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Dolphin=Delfin
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Dolphin=Delfin
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Pillager=Plyndrer
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Pillager=Plyndrer
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Tropical fish=Tropisk fisk
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Tropical fish=Tropisk fisk
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@ -5,7 +5,7 @@ Chicken=Pollo
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Cod=Bacalao
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Cod=Bacalao
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Cow=Vaca
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Cow=Vaca
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Mooshroom=Champivaca
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Mooshroom=Champivaca
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Creeper=Creeper
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Stalker=Stalker
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Dolphin=Delfín
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Dolphin=Delfín
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Ender Dragon=Ender Dragon
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Ender Dragon=Ender Dragon
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Enderman=Enderman
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Enderman=Enderman
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@ -6,7 +6,7 @@ Blaze=Blaze
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Chicken=Poulet
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Chicken=Poulet
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Cow=Vache
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Cow=Vache
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Mooshroom=Champimeuh
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Mooshroom=Champimeuh
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Creeper=Creeper
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Stalker=Stalker
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Ender Dragon=Ender Dragon
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Ender Dragon=Ender Dragon
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Enderman=Enderman
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Enderman=Enderman
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Endermite=Endermite
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Endermite=Endermite
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@ -6,7 +6,7 @@ Blaze=Flamor
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Chicken=Polet
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Chicken=Polet
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Cow=Vacha
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Cow=Vacha
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Mooshroom=Vachairòla
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Mooshroom=Vachairòla
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Creeper=Creeper
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Stalker=Stalker
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Ender Dragon=Dragon de Finuèit
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Ender Dragon=Dragon de Finuèit
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Enderman=Finuèairi
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Enderman=Finuèairi
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Endermite=Finuèibau
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Endermite=Finuèibau
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@ -6,7 +6,7 @@ Blaze=Blaze
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Chicken=Galinha
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Chicken=Galinha
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Cow=Vaca
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Cow=Vaca
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Mooshroom=Coguvaca
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Mooshroom=Coguvaca
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Creeper=Creeper
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Stalker=Stalker
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Ender Dragon=Dragão do Fim
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Ender Dragon=Dragão do Fim
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Enderman=Enderman
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Enderman=Enderman
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Endermite=Endermite
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Endermite=Endermite
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@ -6,7 +6,7 @@ Blaze=Ифрит
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Chicken=Курица
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Chicken=Курица
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Cow=Корова
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Cow=Корова
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Mooshroom=Грибная корова
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Mooshroom=Грибная корова
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Creeper=Крипер
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Stalker=Сталкер
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Ender Dragon=Дракон Края
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Ender Dragon=Дракон Края
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Enderman=Эндермен
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Enderman=Эндермен
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Endermite=Эндермит
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Endermite=Эндермит
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@ -6,7 +6,7 @@ Blaze=
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Chicken=
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Chicken=
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Cow=
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Cow=
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Mooshroom=
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Mooshroom=
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Creeper=
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Stalker=
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Ender Dragon=
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Ender Dragon=
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Enderman=
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Enderman=
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Endermite=
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Endermite=
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@ -73,7 +73,7 @@ local skeleton = {
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looting = "common",},
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looting = "common",},
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-- Head
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-- Head
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-- TODO: Only drop if killed by charged creeper
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-- TODO: Only drop if killed by charged stalker
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{name = "mcl_heads:skeleton",
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{name = "mcl_heads:skeleton",
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chance = 200, -- 0.5% chance
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chance = 200, -- 0.5% chance
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min = 1,
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min = 1,
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@ -38,7 +38,7 @@ local drops_common = {
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local drops_zombie = table.copy(drops_common)
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local drops_zombie = table.copy(drops_common)
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table.insert(drops_zombie, {
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table.insert(drops_zombie, {
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-- Zombie Head
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-- Zombie Head
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-- TODO: Only drop if killed by charged creeper
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-- TODO: Only drop if killed by charged stalker
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name = "mcl_heads:zombie",
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name = "mcl_heads:zombie",
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chance = 200, -- 0.5%
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chance = 200, -- 0.5%
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min = 1,
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min = 1,
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@ -21,7 +21,7 @@ end
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local same_id = {
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local same_id = {
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enchanting = { "table" },
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enchanting = { "table" },
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experience = { "bottle" },
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experience = { "bottle" },
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heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
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heads = { "skeleton", "zombie", "stalker", "wither_skeleton" },
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mobitems = { "rabbit", "chicken" },
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mobitems = { "rabbit", "chicken" },
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walls = {
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walls = {
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"andesite", "brick", "cobble", "diorite", "endbricks",
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"andesite", "brick", "cobble", "diorite", "endbricks",
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@ -59,4 +59,4 @@ tt.register_snippet(function(itemstring)
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if minetest.settings:get_bool("mcl_item_id_debug", false) then
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if minetest.settings:get_bool("mcl_item_id_debug", false) then
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return new_id, "#555555"
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return new_id, "#555555"
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end
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end
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end)
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end)
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@ -14,7 +14,7 @@ Grows on grass blocks, podzol, dirt or coarse dirt=Wächst auf Grasblöcken, Pod
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Flammable=Entzündlich
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Flammable=Entzündlich
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Zombie view range: -50%=Zombiesichtweite: -50%
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Zombie view range: -50%=Zombiesichtweite: -50%
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Skeleton view range: -50%=Skelettsichtweite: -50%
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Skeleton view range: -50%=Skelettsichtweite: -50%
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Creeper view range: -50%=Creepersichtweite: -50%
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Stalker view range: -50%=Stalkersichtweite: -50%
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Damage: @1=Schaden: @1
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Damage: @1=Schaden: @1
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Damage (@1): @2=Schaden (@1): @2
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Damage (@1): @2=Schaden (@1): @2
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Healing: @1=Heilung: @1
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Healing: @1=Heilung: @1
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@ -14,7 +14,7 @@ Grows on grass blocks, podzol, dirt or coarse dirt=Crece sobre bloques de pasto,
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Flammable=Inflamable
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Flammable=Inflamable
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Zombie view range: -50%=Rango de visión zombie: -50%
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Zombie view range: -50%=Rango de visión zombie: -50%
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Skeleton view range: -50%=Rango de visión de esqueleto: -50%
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Skeleton view range: -50%=Rango de visión de esqueleto: -50%
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Creeper view range: -50%=Rango de visión de creeper: -50%
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Stalker view range: -50%=Rango de visión de stalker: -50%
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Damage: @1=Daño: @1
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Damage: @1=Daño: @1
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Damage (@1): @2=Daño (@1): @2
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Damage (@1): @2=Daño (@1): @2
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Healing: @1=Curación: @1
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Healing: @1=Curación: @1
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@ -14,7 +14,7 @@ Grows on grass blocks, podzol, dirt or coarse dirt=Pousse sur les blocs de gazon
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Flammable=Inflammable
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Flammable=Inflammable
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Zombie view range: -50%=Distance de vue de Zombie : -50%
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Zombie view range: -50%=Distance de vue de Zombie : -50%
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Skeleton view range: -50%=Distance de vue de Squelette : -50%
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Skeleton view range: -50%=Distance de vue de Squelette : -50%
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Creeper view range: -50%=Distance de vue de Creeper : -50%
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Stalker view range: -50%=Distance de vue de Stalker : -50%
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Damage: @1=Dégâts : @1
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Damage: @1=Dégâts : @1
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Damage (@1): @2=Dégâts (@1) : @2
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Damage (@1): @2=Dégâts (@1) : @2
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Healing: @1=Guérison : @1
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Healing: @1=Guérison : @1
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@ -14,7 +14,7 @@ Grows on grass blocks, podzol, dirt or coarse dirt=Rośnie na blokach trawy, bie
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Flammable=Łatwopalne
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Flammable=Łatwopalne
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Zombie view range: -50%=Zasięg widzenia zombie: -50%
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Zombie view range: -50%=Zasięg widzenia zombie: -50%
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Skeleton view range: -50%=Zasięg widzenia szkieleta: -50%
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Skeleton view range: -50%=Zasięg widzenia szkieleta: -50%
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Creeper view range: -50%=Zasięg widzenia creepera: -50%
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Stalker view range: -50%=Zasięg widzenia stalkera: -50%
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Damage: @1=Obrażenia: @1
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Damage: @1=Obrażenia: @1
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Damage (@1): @2=Obrażenia (@1): @2
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Damage (@1): @2=Obrażenia (@1): @2
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Healing: @1=Leczenie: @1
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Healing: @1=Leczenie: @1
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@ -14,7 +14,7 @@ Grows on grass blocks, podzol, dirt or coarse dirt=Cresce em blocos de grama, po
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Flammable=Inflamável
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Flammable=Inflamável
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Zombie view range: -50%=Alcançe de visão do zumbi: -50%
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Zombie view range: -50%=Alcançe de visão do zumbi: -50%
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Skeleton view range: -50%=Alcançe de visão do esqueleto: -50%
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Skeleton view range: -50%=Alcançe de visão do esqueleto: -50%
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Creeper view range: -50%=Alcançe de visão do creeper: -50%
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Stalker view range: -50%=Alcançe de visão do stalker: -50%
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Damage: @1= Dano: @1
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Damage: @1= Dano: @1
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Damage (@1): @2=Dano (@1): @2
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Damage (@1): @2=Dano (@1): @2
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Healing: @1=Cura: @1
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Healing: @1=Cura: @1
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@ -14,7 +14,7 @@ Grows on grass blocks, podzol, dirt or coarse dirt=Растёт на дёрне,
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||||||
Flammable=Воспламенимо
|
Flammable=Воспламенимо
|
||||||
Zombie view range: -50%=Дальность зрения зомби: -50%
|
Zombie view range: -50%=Дальность зрения зомби: -50%
|
||||||
Skeleton view range: -50%=Дальность зрения скелета: -50%
|
Skeleton view range: -50%=Дальность зрения скелета: -50%
|
||||||
Creeper view range: -50%=Дальность зрения крипера: -50%
|
Stalker view range: -50%=Дальность зрения сталкера: -50%
|
||||||
Damage: @1=Урон: @1
|
Damage: @1=Урон: @1
|
||||||
Damage (@1): @2=Урон (@1): @2
|
Damage (@1): @2=Урон (@1): @2
|
||||||
Durability: @1=Прочность: @1
|
Durability: @1=Прочность: @1
|
||||||
|
|
|
@ -14,7 +14,7 @@ Grows on grass blocks, podzol, dirt or coarse dirt=
|
||||||
Flammable=
|
Flammable=
|
||||||
Zombie view range: -50%=
|
Zombie view range: -50%=
|
||||||
Skeleton view range: -50%=
|
Skeleton view range: -50%=
|
||||||
Creeper view range: -50%=
|
Stalker view range: -50%=
|
||||||
Damage: @1=
|
Damage: @1=
|
||||||
Damage (@1): @2=
|
Damage (@1): @2=
|
||||||
Healing: @1=
|
Healing: @1=
|
||||||
|
|
|
@ -102,8 +102,8 @@ tt.register_snippet(function(itemstring)
|
||||||
return S("Zombie view range: -50%")
|
return S("Zombie view range: -50%")
|
||||||
elseif itemstring == "mcl_heads:skeleton" then
|
elseif itemstring == "mcl_heads:skeleton" then
|
||||||
return S("Skeleton view range: -50%")
|
return S("Skeleton view range: -50%")
|
||||||
elseif itemstring == "mcl_heads:creeper" then
|
elseif itemstring == "mcl_heads:stalker" then
|
||||||
return S("Creeper view range: -50%")
|
return S("Stalker view range: -50%")
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
|
@ -661,7 +661,7 @@ mesecon.register_mvps_unsticky("mcl_flowers:tulip_red")
|
||||||
mesecon.register_mvps_unsticky("mcl_flowers:tulip_white")
|
mesecon.register_mvps_unsticky("mcl_flowers:tulip_white")
|
||||||
mesecon.register_mvps_unsticky("mcl_flowers:waterlily")
|
mesecon.register_mvps_unsticky("mcl_flowers:waterlily")
|
||||||
-- Heads
|
-- Heads
|
||||||
mesecon.register_mvps_unsticky("mcl_heads:creeper")
|
mesecon.register_mvps_unsticky("mcl_heads:stalker")
|
||||||
mesecon.register_mvps_unsticky("mcl_heads:skeleton")
|
mesecon.register_mvps_unsticky("mcl_heads:skeleton")
|
||||||
mesecon.register_mvps_unsticky("mcl_heads:steve")
|
mesecon.register_mvps_unsticky("mcl_heads:steve")
|
||||||
mesecon.register_mvps_unsticky("mcl_heads:wither_skeleton")
|
mesecon.register_mvps_unsticky("mcl_heads:wither_skeleton")
|
||||||
|
|
|
@ -76,4 +76,4 @@ You can copy the pattern of a banner by placing two banners of the same color in
|
||||||
And one additional layer=И один дополнительный слой
|
And one additional layer=И один дополнительный слой
|
||||||
And @1 additional layers=И @1 дополнительных слоёв
|
And @1 additional layers=И @1 дополнительных слоёв
|
||||||
Paintable decoration=Раскрашиваемая декорация
|
Paintable decoration=Раскрашиваемая декорация
|
||||||
Preview Banner=Предпросмотр баннера
|
Preview Banner=Предпросмотр баннера
|
||||||
|
|
|
@ -36,7 +36,7 @@ local patterns = {
|
||||||
["creeper"] = {
|
["creeper"] = {
|
||||||
name = N("@1 Creeper Charge"),
|
name = N("@1 Creeper Charge"),
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
{ e, "mcl_heads:creeper", d },
|
{ e, "mcl_heads:stalker", d },
|
||||||
},
|
},
|
||||||
["cross"] = {
|
["cross"] = {
|
||||||
name = N("@1 Saltire"),
|
name = N("@1 Saltire"),
|
||||||
|
|
|
@ -264,11 +264,11 @@ mcl_heads.register_head{
|
||||||
}
|
}
|
||||||
|
|
||||||
mcl_heads.register_head{
|
mcl_heads.register_head{
|
||||||
name = "creeper",
|
name = "stalker",
|
||||||
texture = "mcl_heads_creeper.png",
|
texture = "mcl_heads_stalker.png",
|
||||||
description = S("Creeper Head"),
|
description = S("Stalker Head"),
|
||||||
longdesc = S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."),
|
longdesc = S("A stalker head is a small decorative block which resembles the head of a stalker. It can also be worn as a helmet, which reduces the detection range of stalkers by 50%."),
|
||||||
range_mob = "mobs_mc:creeper",
|
range_mob = "mobs_mc:stalker",
|
||||||
range_factor = 0.5,
|
range_factor = 0.5,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: mcl_heads
|
# textdomain: mcl_heads
|
||||||
Zombie Head=Zombiekopf
|
Zombie Head=Zombiekopf
|
||||||
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.=Ein Zombiekopf ist ein kleiner dekorativer Block, der so wie ein Kopf eines Zombies aussieht. Er kann auch als Helm getragen werden, was den Erkennungsradius von Zombies um 50% verringert.
|
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.=Ein Zombiekopf ist ein kleiner dekorativer Block, der so wie ein Kopf eines Zombies aussieht. Er kann auch als Helm getragen werden, was den Erkennungsradius von Zombies um 50% verringert.
|
||||||
Creeper Head=Creeper-Kopf
|
Stalker Head=Stalker-Kopf
|
||||||
A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%.=Ein Creeperkopf ist ein kleiner dekorativer Block, der so wie ein Kopf eines Creepers aussieht. Er kann auch als Helm getragen werden, was den Erkennungsradius von Creepern um 50% verringert.
|
A stalker head is a small decorative block which resembles the head of a stalker. It can also be worn as a helmet, which reduces the detection range of stalkers by 50%.=Ein Stalkerkopf ist ein kleiner dekorativer Block, der so wie ein Kopf eines Stalkers aussieht. Er kann auch als Helm getragen werden, was den Erkennungsradius von Stalkern um 50% verringert.
|
||||||
Human Head=Menschenkopf
|
Human Head=Menschenkopf
|
||||||
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Ein Menschenkopf ist ein kleiner dekorativer Block, der so wie der Kopf eines Menschen (das heißt, einer Spielerfigur) aussieht. Er kann auch als Helm zum Spaß getragen werden, aber er bietet keinerlei Schutz.
|
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Ein Menschenkopf ist ein kleiner dekorativer Block, der so wie der Kopf eines Menschen (das heißt, einer Spielerfigur) aussieht. Er kann auch als Helm zum Spaß getragen werden, aber er bietet keinerlei Schutz.
|
||||||
Skeleton Skull=Skelettschädel
|
Skeleton Skull=Skelettschädel
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: mcl_heads
|
# textdomain: mcl_heads
|
||||||
Zombie Head=Cabeza de zombie
|
Zombie Head=Cabeza de zombie
|
||||||
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet for fun, but does not offer any protection.=Una cabeza de zombie es un pequeño bloque decorativo que se asemeja a la cabeza de un zombie. También se puede usar como casco por diversión, pero no ofrece ninguna protección.
|
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet for fun, but does not offer any protection.=Una cabeza de zombie es un pequeño bloque decorativo que se asemeja a la cabeza de un zombie. También se puede usar como casco por diversión, pero no ofrece ninguna protección.
|
||||||
Creeper Head=Cabeza de creeper
|
Stalker Head=Cabeza de stalker
|
||||||
A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet for fun, but does not offer any protection.=Una cabeza de creeper es un pequeño bloque decorativo que se asemeja a la cabeza de un creeper. También se puede usar como casco por diversión, pero no ofrece ninguna protección.
|
A stalker head is a small decorative block which resembles the head of a stalker. It can also be worn as a helmet for fun, but does not offer any protection.=Una cabeza de stalker es un pequeño bloque decorativo que se asemeja a la cabeza de un stalker. También se puede usar como casco por diversión, pero no ofrece ninguna protección.
|
||||||
Human Head=Cabeza humana
|
Human Head=Cabeza humana
|
||||||
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Una cabeza humana es un pequeño bloque decorativo que se asemeja a la cabeza de un humano (es decir, un personaje jugador). También se puede usar como casco por diversión, pero no ofrece ninguna protección.
|
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Una cabeza humana es un pequeño bloque decorativo que se asemeja a la cabeza de un humano (es decir, un personaje jugador). También se puede usar como casco por diversión, pero no ofrece ninguna protección.
|
||||||
Skeleton Skull=Calavera de esqueleto
|
Skeleton Skull=Calavera de esqueleto
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: mcl_heads
|
# textdomain: mcl_heads
|
||||||
Zombie Head=Tête de Zombie
|
Zombie Head=Tête de Zombie
|
||||||
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.=Une tête de zombie est un petit bloc décoratif qui ressemble à la tête d'un zombie. Il peut également être porté comme un casque, ce qui réduit la plage de détection des zombies de 50%.
|
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.=Une tête de zombie est un petit bloc décoratif qui ressemble à la tête d'un zombie. Il peut également être porté comme un casque, ce qui réduit la plage de détection des zombies de 50%.
|
||||||
Creeper Head=Tête de Creeper
|
Stalker Head=Tête de Stalker
|
||||||
A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%.=Une tête de creepers est un petit bloc décoratif qui ressemble à la tête d'un creeper. Il peut également être porté comme un casque, ce qui réduit la plage de détection des creepers de 50%.
|
A stalker head is a small decorative block which resembles the head of a stalker. It can also be worn as a helmet, which reduces the detection range of stalkers by 50%.=Une tête de stalkers est un petit bloc décoratif qui ressemble à la tête d'un stalker. Il peut également être porté comme un casque, ce qui réduit la plage de détection des stalkers de 50%.
|
||||||
Human Head=Tête de Joueur
|
Human Head=Tête de Joueur
|
||||||
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Une tête de joueur est un petit bloc décoratif qui ressemble à la tête d'un humain (c'est-à-dire un personnage de joueur). Il peut également être porté comme un casque pour le plaisir, mais n'offre aucune protection.
|
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Une tête de joueur est un petit bloc décoratif qui ressemble à la tête d'un humain (c'est-à-dire un personnage de joueur). Il peut également être porté comme un casque pour le plaisir, mais n'offre aucune protection.
|
||||||
Skeleton Skull=Crâne de Squelette
|
Skeleton Skull=Crâne de Squelette
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: mcl_heads
|
# textdomain: mcl_heads
|
||||||
Zombie Head=Głowa zombie
|
Zombie Head=Głowa zombie
|
||||||
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.=Głowa zombie jest małym blokiem dekoracyjnym i przypomina głowę zombie. Może być noszona jako hełm co zmniejsza obszar wykrycia przez zombie o 50%.
|
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.=Głowa zombie jest małym blokiem dekoracyjnym i przypomina głowę zombie. Może być noszona jako hełm co zmniejsza obszar wykrycia przez zombie o 50%.
|
||||||
Creeper Head=Głowa creepera
|
Stalker Head=Głowa stalkera
|
||||||
A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%.=Głowa creepera jest małym blokiem dekoracyjnym i przypomina głowę creepera. Może być noszona jako hełm co zmniejsza obszar wykrycia przez creepera o 50%.
|
A stalker head is a small decorative block which resembles the head of a stalker. It can also be worn as a helmet, which reduces the detection range of stalkers by 50%.=Głowa stalkera jest małym blokiem dekoracyjnym i przypomina głowę stalkera. Może być noszona jako hełm co zmniejsza obszar wykrycia przez stalkera o 50%.
|
||||||
Human Head=Głowa człowieka
|
Human Head=Głowa człowieka
|
||||||
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Głowa człowieka jest małym blokiem dekoracyjnym i przypomina głowę człowieka. Może być noszona jako hełm dla zabawy, ale nie zapewnia żadnej dodatkowej ochrony.
|
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Głowa człowieka jest małym blokiem dekoracyjnym i przypomina głowę człowieka. Może być noszona jako hełm dla zabawy, ale nie zapewnia żadnej dodatkowej ochrony.
|
||||||
Skeleton Skull=Głowa szkieleta
|
Skeleton Skull=Głowa szkieleta
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: mcl_heads
|
# textdomain: mcl_heads
|
||||||
Zombie Head=Cabeça de Zumbi
|
Zombie Head=Cabeça de Zumbi
|
||||||
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.=Uma cabeça de zumbi é um pequeno bloco decorativo ao qual remete a cabeça de um zumbi. Também pode ser usado como um capacete, o que reduz o alcançe de detecção dos zumbis em 50%.
|
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.=Uma cabeça de zumbi é um pequeno bloco decorativo ao qual remete a cabeça de um zumbi. Também pode ser usado como um capacete, o que reduz o alcançe de detecção dos zumbis em 50%.
|
||||||
Creeper Head=Cabeça de Creeper
|
Stalker Head=Cabeça de Stalker
|
||||||
A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%.=Uma cabeça de creeper é um pequeno bloco decorativo ao qual remete a cabeça de um creeper. Também pode ser usado como um capacete, o que reduz o alcançe de detecção dos creepers em 50%.
|
A stalker head is a small decorative block which resembles the head of a stalker. It can also be worn as a helmet, which reduces the detection range of stalkers by 50%.=Uma cabeça de stalker é um pequeno bloco decorativo ao qual remete a cabeça de um stalker. Também pode ser usado como um capacete, o que reduz o alcançe de detecção dos stalkers em 50%.
|
||||||
Human Head=Cabeça Humana
|
Human Head=Cabeça Humana
|
||||||
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Uma cabeça de humano é um pequeno bloco decorativo ao qual remete a cabeça de um humano (ou seja, o personagem do jogador). Também pode ser usado como um capacete por diversão, mas não oferece nenhuma proteção.
|
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Uma cabeça de humano é um pequeno bloco decorativo ao qual remete a cabeça de um humano (ou seja, o personagem do jogador). Também pode ser usado como um capacete por diversão, mas não oferece nenhuma proteção.
|
||||||
Skeleton Skull=Cabeça de Esqueleto
|
Skeleton Skull=Cabeça de Esqueleto
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: mcl_heads
|
# textdomain: mcl_heads
|
||||||
Zombie Head=Голова зомби
|
Zombie Head=Голова зомби
|
||||||
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.=Голова зомби это небольшой декоративный блок, немного похожий на голову зомби. Его можно носить в качестве шлема, что уменьшит радиус обнаружения вас зомби на 50%.
|
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.=Голова зомби это небольшой декоративный блок, немного похожий на голову зомби. Его можно носить в качестве шлема, что уменьшит радиус обнаружения вас зомби на 50%.
|
||||||
Creeper Head=Голова крипера
|
Stalker Head=Голова сталкера
|
||||||
A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%.=Голова крипера это небольшой декоративный блок, немного похожий на голову крипера. Его можно носить в качестве шлема, что уменьшит радиус обнаружения вас крипером на 50%.
|
A stalker head is a small decorative block which resembles the head of a stalker. It can also be worn as a helmet, which reduces the detection range of stalkers by 50%.=Голова сталкера это небольшой декоративный блок, немного похожий на голову сталкера. Его можно носить в качестве шлема, что уменьшит радиус обнаружения вас сталкером на 50%.
|
||||||
Human Head=Голова игрока
|
Human Head=Голова игрока
|
||||||
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Голова игрока это небольшой декоративный блок, немного похожий на голову игрового персонажа. Его можно носить в качестве шлема просто для веселья, он не даёт никакой защиты.
|
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=Голова игрока это небольшой декоративный блок, немного похожий на голову игрового персонажа. Его можно носить в качестве шлема просто для веселья, он не даёт никакой защиты.
|
||||||
Skeleton Skull=Череп скелета
|
Skeleton Skull=Череп скелета
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
# textdomain: mcl_heads
|
# textdomain: mcl_heads
|
||||||
Zombie Head=
|
Zombie Head=
|
||||||
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.=
|
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%.=
|
||||||
Creeper Head=
|
Stalker Head=
|
||||||
A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%.=
|
A stalker head is a small decorative block which resembles the head of a stalker. It can also be worn as a helmet, which reduces the detection range of stalkers by 50%.=
|
||||||
Human Head=
|
Human Head=
|
||||||
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=
|
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=
|
||||||
Skeleton Skull=
|
Skeleton Skull=
|
||||||
|
|
|
@ -715,9 +715,9 @@ mcl_furnaces:furnace_active 149 139 133
|
||||||
mcl_grindstone:grindstone 216 216 216
|
mcl_grindstone:grindstone 216 216 216
|
||||||
|
|
||||||
# mcl_heads
|
# mcl_heads
|
||||||
mcl_heads:creeper22_5 94 115 69
|
mcl_heads:stalker22_5 94 115 69
|
||||||
mcl_heads:creeper45 94 115 69
|
mcl_heads:stalker45 94 115 69
|
||||||
mcl_heads:creeper67_5 94 115 69
|
mcl_heads:stalker67_5 94 115 69
|
||||||
mcl_heads:skeleton22_5 126 126 126
|
mcl_heads:skeleton22_5 126 126 126
|
||||||
mcl_heads:skeleton45 126 126 126
|
mcl_heads:skeleton45 126 126 126
|
||||||
mcl_heads:skeleton67_5 126 126 126
|
mcl_heads:skeleton67_5 126 126 126
|
||||||
|
|
|
@ -2,9 +2,9 @@
|
||||||
1f
|
1f
|
||||||
Badlandach
|
Badlandach
|
||||||
biomeinfo
|
biomeinfo
|
||||||
creeper
|
stalker
|
||||||
Creeper
|
Stalker
|
||||||
creepera
|
stalkera
|
||||||
czerwienit
|
czerwienit
|
||||||
czerwienitem
|
czerwienitem
|
||||||
czerwienitowych
|
czerwienitowych
|
||||||
|
|
Loading…
Reference in New Issue