forked from VoxeLibre/VoxeLibre
Restrict banner layers to 3 if has a gradient
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@ -193,7 +193,8 @@ minetest.register_node("mcl_banners:standing_banner", {
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_doc_items_entry_name = "Banner",
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_doc_items_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png",
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_doc_items_longdesc = "Banners are tall colorful decorative blocks. They can be placed on the floor and at walls. Banners can be emblazoned with a variety of patterns using a lot of dye in crafting.",
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_doc_items_usagehelp = "Use crafting to draw a pattern on top of the banner. Emblazoned banners can be emblazoned again to combine various patterns. You can draw up to 6 layers on a banner that way. You can copy the pattern of a banner by placing two banners of the same color in the crafting grid—one needs to be emblazoned, the other one must be clean. Finally, you can use a banner on a cauldron with water to wash off its top-most layer.",
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_doc_items_usagehelp = [[Use crafting to draw a pattern on top of the banner. Emblazoned banners can be emblazoned again to combine various patterns. You can draw up to 6 layers on a banner that way. If the banner includes a gradient, only 3 layers are possible.
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You can copy the pattern of a banner by placing two banners of the same color in the crafting grid—one needs to be emblazoned, the other one must be clean. Finally, you can use a banner on a cauldron with water to wash off its top-most layer.]],
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walkable = false,
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is_ground_content = false,
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paramtype = "light",
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@ -5,6 +5,9 @@
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-- Maximum number of layers which can be put on a banner by crafting.
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local max_layers_crafting = 6
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-- Maximum number of layers when banner includes a gradient (workaround, see below).
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local max_layers_gradient = 3
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-- Max. number lines in the descriptions for the banner layers.
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-- This is done to avoid huge tooltips.
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local max_layer_lines = 6
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@ -386,6 +389,16 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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if #layers >= max_layers_crafting then
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return ItemStack("")
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end
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-- Lower layer limit when banner includes any gradient.
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-- Workaround to circumvent bug #340 (gradients are likely to cause transparent pixels).
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-- FIXME: Remove this restriction when bug #340 is fixed.
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if #layers >= max_layers_gradient then
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for l=1, #layers do
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if layers[l].pattern == "gradient" or layers[l].pattern == "gradient_up" then
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return ItemStack("")
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end
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end
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end
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local matching_pattern
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local max_i = player:get_inventory():get_size("craft")
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