forked from VoxeLibre/VoxeLibre
Fix axolotl attacking water mobs
Also avoid jumping out of the water closes #4644 Signed-off-by: kno10 <kno10@noreply.git.minetest.land>
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@ -72,18 +72,24 @@ local axolotl = {
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fly = true,
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fly = true,
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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breathes_in_water = true,
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breathes_in_water = true,
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jump = true,
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jump = false, -- would get them out of the water too often
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damage = 2,
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damage = 2,
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reach = 2,
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reach = 2,
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attack_type = "dogfight",
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attack_type = "dogfight",
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attack_animals = true,
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attack_animals = true,
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specific_attack = {
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specific_attack = {
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"extra_mobs_cod",
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"mobs_mc:cod",
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"extra_mobs_glow_squid",
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"mobs_mc:glow_squid",
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"extra_mobs_salmon",
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"mobs_mc:salmon",
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"extra_mobs_tropical_fish",
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"mobs_mc:tropical_fish",
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"mobs_mc_squid"
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"mobs_mc:squid",
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},
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"mobs_mc:zombie", -- todo: only drowned?
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"mobs_mc:baby_zombie",
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"mobs_mc:husk",
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"mobs_mc:baby_husk",
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"mobs_mc:guardian_elder",
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"mobs_mc:guardian",
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},
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runaway = true,
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runaway = true,
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}
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}
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