forked from VoxeLibre/VoxeLibre
Rename detect_players_in_area to detect_closest_player_within_radius
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@ -600,7 +600,7 @@ mobs.mob_step = function(self, dtime)
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--true for line_of_sight is debug
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--true for line_of_sight is debug
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--10 for radius is debug
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--10 for radius is debug
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--1 for eye height adjust is debug
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--1 for eye height adjust is debug
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local attacking = mobs.detect_players_in_area(self,true,10,1)
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local attacking = mobs.detect_closest_player_within_radius(self,true,10,1)
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if attacking then
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if attacking then
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print(attacking:get_player_name())
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print(attacking:get_player_name())
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@ -14,7 +14,7 @@ local do_tnt = function(obj, damage)
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end
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end
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--a fast function to be able to detect only players without using objects_in_radius
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--a fast function to be able to detect only players without using objects_in_radius
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mobs.detect_players_in_area = function(self, line_of_sight, radius, object_height_adder)
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mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
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line_of_sight = line_of_sight or true --fallback line_of_sight
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line_of_sight = line_of_sight or true --fallback line_of_sight
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radius = radius or 10 -- fallback radius
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radius = radius or 10 -- fallback radius
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