mainmenu_csm/builtin/game/deprecated.lua

66 lines
1.6 KiB
Lua

-- Minetest: builtin/deprecated.lua
--
-- EnvRef
--
core.env = {}
local envref_deprecation_message_printed = false
setmetatable(core.env, {
__index = function(table, key)
if not envref_deprecation_message_printed then
core.log("deprecated", "core.env:[...] is deprecated and should be replaced with core.[...]")
envref_deprecation_message_printed = true
end
local func = core[key]
if type(func) == "function" then
rawset(table, key, function(self, ...)
return func(...)
end)
else
rawset(table, key, nil)
end
return rawget(table, key)
end
})
function core.rollback_get_last_node_actor(pos, range, seconds)
return core.rollback_get_node_actions(pos, range, seconds, 1)[1]
end
--
-- core.setting_*
--
local settings = core.settings
local function setting_proxy(name)
return function(...)
core.log("deprecated", "WARNING: minetest.setting_* "..
"functions are deprecated. "..
"Use methods on the minetest.settings object.")
return settings[name](settings, ...)
end
end
core.setting_set = setting_proxy("set")
core.setting_get = setting_proxy("get")
core.setting_setbool = setting_proxy("set_bool")
core.setting_getbool = setting_proxy("get_bool")
core.setting_save = setting_proxy("write")
--
-- core.register_on_auth_fail
--
function core.register_on_auth_fail(func)
core.log("deprecated", "core.register_on_auth_fail " ..
"is deprecated and should be replaced by " ..
"core.register_on_authplayer instead.")
core.register_on_authplayer(function (player_name, ip, is_success)
if not is_success then
func(player_name, ip)
end
end)
end