mainmenu_csm/builtin
Auke Kok e5db1211dd
Sounds: Add falling node sounds
Falling nodes should make a sound. This can only be done here,
so for simplicity we just call the sound_play() here with the node
place sound. We ignore any gain value in the sound spec since a
falling node should be loud, so the 1.0 default gain makes sense
here.
2022-05-21 16:15:31 +02:00
..
async Use "core" namespace internally 2022-05-21 16:11:41 +02:00
client Add callback on open inventory (#5793) 2022-05-21 16:15:24 +02:00
common Set placer to nil instead of a non-functional one in item_OnPlace (#6449) 2022-05-21 16:15:23 +02:00
fstk Use a settings object for the main settings 2022-05-21 16:14:45 +02:00
game Sounds: Add falling node sounds 2022-05-21 16:15:31 +02:00
mainmenu Improve Settings tab button alignments 2022-05-21 16:15:31 +02:00
profiler Profiler: Fix var args not being passed to callback register function 2022-05-21 16:15:26 +02:00
init.lua Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2022-05-21 16:14:59 +02:00
settingtypes.txt Remove incorrect entry from settingtypes 2022-05-21 16:15:30 +02:00