forked from VoxeLibre/VoxeLibre
71 lines
2.6 KiB
Lua
71 lines
2.6 KiB
Lua
local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local function temple_placement_callback(p1, p2, pr)
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--dont remove foliage - looks kind of nice for a jt
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local chests = minetest.find_nodes_in_area(p1, p2, "mcl_chests:trapped_chest_small")
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-- Add jungle temple loot into chests
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for c=1, #chests do
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local lootitems = mcl_loot.get_multi_loot({
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{
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stacks_min = 2,
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stacks_max = 6,
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items = {
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{ itemstring = "mcl_mobitems:bone", weight = 20, amount_min = 4, amount_max=6 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 16, amount_min = 3, amount_max=7 },
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{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
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--{ itemstring = "mcl_bamboo:bamboo", weight = 15, amount_min = 1, amount_max=3 }, --FIXME BAMBOO
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{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_mobitems:saddle", weight = 3, },
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{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, },
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{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
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{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
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}
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}}, pr)
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mcl_structures.init_node_construct(chests[c])
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local meta = minetest.get_meta(chests[c])
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local inv = meta:get_inventory()
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mcl_loot.fill_inventory(inv, "main", lootitems, pr)
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end
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-- TODO: initialize traps
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end
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mcl_structures.register_structure("jungle_temple",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
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noise_params = {
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offset = 0,
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scale = 0.0000812,
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spread = {x = 250, y = 250, z = 250},
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seed = 31585,
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octaves = 3,
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persist = -0.2,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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make_foundation = true,
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y_offset = -5,
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chunk_probability = 256,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Jungle" },
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sidelen = 18,
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filenames = {
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modpath.."/schematics/mcl_structures_jungle_temple.mts",
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modpath.."/schematics/mcl_structures_jungle_temple_nice.mts",
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},
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after_place = function(pos,def,pr)
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local hl = def.sidelen / 2
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local p1 = vector.offset(pos,-hl,-hl,-hl)
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local p2 = vector.offset(pos,hl,hl,hl)
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temple_placement_callback(p1, p2, pr)
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end,
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})
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