Add RGBA support (only RAW encoding)
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@ -65,6 +65,15 @@ gradients:save("gradients_16bpp_rle.tga", {colors="RGB", compression="RLE", pixe
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gradients:save("gradients_24bpp_raw.tga", {colors="RGB", compression="RAW", pixel_depth=24})
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gradients:save("gradients_24bpp_rle.tga", {colors="RGB", compression="RLE", pixel_depth=24})
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for x = 1,16,1 do -- left to right
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for z = 1,16,1 do -- bottom to top
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local color = pixels[z][x]
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color[#color+1] = ((x * x) + (z * z)) % 256
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pixels[z][x] = color
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end
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end
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gradients:save("gradients_32bpp_raw.tga", {colors="RGBA", compression="RAW", pixel_depth=32})
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local pixels = {}
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for x = 1,512,1 do -- left to right
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for z = 1,512,1 do -- bottom to top
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26
init.lua
26
init.lua
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@ -12,7 +12,6 @@ function image:constructor(pixels)
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self.pixels = pixels
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self.width = #pixels[1]
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self.height = #pixels
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self.pixel_depth = #pixels[1][1]
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end
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function image:encode_colormap_spec()
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@ -28,7 +27,8 @@ function image:encode_image_spec(properties)
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assert(
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"BW" == colors and 8 == pixel_depth or -- (8 bit grayscale = 1 byte = 8 bits)
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"RGB" == colors and 16 == pixel_depth or -- (A1R5G5B5 = 2 bytes = 16 bits)
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"RGB" == colors and 24 == pixel_depth -- (B8G8R8 = 3 bytes = 24 bits)
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"RGB" == colors and 24 == pixel_depth or -- (B8G8R8 = 3 bytes = 24 bits)
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"RGBA" == colors and 32 == pixel_depth -- (B8G8R8A8 = 4 bytes = 32 bits)
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)
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self.data = self.data
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.. string.char(0, 0) -- X-origin
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@ -48,10 +48,11 @@ function image:encode_header(properties)
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image_type = 3 -- grayscale
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elseif (
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"RGB" == colors and 16 == pixel_depth or
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"RGB" == colors and 24 == pixel_depth
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"RGB" == colors and 24 == pixel_depth or
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"RGBA" == colors and 32 == pixel_depth
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) then
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if "RAW" == compression then
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image_type = 2 -- RAW RGB
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image_type = 2 -- RAW RGB(A)
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elseif "RLE" == compression then
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image_type = 10 -- RLE RGB
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end
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@ -68,6 +69,7 @@ function image:encode_data(properties)
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local colors = properties.colors
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local compression = properties.compression
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local pixel_depth = properties.pixel_depth
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self.pixel_depth = #self.pixels[1][1]
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if "BW" == colors and "RAW" == compression and 8 == pixel_depth then
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if 1 == self.pixel_depth then
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@ -87,6 +89,10 @@ function image:encode_data(properties)
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elseif "RLE" == compression then
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self:encode_data_r8g8b8_rle()
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end
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elseif "RGBA" == colors and 32 == pixel_depth then
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if "RAW" == compression then
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self:encode_data_r8g8b8a8_raw()
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end
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end
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end
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@ -323,6 +329,18 @@ function image:encode_data_r8g8b8_rle()
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self.data = self.data .. table.concat(packets)
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end
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function image:encode_data_r8g8b8a8_raw()
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assert(4 == self.pixel_depth)
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local raw_pixels = {}
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for _, row in ipairs(self.pixels) do
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for _, pixel in ipairs(row) do
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local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
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raw_pixels[#raw_pixels + 1] = raw_pixel
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end
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end
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self.data = self.data .. table.concat(raw_pixels)
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end
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function image:encode_footer()
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self.data = self.data
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.. string.char(0, 0, 0, 0) -- extension area offset
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