forked from VoxeLibre/VoxeLibre
Merge pull request 'Add Barrel' (#1977) from AFCMS/MineClone2:barrels into master
Reviewed-on: MineClone2/MineClone2#1977 Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
commit
6bb6966752
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@ -357,6 +357,32 @@ function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
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return mcl_util.get_eligible_transfer_item_slot(inventory, listname)
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end
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local function drop_item_stack(pos, stack)
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if not stack or stack:is_empty() then return end
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local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
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minetest.add_item(vector.add(pos, drop_offset), stack)
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end
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function mcl_util.drop_items_from_meta_container(listname)
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return function(pos, oldnode, oldmetadata)
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if oldmetadata and oldmetadata.inventory then
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-- process in after_dig_node callback
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local main = oldmetadata.inventory.main
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if not main then return end
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for _, stack in pairs(main) do
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drop_item_stack(pos, stack)
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end
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else
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for i = 1, inv:get_size("main") do
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drop_item_stack(pos, inv:get_stack("main", i))
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end
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meta:from_table()
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end
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end
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end
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-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
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-- Returns false otherwise
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function mcl_util.is_fuel(item)
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@ -0,0 +1,148 @@
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local S = minetest.get_translator("mcl_barrels")
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local F = minetest.formspec_escape
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local C = minetest.colorize
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--TODO: fix barrel rotation placement
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local open_barrels = {}
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local drop_content = mcl_util.drop_items_from_meta_container("main")
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local function on_blast(pos)
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local node = minetest.get_node(pos)
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drop_content(pos, node)
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minetest.remove_node(pos)
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end
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local function barrel_open(pos, node, clicker)
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local name = minetest.get_meta(pos):get_string("name")
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if name == "" then
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name = S("Barrel")
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end
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local playername = clicker:get_player_name()
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minetest.show_formspec(playername,
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"mcl_barrels:barrel_"..pos.x.."_"..pos.y.."_"..pos.z,
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table.concat({
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"size[9,8.75]",
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"label[0,0;"..F(C("#313131", name)).."]",
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]",
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mcl_formspec.get_itemslot_bg(0, 0.5, 9, 3),
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"label[0,4.0;"..F(C("#313131", S("Inventory"))).."]",
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"list[current_player;main;0,4.5;9,3;9]",
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mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3),
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"list[current_player;main;0,7.74;9,1;]",
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mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1),
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]",
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"listring[current_player;main]",
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})
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)
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minetest.swap_node(pos, { name = "mcl_barrels:barrel_open", param2 = node.param2 })
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open_barrels[playername] = pos
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end
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local function close_forms(pos)
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local players = minetest.get_connected_players()
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local formname = "mcl_barrels:barrel_"..pos.x.."_"..pos.y.."_"..pos.z
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for p = 1, #players do
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if vector.distance(players[p]:get_pos(), pos) <= 30 then
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minetest.close_formspec(players[p]:get_player_name(), formname)
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end
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end
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end
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local function update_after_close(pos)
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local node = minetest.get_node_or_nil(pos)
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if not node then return end
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if node.name == "mcl_barrels:barrel_open" then
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minetest.swap_node(pos, {name = "mcl_barrels:barrel_closed", param2 = node.param2})
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end
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end
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local function close_barrel(player)
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local name = player:get_player_name()
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local open = open_barrels[name]
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if open == nil then
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return
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end
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update_after_close(open)
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open_barrels[name] = nil
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end
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minetest.register_node("mcl_barrels:barrel_closed", {
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description = S("Barrel"),
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_tt_help = S("27 inventory slots"),
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_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
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_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
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tiles = {"mcl_barrels_barrel_top.png^[transformR270", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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--on_place = mcl_util.rotate_axis,
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on_place = function(itemstack, placer, pointed_thing)
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minetest.rotate_and_place(itemstack, placer, pointed_thing, minetest.is_creative_enabled(placer:get_player_name()), {}, false)
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return itemstack
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end,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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end,
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after_dig_node = drop_content,
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on_blast = on_blast,
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on_rightclick = barrel_open,
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on_destruct = close_forms,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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})
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minetest.register_node("mcl_barrels:barrel_open", {
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description = S("Barrel Open"),
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_tt_help = S("27 inventory slots"),
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_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
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_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
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_doc_items_create_entry = false,
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tiles = {"mcl_barrels_barrel_top_open.png", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = "mcl_barrels:barrel_closed",
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stack_max = 64,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1},
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after_dig_node = drop_content,
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on_blast = on_blast,
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on_rightclick = barrel_open,
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on_destruct = close_forms,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname:find("mcl_barrels:") == 1 and fields.quit then
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close_barrel(player)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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close_barrel(player)
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end)
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--Minecraft Java Edition craft
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minetest.register_craft({
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output = "mcl_barrels:barrel_closed",
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recipe = {
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{"group:wood", "group:wood_slab", "group:wood"},
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{"group:wood", "", "group:wood"},
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{"group:wood", "group:wood_slab", "group:wood"},
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}
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})
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@ -0,0 +1,5 @@
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# textdomain: mcl_barrels
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Barrel=
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Barrels are containers which provide 27 inventory slots.=
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To access its inventory, rightclick it. When broken, the items will drop out.=
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27 inventory slots=
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@ -0,0 +1,5 @@
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# textdomain: mcl_barrels
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Barrel=
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Barrels are containers which provide 27 inventory slots.=
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To access its inventory, rightclick it. When broken, the items will drop out.=
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27 inventory slots=
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@ -0,0 +1,5 @@
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# textdomain: mcl_barrels
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Barrel=Tonneau
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Barrels are containers which provide 27 inventory slots.=Les tonneaux sont des conteneurs qui offrent 27 emplacements d'inventaire.
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To access its inventory, rightclick it. When broken, the items will drop out.=Pour accéder à son inventaire, faites un clic droit dessus. Une fois cassés, les articles tomberont.
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27 inventory slots=27 emplacements d'inventaire
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@ -0,0 +1,5 @@
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# textdomain: mcl_barrels
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Barrel=
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Barrels are containers which provide 27 inventory slots.=
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To access its inventory, rightclick it. When broken, the items will drop out.=
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27 inventory slots=
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@ -0,0 +1,5 @@
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# textdomain: mcl_barrels
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Barrel=
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Barrels are containers which provide 27 inventory slots.=
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To access its inventory, rightclick it. When broken, the items will drop out.=
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27 inventory slots=
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@ -0,0 +1,5 @@
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# textdomain: mcl_barrels
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Barrel=
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Barrels are containers which provide 27 inventory slots.=
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To access its inventory, rightclick it. When broken, the items will drop out.=
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27 inventory slots=
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@ -0,0 +1,3 @@
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name = mcl_barrels
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depends = mcl_util, mcl_formspec, mcl_sounds
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author = AFCMS
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@ -291,22 +291,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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end
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end
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local function drop_items_chest(pos, oldnode, oldmetadata)
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local meta = minetest.get_meta(pos)
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local meta2 = meta:to_table()
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if oldmetadata then
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meta:from_table(oldmetadata)
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end
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local inv = meta:get_inventory()
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2)
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end
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local drop_items_chest = mcl_util.drop_items_from_meta_container("main")
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local function on_chest_blast(pos)
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local node = minetest.get_node(pos)
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