Initial import

This commit is contained in:
Nils Dagsson Moskopp 2023-12-01 19:30:31 +01:00
commit c401c9395c
Signed by: erlehmann
GPG Key ID: A3BC671C35191080
2 changed files with 268 additions and 0 deletions

265
init.lua Normal file
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--[[
tga_testnodes Minetest mod that adds nodes with TGA test images.
Copyright © 2023 Nils Dagsson Moskopp (erle)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
Dieses Programm hat das Ziel, die Medienkompetenz der Leser zu
steigern. Gelegentlich packe ich sogar einen handfesten Buffer
Overflow oder eine Format String Vulnerability zwischen die anderen
Codezeilen und schreibe das auch nicht dran.
]]--
assert(
tga_encoder.features,
"No features table found. Install a newer version of tga_encoder!"
)
local modname = minetest.get_current_modname()
local S = minetest.get_translator( modname )
local textures_path = minetest.get_modpath( modname ) .. "/textures/"
local register_node = function(filename)
local prefix = filename:gmatch( "[^.]+" )():gsub( "-", "_" )
local nodename = modname .. ":" .. prefix
minetest.register_node(nodename, {
description = S(
"TGA Test Node " ..
prefix
),
drawtype = "glasslike",
groups = { dig_immediate = 2 },
paramtype = "light",
sunlight_propagates = true,
tiles = { filename },
use_texture_alpha = "blend",
})
end
local _ = { 0 }
local R = { 1 }
local G = { 2 }
local B = { 3 }
local pixels_colormapped_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_colormapped_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
local pixels_colormapped_by_scanline_order = {
["bottom_top"] = pixels_colormapped_bt,
["top_bottom"] = pixels_colormapped_tb,
}
local colormap_32bpp = {
{ 0, 0, 0, 127 },
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },
}
local colormap_24bpp = {
{ 0, 0, 0 },
{ 255, 0, 0 },
{ 0, 255, 0 },
{ 0, 0, 255 },
}
local colormap_16bpp = {
{ 0, 0, 0, 0 },
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },
}
local colormap_by_color_format = {
["A1R5G5B5"] = colormap_16bpp,
["B8G8R8"] = colormap_24bpp,
["B8G8R8A8"] = colormap_32bpp,
}
for color_format, _ in pairs(
tga_encoder.features.color_format
) do
if ("Y8" ~= color_format) then
for scanline_order, _ in pairs(
tga_encoder.features.scanline_order
) do
local filename
local pixels
filename = "type1" ..
'-' .. color_format ..
'-' .. scanline_order ..
'.tga'
pixels = pixels_colormapped_by_scanline_order[
scanline_order
]
local colormap = colormap_by_color_format[
color_format
]
local properties = {
colormap = colormap,
color_format = color_format,
scanline_order = scanline_order,
}
print(filename)
local image = tga_encoder.image(pixels)
image:save(
textures_path .. filename,
properties
)
register_node(filename)
end
end
end
local _ = { 0, 0, 0, 127 }
local R = { 255, 0, 0, 255 }
local G = { 0, 255, 0, 255 }
local B = { 0, 0, 255, 255 }
local pixels_rgba_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgba_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
local pixels_rgba_by_scanline_order = {
["bottom_top"] = pixels_rgba_bt,
["top_bottom"] = pixels_rgba_tb,
}
local _ = { 0, 0, 0 }
local R = { 255, 0, 0 }
local G = { 0, 255, 0 }
local B = { 0, 0, 255 }
local pixels_rgb_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgb_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
local pixels_rgb_by_scanline_order = {
["bottom_top"] = pixels_rgb_bt,
["top_bottom"] = pixels_rgb_tb,
}
local tga_type_by_compression = {
["RAW"] = "2",
["RLE"] = "10",
}
local pixels_by_scanline_order_by_color_format = {
["A1R5G5B5"] = pixels_rgba_by_scanline_order,
["B8G8R8"] = pixels_rgb_by_scanline_order,
["B8G8R8A8"] = pixels_rgba_by_scanline_order,
["Y8"] = pixels_rgb_by_scanline_order,
}
for color_format, _ in pairs(
tga_encoder.features.color_format
) do
local pixels_by_scanline_order = pixels_by_scanline_order_by_color_format[
color_format
]
for compression, _ in pairs(
tga_encoder.features.compression
) do
local tga_type
if (
"Y8" == color_format and
"RAW" == compression
) then
tga_type = "3"
else
tga_type = tga_type_by_compression[
compression
]
end
-- tga_encoder can not encode grayscale RLE (type 11)
if not(
"Y8" == color_format and
"RLE" == compression
) then
for scanline_order, _ in pairs(
tga_encoder.features.scanline_order
) do
local filename = "type" .. tga_type ..
'-' .. color_format ..
'-' .. scanline_order ..
'.tga'
local pixels = pixels_by_scanline_order[
scanline_order
]
local properties = {
color_format = color_format,
compression = compression,
scanline_order = scanline_order,
}
local image = tga_encoder.image(pixels)
image:save(
textures_path .. filename,
properties
)
register_node(filename)
end
end
end
end

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mod.conf Normal file
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depends = tga_encoder
description = Adds TGA image format test nodes.
name = tga_testnodes