From 3029147ed7366d2684993f1e965964e76f62f6c7 Mon Sep 17 00:00:00 2001 From: Nils Dagsson Moskopp Date: Mon, 18 Sep 2023 15:20:21 +0200 Subject: [PATCH] Add example code for rendering a 3D shape using a Z-buffer --- donut.lua | 93 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 donut.lua diff --git a/donut.lua b/donut.lua new file mode 100644 index 0000000..51402ef --- /dev/null +++ b/donut.lua @@ -0,0 +1,93 @@ +#!/usr/bin/env lua5.1 +-- -*- coding: utf-8 -*- + +-- 3D “donut” shape rendering using floating-point math +-- see + +-- cargo-culted by erle 2023-09-18 + +local theta_spacing = 0.1 -- 0.07 +local phi_spacing = 0.002 -- 0.02 + +local R1 = 1 +local R2 = 2 +local K2 = 5 + +local screen_height = 256 +local screen_width = 256 + +local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) ) + +local output = {} +local zbuffer = {} + +local grey = { 120, 120, 120 } +local gray = { 136, 136, 136 } + +for y = 1,screen_height,1 do + output[y] = {} + zbuffer[y] = {} + for x = 1,screen_width,1 do + local hori = math.floor( ( (y - 1) / 32 ) % 2 ) + local vert = math.floor( ( (x - 1) / 32 ) % 2 ) + output[y][x] = hori ~= vert and grey or gray + zbuffer[y][x] = 0 + end +end + +function render_frame(A, B) + -- precompute sines and cosines of A and B + local cosA = math.cos(A) + local sinA = math.sin(A) + local cosB = math.cos(B) + local sinB = math.sin(B) + + -- theta goas around the cross-sectional circle of a torus + for theta=0, 2*math.pi, theta_spacing do + -- precompute sines and cosines of theta + local costheta = math.cos(theta) + local sintheta = math.sin(theta) + + -- phi goes around the center of revolution of a torus + for phi=0, 2*math.pi, phi_spacing do + -- precompute sines and cosines of phi + local cosphi = math.cos(phi) + local sinphi = math.sin(phi) + + -- 2D (x, y) coordinates of the circle, before revolving + local circlex = R2 + R1*costheta + local circley = R1*sintheta + + -- 3D (x, y, z) coordinates after rotation + local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB + local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB + local z = K2 + cosA*circlex*sinphi + circley*sinA + + local ooz = 1/z + + -- x and y projection + local xp = math.floor(screen_width/2 + K1*ooz*x) + local yp = math.floor(screen_height/2 + K1*ooz*y) + + -- calculate luminance + local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi ) + -- if (L > 0) then + if (true) then + if (ooz > zbuffer[yp][xp]) then + zbuffer[yp][xp] = ooz + local luminance = math.max( math.ceil( L * 180 ), 0 ) + -- luminance is now in the range 0 to 255 + r = math.ceil( (luminance + xp) / 2 ) + g = math.ceil( (luminance + yp) / 2 ) + b = math.ceil( (luminance + xp + yp) / 3 ) + output[yp][xp] = { r, g, b } + end + end + end + end +end + +dofile('init.lua') + +render_frame(-0.7, 0.7) +tga_encoder.image(output):save("donut.tga")