Apply light level to player position marker
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parent
bc34ba34e8
commit
4538171d56
10
init.lua
10
init.lua
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@ -622,7 +622,6 @@ maps.show_map_hud = function(player)
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"text",
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"text",
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texture .. light_level_overlay
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texture .. light_level_overlay
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)
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)
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maps.dark[player_name] = darkness
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maps.maps[player_name] = texture
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maps.maps[player_name] = texture
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end
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end
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@ -694,11 +693,14 @@ maps.show_map_hud = function(player)
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end
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end
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end
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end
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if marker and marker ~= maps.mark[player_name] then
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if marker and (
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marker ~= maps.mark[player_name] or
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darkness ~= maps.dark[player_name]
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) then
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player:hud_change(
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player:hud_change(
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maps.huds[player_name].pos,
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maps.huds[player_name].pos,
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"text",
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"text",
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marker
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marker .. light_level_overlay
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)
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)
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maps.mark[player_name] = marker
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maps.mark[player_name] = marker
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end
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end
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@ -720,6 +722,8 @@ maps.show_map_hud = function(player)
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maps.marx[player_name] = marker_x
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maps.marx[player_name] = marker_x
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maps.mary[player_name] = marker_y
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maps.mary[player_name] = marker_y
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end
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end
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maps.dark[player_name] = darkness
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end
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end
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local time_elapsed = 0
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local time_elapsed = 0
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