Change torch model, add soul fire flame particle texture
After Width: | Height: | Size: 144 B |
Before Width: | Height: | Size: 141 B After Width: | Height: | Size: 306 B |
Before Width: | Height: | Size: 141 B After Width: | Height: | Size: 5.6 KiB |
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@ -342,6 +342,7 @@ mcl_torches.register_torch({
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groups = {dig_immediate = 3, deco_block = 1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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||||
particles = true,
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||||
flame_type = 2,
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||||
})
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||||
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||||
minetest.register_craft({
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||||
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 180 B |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 239 B |
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@ -1,3 +1,5 @@
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local flame_texture = {"mcl_particles_flame.png", "mcl_particles_soul_fire_flame.png"}
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||||
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local smoke_pdef = {
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amount = 0.5,
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maxexptime = 2.0,
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||||
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@ -9,7 +11,8 @@ local smoke_pdef = {
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maxrelpos = { x = 1/16, y = 0.06, z = 1/16 },
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}
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local function spawn_flames_floor(pos)
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local function spawn_flames_floor(pos, flame_type)
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||||
-- Flames
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||||
mcl_particles.add_node_particlespawner(pos, {
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amount = 8,
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@ -22,14 +25,14 @@ local function spawn_flames_floor(pos)
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maxexptime = 0.6,
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minsize = 0.7,
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maxsize = 2,
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texture = "mcl_particles_flame.png",
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texture = flame_texture[flame_type],
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glow = minetest.registered_nodes[minetest.get_node(pos).name].light_source,
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}, "low")
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||||
-- Smoke
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mcl_particles.spawn_smoke(pos, "torch", smoke_pdef)
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end
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local function spawn_flames_wall(pos)
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local function spawn_flames_wall(pos, flame_type)
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--local minrelpos, maxrelpos
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local node = minetest.get_node(pos)
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local dir = minetest.wallmounted_to_dir(node.param2)
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@ -37,17 +40,17 @@ local function spawn_flames_wall(pos)
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local smoke_pdef = table.copy(smoke_pdef)
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||||
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if dir.x < 0 then
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smoke_pdef.minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
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smoke_pdef.maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
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smoke_pdef.minrelpos = { x = -0.38, y = 0.24, z = -0.1 }
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smoke_pdef.maxrelpos = { x = -0.2, y = 0.34, z = 0.1 }
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elseif dir.x > 0 then
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smoke_pdef.minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
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smoke_pdef.maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
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smoke_pdef.minrelpos = { x = 0.2, y = 0.24, z = -0.1 }
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smoke_pdef.maxrelpos = { x = 0.38, y = 0.34, z = 0.1 }
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elseif dir.z < 0 then
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smoke_pdef.minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
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smoke_pdef.maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
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smoke_pdef.minrelpos = { x = -0.1, y = 0.24, z = -0.38 }
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smoke_pdef.maxrelpos = { x = 0.1, y = 0.34, z = -0.2 }
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elseif dir.z > 0 then
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smoke_pdef.minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
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smoke_pdef.maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
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smoke_pdef.minrelpos = { x = -0.1, y = 0.24, z = 0.2 }
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smoke_pdef.maxrelpos = { x = 0.1, y = 0.34, z = 0.38 }
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else
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return
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end
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@ -65,13 +68,25 @@ local function spawn_flames_wall(pos)
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maxexptime = 0.6,
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minsize = 0.7,
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maxsize = 2,
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texture = "mcl_particles_flame.png",
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texture = flame_texture[flame_type],
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glow = minetest.registered_nodes[node.name].light_source,
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}, "low")
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-- Smoke
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mcl_particles.spawn_smoke(pos, "torch", smoke_pdef)
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end
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local function set_flames(pos, flame_type, attached_to)
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if attached_to == "wall" then
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return function(pos)
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spawn_flames_wall(pos, flame_type)
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end
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end
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return function(pos)
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spawn_flames_floor(pos, flame_type)
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end
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end
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local function remove_flames(pos)
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mcl_particles.delete_node_particlespawners(pos)
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end
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@ -124,6 +139,7 @@ function mcl_torches.register_torch(def)
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def.light = def.light or minetest.LIGHT_MAX
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def.mesh_floor = def.mesh_floor or "mcl_torches_torch_floor.obj"
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def.mesh_wall = def.mesh_wall or "mcl_torches_torch_wall.obj"
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def.flame_type = def.flame_type or 1
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local groups = def.groups or {}
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@ -133,6 +149,7 @@ function mcl_torches.register_torch(def)
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groups.dig_by_water = 1
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groups.destroy_by_lava_flow = 1
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groups.dig_by_piston = 1
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groups.flame_type = def.flame_type or 1
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local floordef = {
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description = def.description,
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@ -145,7 +162,6 @@ function mcl_torches.register_torch(def)
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inventory_image = def.icon,
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wield_image = def.icon,
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tiles = def.tiles,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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@ -157,8 +173,7 @@ function mcl_torches.register_torch(def)
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drop = def.drop or itemstring,
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selection_box = {
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type = "wallmounted",
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wall_top = {-1/16, -1/16, -1/16, 1/16, 0.5, 1/16},
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wall_bottom = {-1/16, -0.5, -1/16, 1/16, 1/16, 1/16},
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wall_bottom = {-2/16, -0.5, -2/16, 2/16, 1/16, 2/16},
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},
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sounds = def.sounds,
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node_placement_prediction = "",
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@ -211,7 +226,7 @@ function mcl_torches.register_torch(def)
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return itemstack
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end,
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on_rotate = false,
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on_construct = def.particles and spawn_flames_floor,
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on_construct = def.particles and set_flames(pos, def.flame_type, "floor"),
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on_destruct = def.particles and remove_flames,
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}
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minetest.register_node(itemstring, floordef)
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@ -223,7 +238,6 @@ function mcl_torches.register_torch(def)
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drawtype = "mesh",
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mesh = def.mesh_wall,
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tiles = def.tiles,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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@ -234,13 +248,11 @@ function mcl_torches.register_torch(def)
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drop = def.drop or itemstring,
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
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wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.2, 0.325, 0.1},
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},
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sounds = def.sounds,
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on_rotate = false,
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on_construct = def.particles and spawn_flames_wall,
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on_construct = def.particles and set_flames(pos, def.flame_type, "wall"),
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on_destruct = def.particles and remove_flames,
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}
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minetest.register_node(itemstring_wall, walldef)
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@ -259,9 +271,9 @@ minetest.register_lbm({
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action = function(pos, node)
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local torch_group = minetest.get_item_group(node.name, "torch")
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if torch_group == 1 then
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spawn_flames_floor(pos)
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spawn_flames_floor(pos, minetest.get_item_group(node.name, "flame_type"))
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elseif torch_group == 2 then
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spawn_flames_wall(pos)
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spawn_flames_wall(pos, minetest.get_item_group(node.name, "flame_type"))
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end
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end,
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})
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@ -1,29 +1,72 @@
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# Blender v2.76 (sub 0) OBJ File: 'torch_on_floor_node.blend'
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# Blender 3.3.1
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||||
# www.blender.org
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o torch_Cube_Cube.001_Cube_Cube.001_Material.001
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||||
mtllib mcl_torches_torch_floor.mtl
|
||||
o cube.004
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||||
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usemtl m_0.002
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|
@ -1,29 +1,72 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: 'torch_on_wall_node.blend'
|
||||
# Blender 3.3.1
|
||||
# www.blender.org
|
||||
o torch_wall_Cube_Cube.001_Cube_Cube.001_Material.001
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||||
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v 0.062469 -0.476498 -0.463570
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v -0.062531 -0.476498 -0.463570
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||||
mtllib mcl_torches_torch_wall.mtl
|
||||
o cube
|
||||
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|
@ -15,6 +15,7 @@ mcl_torches.register_torch({
|
|||
groups = {dig_immediate = 3, deco_block = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
particles = true,
|
||||
flame_type = 1,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
|
Before Width: | Height: | Size: 147 B After Width: | Height: | Size: 184 B |
Before Width: | Height: | Size: 197 B After Width: | Height: | Size: 199 B |