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MineClone2/tools/libtextureconverter/special_convert_cases.py

818 lines
30 KiB
Python
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import os
from .utils import target_dir, colorize, colorize_alpha
import shutil
import csv
import tempfile
import sys
import argparse
import glob
# Conversion of map backgrounds
def convert_map_textures(
make_texture_pack,
dry_run,
verbose,
base_dir,
tex_dir,
tempfile1,
tempfile2,
output_dir,
output_dir_name,
mineclone2_path,
PXSIZE):
# Convert map background
map_background_file = tex_dir + "/map/map_background.png"
if os.path.isfile(map_background_file):
os.system(
"convert " +
map_background_file +
" -interpolate Integer -filter point -resize \"140x140\" " +
target_dir(
"/mods/ITEMS/mcl_maps/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/mcl_maps_map_background.png")
# Convert armor textures
def convert_armor_textures(
make_texture_pack,
dry_run,
verbose,
base_dir,
tex_dir,
tempfile1,
tempfile2,
output_dir,
output_dir_name,
mineclone2_path,
PXSIZE):
# Convert armor textures (requires ImageMagick)
armor_files = [[tex_dir + "/models/armor/leather_layer_1.png",
tex_dir + "/models/armor/leather_layer_2.png",
target_dir("/mods/ITEMS/mcl_armor/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path),
"mcl_armor_helmet_leather.png",
"mcl_armor_chestplate_leather.png",
"mcl_armor_leggings_leather.png",
"mcl_armor_boots_leather.png"],
[tex_dir + "/models/armor/chainmail_layer_1.png",
tex_dir + "/models/armor/chainmail_layer_2.png",
target_dir("/mods/ITEMS/mcl_armor/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path),
"mcl_armor_helmet_chain.png",
"mcl_armor_chestplate_chain.png",
"mcl_armor_leggings_chain.png",
"mcl_armor_boots_chain.png"],
[tex_dir + "/models/armor/gold_layer_1.png",
tex_dir + "/models/armor/gold_layer_2.png",
target_dir("/mods/ITEMS/mcl_armor/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path),
"mcl_armor_helmet_gold.png",
"mcl_armor_chestplate_gold.png",
"mcl_armor_leggings_gold.png",
"mcl_armor_boots_gold.png"],
[tex_dir + "/models/armor/iron_layer_1.png",
tex_dir + "/models/armor/iron_layer_2.png",
target_dir("/mods/ITEMS/mcl_armor/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path),
"mcl_armor_helmet_iron.png",
"mcl_armor_chestplate_iron.png",
"mcl_armor_leggings_iron.png",
"mcl_armor_boots_iron.png"],
[tex_dir + "/models/armor/diamond_layer_1.png",
tex_dir + "/models/armor/diamond_layer_2.png",
target_dir("/mods/ITEMS/mcl_armor/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path),
"mcl_armor_helmet_diamond.png",
"mcl_armor_chestplate_diamond.png",
"mcl_armor_leggings_diamond.png",
"mcl_armor_boots_diamond.png"],
[tex_dir + "/models/armor/netherite_layer_1.png",
tex_dir + "/models/armor/netherite_layer_2.png",
target_dir("/mods/ITEMS/mcl_armor/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path),
"mcl_armor_helmet_netherite.png",
"mcl_armor_chestplate_netherite.png",
"mcl_armor_leggings_netherite.png",
"mcl_armor_boots_netherite.png"]]
for a in armor_files:
APXSIZE = 16 # for some reason MineClone2 requires this
layer_1 = a[0]
layer_2 = a[1]
adir = a[2]
if os.path.isfile(layer_1):
helmet = adir + "/" + a[3]
chestplate = adir + "/" + a[4]
boots = adir + "/" + a[6]
os.system("convert -size " +
str(APXSIZE *
4) +
"x" +
str(APXSIZE *
2) +
" xc:none \\( " +
layer_1 +
" -scale " +
str(APXSIZE *
4) +
"x" +
str(APXSIZE *
2) +
" -geometry +" +
str(APXSIZE *
2) +
"+0 -crop " +
str(APXSIZE *
2) +
"x" +
str(APXSIZE) +
"+0+0 \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
helmet)
os.system("convert -size " +
str(APXSIZE *
4) +
"x" +
str(APXSIZE *
2) +
" xc:none \\( " +
layer_1 +
" -scale " +
str(APXSIZE *
4) +
"x" +
str(APXSIZE *
2) +
" -geometry +" +
str(APXSIZE) +
"+" +
str(APXSIZE) +
" -crop " +
str(APXSIZE *
2.5) +
"x" +
str(APXSIZE) +
"+" +
str(APXSIZE) +
"+" +
str(APXSIZE) +
" \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
chestplate)
os.system("convert -size " +
str(APXSIZE *
4) +
"x" +
str(APXSIZE *
2) +
" xc:none \\( " +
layer_1 +
" -scale " +
str(APXSIZE *
4) +
"x" +
str(APXSIZE *
2) +
" -geometry +0+" +
str(APXSIZE) +
" -crop " +
str(APXSIZE) +
"x" +
str(APXSIZE) +
"+0+" +
str(APXSIZE) +
" \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
boots)
if os.path.isfile(layer_2):
leggings = adir + "/" + a[5]
os.system("convert -size " +
str(APXSIZE *
4) +
"x" +
str(APXSIZE *
2) +
" xc:none \\( " +
layer_2 +
" -scale " +
str(APXSIZE *
4) +
"x" +
str(APXSIZE *
2) +
" -geometry +0+" +
str(APXSIZE) +
" -crop " +
str(APXSIZE *
2.5) +
"x" +
str(APXSIZE) +
"+0+" +
str(APXSIZE) +
" \\) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" " +
leggings)
# Convert chest textures
def convert_chest_textures(
make_texture_pack,
dry_run,
verbose,
base_dir,
tex_dir,
tempfile1,
tempfile2,
output_dir,
output_dir_name,
mineclone2_path,
PXSIZE):
# Convert chest textures (requires ImageMagick)
chest_files = [[tex_dir + "/entity/chest/normal.png",
target_dir("/mods/ITEMS/mcl_chests/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path),
"default_chest_top.png",
"mcl_chests_chest_bottom.png",
"default_chest_front.png",
"mcl_chests_chest_left.png",
"mcl_chests_chest_right.png",
"mcl_chests_chest_back.png"],
[tex_dir + "/entity/chest/trapped.png",
target_dir("/mods/ITEMS/mcl_chests/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path),
"mcl_chests_chest_trapped_top.png",
"mcl_chests_chest_trapped_bottom.png",
"mcl_chests_chest_trapped_front.png",
"mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_right.png",
"mcl_chests_chest_trapped_back.png"],
[tex_dir + "/entity/chest/ender.png",
target_dir("/mods/ITEMS/mcl_chests/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path),
"mcl_chests_ender_chest_top.png",
"mcl_chests_ender_chest_bottom.png",
"mcl_chests_ender_chest_front.png",
"mcl_chests_ender_chest_left.png",
"mcl_chests_ender_chest_right.png",
"mcl_chests_ender_chest_back.png"]]
for c in chest_files:
chest_file = c[0]
if os.path.isfile(chest_file):
PPX = (PXSIZE / 16)
CHPX = (PPX * 14) # Chest width
LIDPX = (PPX * 5) # Lid height
LIDLOW = (PPX * 10) # Lower lid section height
LOCKW = (PPX * 6) # Lock width
LOCKH = (PPX * 5) # Lock height
cdir = c[1]
top = cdir + "/" + c[2]
bottom = cdir + "/" + c[3]
front = cdir + "/" + c[4]
left = cdir + "/" + c[5]
right = cdir + "/" + c[6]
back = cdir + "/" + c[7]
# Top
os.system("convert " + chest_file + " \
\\( -clone 0 -crop " + str(CHPX) + "x" + str(CHPX) + "+" + str(CHPX) + "+0 \\) -geometry +0+0 -composite -extent " + str(CHPX) + "x" + str(CHPX) + " " + top)
# Bottom
os.system("convert " + chest_file + " \
\\( -clone 0 -crop " + str(CHPX) + "x" + str(CHPX) + "+" + str(CHPX * 2) + "+" + str(CHPX + LIDPX) + " \\) -geometry +0+0 -composite -extent " + str(CHPX) + "x" + str(CHPX) + " " + bottom)
# Front
os.system("convert " + chest_file + " \
\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDPX) + "+" + str(CHPX) + "+" + str(CHPX) + " \\) -geometry +0+0 -composite \
\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDLOW) + "+" + str(CHPX) + "+" + str(CHPX * 2 + LIDPX) + " \\) -geometry +0+" + str(LIDPX - PPX) + " -composite \
-extent " + str(CHPX) + "x" + str(CHPX) + " " + front)
# TODO: Add lock
# Left, right back (use same texture, we're lazy
files = [left, right, back]
for f in files:
os.system("convert " + chest_file + " \
\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDPX) + "+" + str(0) + "+" + str(CHPX) + " \\) -geometry +0+0 -composite \
\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDLOW) + "+" + str(0) + "+" + str(CHPX * 2 + LIDPX) + " \\) -geometry +0+" + str(LIDPX - PPX) + " -composite \
-extent " + str(CHPX) + "x" + str(CHPX) + " " + f)
# Double chests
chest_files = [[tex_dir + "/entity/chest/normal_double.png",
target_dir("/mods/ITEMS/mcl_chests/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path),
"default_chest_front_big.png",
"default_chest_top_big.png",
"default_chest_side_big.png"],
[tex_dir + "/entity/chest/trapped_double.png",
target_dir("/mods/ITEMS/mcl_chests/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path),
"mcl_chests_chest_trapped_front_big.png",
"mcl_chests_chest_trapped_top_big.png",
"mcl_chests_chest_trapped_side_big.png"]]
for c in chest_files:
chest_file = c[0]
if os.path.isfile(chest_file):
PPX = (PXSIZE / 16)
CHPX = (PPX * 14) # Chest width (short side)
CHPX2 = (PPX * 15) # Chest width (long side)
LIDPX = (PPX * 5) # Lid height
LIDLOW = (PPX * 10) # Lower lid section height
LOCKW = (PPX * 6) # Lock width
LOCKH = (PPX * 5) # Lock height
cdir = c[1]
front = cdir + "/" + c[2]
top = cdir + "/" + c[3]
side = cdir + "/" + c[4]
# Top
os.system("convert " + chest_file + " \
\\( -clone 0 -crop " + str(CHPX2) + "x" + str(CHPX) + "+" + str(CHPX) + "+0 \\) -geometry +0+0 -composite -extent " + str(CHPX2) + "x" + str(CHPX) + " " + top)
# Front
# TODO: Add lock
os.system("convert " + chest_file + " \
\\( -clone 0 -crop " + str(CHPX2) + "x" + str(LIDPX) + "+" + str(CHPX) + "+" + str(CHPX) + " \\) -geometry +0+0 -composite \
\\( -clone 0 -crop " + str(CHPX2) + "x" + str(LIDLOW) + "+" + str(CHPX) + "+" + str(CHPX * 2 + LIDPX) + " \\) -geometry +0+" + str(LIDPX - PPX) + " -composite \
-extent " + str(CHPX2) + "x" + str(CHPX) + " " + front)
# Side
os.system("convert " + chest_file + " \
\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDPX) + "+" + str(0) + "+" + str(CHPX) + " \\) -geometry +0+0 -composite \
\\( -clone 0 -crop " + str(CHPX) + "x" + str(LIDLOW) + "+" + str(0) + "+" + str(CHPX * 2 + LIDPX) + " \\) -geometry +0+" + str(LIDPX - PPX) + " -composite \
-extent " + str(CHPX) + "x" + str(CHPX) + " " + side)
# Generate railway crossings and t-junctions
def convert_rail_textures(
make_texture_pack,
dry_run,
verbose,
base_dir,
tex_dir,
tempfile1,
tempfile2,
output_dir,
output_dir_name,
mineclone2_path,
PXSIZE):
# Generate railway crossings and t-junctions. Note: They may look strange.
# Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC.
# TODO: Curves
rails = [
# (Straigt src, curved src, t-junction dest, crossing dest)
("rail.png", "rail_corner.png",
"default_rail_t_junction.png", "default_rail_crossing.png"),
("powered_rail.png", "rail_corner.png",
"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"),
("powered_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_golden_t_junction_powered.png",
"mcl_minecarts_rail_golden_crossing_powered.png"),
("detector_rail.png", "rail_corner.png", "mcl_minecarts_rail_detector_t_junction.png",
"mcl_minecarts_rail_detector_crossing.png"),
("detector_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_detector_t_junction_powered.png",
"mcl_minecarts_rail_detector_crossing_powered.png"),
("activator_rail.png", "rail_corner.png", "mcl_minecarts_rail_activator_t_junction.png",
"mcl_minecarts_rail_activator_crossing.png"),
("activator_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_activator_d_t_junction.png",
"mcl_minecarts_rail_activator_powered_crossing.png"),
]
for r in rails:
os.system(
"composite -compose Dst_Over " +
tex_dir +
"/block/" +
r[0] +
" " +
tex_dir +
"/block/" +
r[1] +
" " +
target_dir(
"/mods/ENTITIES/mcl_minecarts/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/" +
r[2])
os.system("convert " + tex_dir + "/block/" +
r[0] + " -rotate 90 " + tempfile1.name)
os.system(
"composite -compose Dst_Over " +
tempfile1.name +
" " +
tex_dir +
"/block/" +
r[0] +
" " +
target_dir(
"/mods/ENTITIES/mcl_minecarts/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/" +
r[3])
# Convert banner overlays
def convert_banner_overlays(
make_texture_pack,
dry_run,
verbose,
base_dir,
tex_dir,
tempfile1,
tempfile2,
output_dir,
output_dir_name,
mineclone2_path,
PXSIZE):
# Convert banner overlays
overlays = [
"base",
"border",
"bricks",
"circle",
"creeper",
"cross",
"curly_border",
"diagonal_left",
"diagonal_right",
"diagonal_up_left",
"diagonal_up_right",
"flower",
"gradient",
"gradient_up",
"half_horizontal_bottom",
"half_horizontal",
"half_vertical",
"half_vertical_right",
"rhombus",
"mojang",
"skull",
"small_stripes",
"straight_cross",
"stripe_bottom",
"stripe_center",
"stripe_downleft",
"stripe_downright",
"stripe_left",
"stripe_middle",
"stripe_right",
"stripe_top",
"square_bottom_left",
"square_bottom_right",
"square_top_left",
"square_top_right",
"triangle_bottom",
"triangles_bottom",
"triangle_top",
"triangles_top",
]
for o in overlays:
orig = tex_dir + "/entity/banner/" + o + ".png"
if os.path.isfile(orig):
if o == "mojang":
o = "thing"
dest = target_dir(
"/mods/ITEMS/mcl_banners/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) + "/" + "mcl_banners_" + o + ".png"
os.system(
"convert " +
orig +
" -transparent-color white -background black -alpha remove -alpha copy -channel RGB -white-threshold 0 " +
dest)
# Convert grass and related textures
def convert_grass_textures(
make_texture_pack,
dry_run,
verbose,
base_dir,
tex_dir,
tempfile1,
tempfile2,
output_dir,
output_dir_name,
mineclone2_path,
PXSIZE):
# Convert grass
grass_file = tex_dir + "/block/grass_block_top.png"
if os.path.isfile(grass_file):
FOLIAG = tex_dir + "/colormap/foliage.png"
GRASS = tex_dir + "/colormap/grass.png"
# Leaves
colorize_alpha(
FOLIAG,
tex_dir +
"/block/oak_leaves.png",
"116+143",
str(PXSIZE),
target_dir(
"/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/default_leaves.png",
tempfile2.name)
colorize_alpha(
FOLIAG,
tex_dir +
"/block/dark_oak_leaves.png",
"158+177",
str(PXSIZE),
target_dir(
"/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/mcl_core_leaves_big_oak.png",
tempfile2.name)
colorize_alpha(
FOLIAG,
tex_dir +
"/block/acacia_leaves.png",
"40+255",
str(PXSIZE),
target_dir(
"/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/default_acacia_leaves.png",
tempfile2.name)
colorize_alpha(
FOLIAG,
tex_dir +
"/block/spruce_leaves.png",
"226+230",
str(PXSIZE),
target_dir(
"/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/mcl_core_leaves_spruce.png",
tempfile2.name)
colorize_alpha(
FOLIAG,
tex_dir +
"/block/birch_leaves.png",
"141+186",
str(PXSIZE),
target_dir(
"/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/mcl_core_leaves_birch.png",
tempfile2.name)
colorize_alpha(
FOLIAG,
tex_dir +
"/block/jungle_leaves.png",
"16+39",
str(PXSIZE),
target_dir(
"/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/default_jungleleaves.png",
tempfile2.name)
# Waterlily
colorize_alpha(
FOLIAG,
tex_dir +
"/block/lily_pad.png",
"16+39",
str(PXSIZE),
target_dir(
"/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/flowers_waterlily.png",
tempfile2.name)
# Vines
colorize_alpha(
FOLIAG,
tex_dir +
"/block/vine.png",
"16+39",
str(PXSIZE),
target_dir(
"/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/mcl_core_vine.png",
tempfile2.name)
# Tall grass, fern (inventory images)
pcol = "50+173" # Plains grass color
# TODO: TALLGRASS.png does no longer exist
colorize_alpha(
GRASS,
tex_dir +
"/block/tallgrass.png",
pcol,
str(PXSIZE),
target_dir(
"/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/mcl_flowers_tallgrass_inv.png",
tempfile2.name)
colorize_alpha(
GRASS,
tex_dir +
"/block/fern.png",
pcol,
str(PXSIZE),
target_dir(
"/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/mcl_flowers_fern_inv.png",
tempfile2.name)
colorize_alpha(
GRASS,
tex_dir +
"/block/large_fern_top.png",
pcol,
str(PXSIZE),
target_dir(
"/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/mcl_flowers_double_plant_fern_inv.png",
tempfile2.name)
colorize_alpha(
GRASS,
tex_dir +
"/block/tall_grass_top.png",
pcol,
str(PXSIZE),
target_dir(
"/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) +
"/mcl_flowers_double_plant_grass_inv.png",
tempfile2.name)
# Convert grass palette: https://minecraft.fandom.com/wiki/Tint
grass_colors = [
# [Coords or #Color, AdditionalTint], # Index - Minecraft biome name (MineClone2 biome names)
# 0 - Plains (flat, Plains, Plains_beach, Plains_ocean, End)
["50+173"],
# 1 - Savanna (Savanna, Savanna_beach, Savanna_ocean)
["0+255"],
# 2 - Ice Spikes (IcePlainsSpikes, IcePlainsSpikes_ocean)
["255+255"],
# 3 - Snowy Taiga (ColdTaiga, ColdTaiga_beach, ColdTaiga_beach_water, ColdTaiga_ocean)
["255+255"],
# 4 - Giant Tree Taiga (MegaTaiga, MegaTaiga_ocean)
["178+193"],
# 5 - Giant Tree Taiga (MegaSpruceTaiga, MegaSpruceTaiga_ocean)
["178+193"],
# 6 - Montains (ExtremeHills, ExtremeHills_beach, ExtremeHills_ocean)
["203+239"],
# 7 - Montains (ExtremeHillsM, ExtremeHillsM_ocean)
["203+239"],
# 8 - Montains (ExtremeHills+, ExtremeHills+_snowtop, ExtremeHills+_ocean)
["203+239"],
["50+173"], # 9 - Beach (StoneBeach, StoneBeach_ocean)
["255+255"], # 10 - Snowy Tundra (IcePlains, IcePlains_ocean)
# 11 - Sunflower Plains (SunflowerPlains, SunflowerPlains_ocean)
["50+173"],
["191+203"], # 12 - Taiga (Taiga, Taiga_beach, Taiga_ocean)
["76+112"], # 13 - Forest (Forest, Forest_beach, Forest_ocean)
# 14 - Flower Forest (FlowerForest, FlowerForest_beach, FlowerForest_ocean)
["76+112"],
# 15 - Birch Forest (BirchForest, BirchForest_ocean)
["101+163"],
# 16 - Birch Forest Hills (BirchForestM, BirchForestM_ocean)
["101+163"],
# 17 - Desert and Nether (Desert, Desert_ocean, Nether)
["0+255"],
# 18 - Dark Forest (RoofedForest, RoofedForest_ocean)
["76+112", "#28340A"],
["#90814d"], # 19 - Mesa (Mesa, Mesa_sandlevel, Mesa_ocean, )
# 20 - Mesa (MesaBryce, MesaBryce_sandlevel, MesaBryce_ocean)
["#90814d"],
# 21 - Mesa (MesaPlateauF, MesaPlateauF_grasstop, MesaPlateauF_sandlevel, MesaPlateauF_ocean)
["#90814d"],
# 22 - Mesa (MesaPlateauFM, MesaPlateauFM_grasstop, MesaPlateauFM_sandlevel, MesaPlateauFM_ocean)
["#90814d"],
# 23 - Shattered Savanna (or Savanna Plateau ?) (SavannaM, SavannaM_ocean)
["0+255"],
["12+36"], # 24 - Jungle (Jungle, Jungle_shore, Jungle_ocean)
# 25 - Modified Jungle (JungleM, JungleM_shore, JungleM_ocean)
["12+36"],
["12+61"], # 26 - Jungle Edge (JungleEdge, JungleEdge_ocean)
# 27 - Modified Jungle Edge (JungleEdgeM, JungleEdgeM_ocean)
["12+61"],
# 28 - Swamp (Swampland, Swampland_shore, Swampland_ocean)
["#6A7039"],
# 29 - Mushroom Fields and Mushroom Field Shore (MushroomIsland, MushroomIslandShore, MushroomIsland_ocean)
["25+25"],
]
grass_palette_file = target_dir(
"/textures",
make_texture_pack,
output_dir,
output_dir_name,
mineclone2_path) + "/mcl_core_palette_grass.png"
os.system("convert -size 16x16 canvas:transparent " +
grass_palette_file)
for i, color in enumerate(grass_colors):
if color[0][0] == "#":
os.system("convert -size 1x1 xc:\"" +
color[0] + "\" " + tempfile1.name + ".png")
else:
os.system("convert " + GRASS + " -crop 1x1+" +
color[0] + " " + tempfile1.name + ".png")
if len(color) > 1:
os.system(
"convert " +
tempfile1.name +
".png \\( -size 1x1 xc:\"" +
color[1] +
"\" \\) -compose blend -define compose:args=50,50 -composite " +
tempfile1.name +
".png")
os.system("convert " +
grass_palette_file +
" \\( " +
tempfile1.name +
".png -geometry +" +
str(i %
16) +
"+" +
str(int(i /
16)) +
" \\) -composite " +
grass_palette_file)