forked from VoxeLibre/VoxeLibre
Allow putting chest on carpeted llama by owner, enable swapping carpets
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8c855f5b09
commit
41bfaae370
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@ -165,6 +165,25 @@ mobs:register_mob("mobs_mc:llama", {
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end
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end
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--put chest on carpeted llama
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if self.carpet and not self.chest and item:get_name() == "mcl_chests:chest" then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.base_texture = table.copy(self.base_texture)
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self.base_texture[1] = "mobs_mc_llama_chest.png"
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self.object:set_properties({
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textures = self.base_texture,
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})
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self.chest = true
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return --don't attempt to ride
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end
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-- Place carpet
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-- Place carpet
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--TODO: Re-enable this code when carpet textures arrived.
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--TODO: Re-enable this code when carpet textures arrived.
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if minetest.get_item_group(item:get_name(), "carpet") == 1 then
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if minetest.get_item_group(item:get_name(), "carpet") == 1 then
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@ -174,15 +193,16 @@ mobs:register_mob("mobs_mc:llama", {
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
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item:take_item()
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clicker:set_wielded_item(item)
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clicker:set_wielded_item(item)
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--shoot off old carpet
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if self.carpet then
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minetest.add_item(self.object:get_pos(), self.carpet)
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end
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end
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end
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local substr = carpetdata[2]
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local substr = carpetdata[2]
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--shoot off old carpet
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if self.carpet then
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print(substr)
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end
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local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
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local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
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self.base_texture = table.copy(self.base_texture)
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self.base_texture = table.copy(self.base_texture)
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self.base_texture[2] = tex_carpet
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self.base_texture[2] = tex_carpet
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self.object:set_properties({
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self.object:set_properties({
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@ -204,16 +224,18 @@ mobs:register_mob("mobs_mc:llama", {
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end
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end
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end
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end
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-- detatch player already riding llama
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if self.carpet then
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if self.driver and clicker == self.driver then
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-- detatch player already riding llama
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- attach player to llama
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-- attach player to llama
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elseif not self.driver then
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elseif not self.driver then
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self.object:set_properties({stepheight = 1.1})
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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mobs.attach(self, clicker)
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end
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end
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end
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end
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end
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