Allow encoding grayscale images as BW8
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9af0719df8
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16
examples.lua
16
examples.lua
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@ -29,6 +29,18 @@ for x = 1,56,1 do
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end
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tga_encoder.image(pixels):save("bitmap_large.tga")
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-- note that the uncompressed grayscale TGA file written in this
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-- example is 80 bytes – but an optimized PNG file is 81 bytes …
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local pixels = {}
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for x = 1,6,1 do -- left to right
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for z = 1,6,1 do -- bottom to top
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local color = { math.min(x * z * 4 - 1, 255) }
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pixels[z] = pixels[z] or {}
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pixels[z][x] = color
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end
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end
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tga_encoder.image(pixels, {colors="BW", pixel_depth=8}):save("gradients_8bpp.tga")
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local pixels = {}
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for x = 1,16,1 do -- left to right
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for z = 1,16,1 do -- bottom to top
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@ -46,5 +58,5 @@ for x = 1,16,1 do -- left to right
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pixels[z][x] = color
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end
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end
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tga_encoder.image(pixels, {pixel_depth=16}):save("gradients_16bpp.tga")
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tga_encoder.image(pixels, {pixel_depth=24}):save("gradients_24bpp.tga")
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tga_encoder.image(pixels, {colors="RGB", pixel_depth=16}):save("gradients_16bpp.tga")
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tga_encoder.image(pixels, {colors="RGB", pixel_depth=24}):save("gradients_24bpp.tga")
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58
init.lua
58
init.lua
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@ -10,14 +10,15 @@ local image = setmetatable({}, {
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function image:constructor(pixels, properties)
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local properties = properties or {}
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local pixel_depth = properties.pixel_depth or 16
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properties.colors = properties.colors or "RGB"
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properties.pixel_depth = properties.pixel_depth or 16
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self.data = ""
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self.pixels = pixels
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self.width = #pixels[1]
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self.height = #pixels
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self:encode(pixel_depth)
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self:encode(properties)
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end
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function image:encode_colormap_spec()
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@ -27,10 +28,13 @@ function image:encode_colormap_spec()
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.. string.char(0) -- bits per pixel
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end
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function image:encode_image_spec(pixel_depth)
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function image:encode_image_spec(properties)
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local colors = properties.colors
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local pixel_depth = properties.pixel_depth
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assert(
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16 == pixel_depth or -- (A1R5G5B5 = 2 bytes = 16 bits)
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24 == pixel_depth -- (B8G8R8 = 3 bytes = 24 bits)
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"BW" == colors and 8 == pixel_depth or -- (8 bit grayscale = 1 byte = 8 bits)
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"RGB" == colors and 16 == pixel_depth or -- (A1R5G5B5 = 2 bytes = 16 bits)
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"RGB" == colors and 24 == pixel_depth -- (B8G8R8 = 3 bytes = 24 bits)
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)
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self.data = self.data
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.. string.char(0, 0) -- X-origin
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@ -41,23 +45,49 @@ function image:encode_image_spec(pixel_depth)
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.. string.char(0) -- image descriptor
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end
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function image:encode_header(pixel_depth)
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function image:encode_header(properties)
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local colors = properties.colors
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local pixel_depth = properties.pixel_depth
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local image_type
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if "BW" == colors and 8 == pixel_depth then
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image_type = 3 -- grayscale
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elseif (
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"RGB" == colors and 16 == pixel_depth or
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"RGB" == colors and 24 == pixel_depth
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) then
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image_type = 10 -- RLE RGB
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end
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self.data = self.data
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.. string.char(0) -- image id
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.. string.char(0) -- color map type
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.. string.char(10) -- image type (RLE RGB = 10)
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.. string.char(image_type)
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self:encode_colormap_spec() -- color map specification
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self:encode_image_spec(pixel_depth) -- image specification
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self:encode_image_spec(properties) -- image specification
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end
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function image:encode_data(pixel_depth)
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if 16 == pixel_depth then
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function image:encode_data(properties)
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local colors = properties.colors
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local pixel_depth = properties.pixel_depth
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if "BW" == colors and 8 == pixel_depth then
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self:encode_data_bw8()
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elseif "RGB" == colors and 16 == pixel_depth then
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self:encode_data_a1r5g5b5_rle()
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elseif 24 == pixel_depth then
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elseif "RGB" == colors and 24 == pixel_depth then
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self:encode_data_r8g8b8_rle()
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end
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end
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function image:encode_data_bw8()
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local raw_pixels = {}
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for _, row in ipairs(self.pixels) do
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for _, pixel in ipairs(row) do
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local raw_pixel = string.char(pixel[1])
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raw_pixels[#raw_pixels + 1] = raw_pixel
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end
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end
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self.data = self.data .. table.concat(raw_pixels)
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end
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function image:encode_data_a1r5g5b5_rle()
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local colorword = nil
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local previous_r = nil
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@ -232,10 +262,10 @@ function image:encode_footer()
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.. string.char(0)
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end
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function image:encode(pixel_depth)
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self:encode_header(pixel_depth) -- header
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function image:encode(properties)
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self:encode_header(properties) -- header
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-- no color map and image id data
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self:encode_data(pixel_depth) -- encode data
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self:encode_data(properties) -- encode data
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-- no extension or developer area
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self:encode_footer() -- footer
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end
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