From 0f10f980a9a2c131804df5d0f8671e2f76afb359 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 14 Aug 2017 17:23:43 +0200 Subject: [PATCH] Document the mobspawner doll spawning bug --- mods/ITEMS/mcl_mobspawners/init.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_mobspawners/init.lua b/mods/ITEMS/mcl_mobspawners/init.lua index 6d4e9ce63..b7fb4983c 100644 --- a/mods/ITEMS/mcl_mobspawners/init.lua +++ b/mods/ITEMS/mcl_mobspawners/init.lua @@ -144,8 +144,9 @@ local spawn_monsters = function(pos, elapsed) The doll may not stay spawned if the monster spawner is placed far away from players, so we will check for its existance periodically when a player is nearby. This would happen almost always when the monster spawner is placed by the mapgen. - FIXME: Find out why the doll does not seem to spawn / despawns immediately when - monster spawner is placed by mapgen. + This is probably caused by a Minetest bug: + https://github.com/minetest/minetest/issues/4759 + FIXME: Fix this horrible hack. ]] local doll = find_doll(pos) if not doll then