forked from VoxeLibre/VoxeLibre
fix passive mobs twisting their heads unnaturally
This commit is contained in:
parent
de4c40f60a
commit
6fa85a3a0c
|
@ -4102,9 +4102,9 @@ local mob_step = function(self, dtime)
|
|||
local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
|
||||
local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier
|
||||
|
||||
if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack") then
|
||||
if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack" and not self.runaway) then
|
||||
final_rotation = vector.multiply(oldr, 0.9)
|
||||
elseif self.attack and self.state == "attack" then
|
||||
elseif self.attack and self.state == "attack" and not self.runaway then
|
||||
if self.head_yaw == "y" then
|
||||
final_rotation = vector.new(mob_pitch, mob_yaw, 0)
|
||||
elseif self.head_yaw == "z" then
|
||||
|
|
Loading…
Reference in New Issue